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Player Bases - Shields, Explosions and Status - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Player Bases - Shields, Explosions and Status (/showthread.php?tid=77725) |
Player Bases - Shields, Explosions and Status - Lobster - 04-08-2012 Thanks Cannon! Player Bases - Shields, Explosions and Status - Webstar - 04-08-2012 pls help me to how to dock with the contructed base using other ship? Player Bases - Shields, Explosions and Status - Disco - 04-08-2012 Thank you Cannon! :3 My question: Will the shields turn on AFTER the first attack? E.g you shoot a mortar, and it hits the base. Does it hit the shield, or the hull? Player Bases - Shields, Explosions and Status - alphadog - 04-08-2012 Just so I'm getting this right. At server restart, the shield turns off automatically. - Base gets attacked, the shields activate and start draining fuel Shields will stay ON and using fuel until - Server restart - Manually turning them off. Yes? Player Bases - Shields, Explosions and Status - Friday - 04-08-2012 ' Wrote:Just so I'm getting this right. "They must be deactivated manually (or at the moment by a server restart)." The words 'at the moment' suggest that server restarts might only be a temporary problem. I would suggest that the initial hit you will take to your base before the shield goes up - wont be an issue unless your base is nearly dead anyway. Player Bases - Shields, Explosions and Status - Cannon - 04-08-2012 ' Wrote:Just so I'm getting this right. Yes Player Bases - Shields, Explosions and Status - ulfsarkhuskarl - 04-08-2012 Let me help you out http://www.youtube.com/watch?v=7BxeOk8pMbw...eature=youtu.be Player Bases - Shields, Explosions and Status - (ツ) - 04-08-2012 Thanks for this. Much appreciated. Hopefully that's the end of paper bases. Player Bases - Shields, Explosions and Status - Chenzo- - 04-09-2012 ' Wrote:"They must be deactivated manually (or at the moment by a server restart)." what if somone comes along wnd shoots a gallic BS forward gun at it.. surly instadeath for the base? Player Bases - Shields, Explosions and Status - Slartibartfast - 04-09-2012 ' Wrote:what if somone comes along wnd shoots a gallic BS forward gun at it.. surly instadeath for the base? You'd need between ~12 and 37 gallic BS forward guns hitting the base simultaneously to instakill a fully repaired base, depending on the level... |