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Regarding Faction flagships. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Regarding Faction flagships. (/showthread.php?tid=78243) |
Regarding Faction flagships. - Narcotic - 04-15-2012 Will those 'flagships' be used at the frontline for combat? Or more as "mobile station" for strategical fallbacks during battles (for repairs, resupply). What about giving them engines like the Barge has them currently? So that they're heavily armored/gunned but not able to move fast. Regarding Faction flagships. - Rommie - 04-15-2012 ' Wrote:Maintaining these ships would be -expensive-. The only thing that is expensive in this game is time. Credits can easily be gathered. There's a thread somewhere on the forum in which people have claimed to own credits in excess of 10 to 20 billions. Regarding Faction flagships. - Rodent - 04-15-2012 ' Wrote: Link flagships to player bases, and add the probability for equipment being lost if the ship is destroyed. If equipment for said ship is produced via player base supplies. And if the ship is not destroyed, but simply damaged, the repair costs would be high. You'd imagine that to make a faction flagship, in theory you'd need the following things... A maxed out POS. then you manufacture the various 'components' of the flagship, with their own costs. (actual amounts can be decided) I have no idea what Trading factions would want. Barges would be probably the thing, as you've said. You're assuming that faction flagships need to be big. They need not be. Hypothetically, the LN flagship could just simply be a Liberty Dreadnought with similar handling, but souped up powercore and hard hitting turrets. These ships are not to be balanced in the traditional sense of the word. Considering the costs you need to make and fly one, You'd imagine they can really dish out damage against opposing capital ships. LN flagship could maybe take on 3 turtles and win. Or so. Regarding Faction flagships. - jammi - 04-15-2012 ' Wrote:Now then, I've been a faction leader for a long time. Longer than a lot of factions have even existed here. Due to the faction in question being Bowex, I've never really had much power to abuse or controversy to deal with - trade factions are neat like that. However, it has given me an insight into the real role of faction leaders that few people seem to appreciate.Can't be asked to cut out the relevant bits. Flagships really won't help factions as a whole. Regarding Faction flagships. - Rodent - 04-15-2012 ' Wrote:Can't be asked to cut out the relevant bits. Flagships really won't help factions as a whole. Won't they? Flagships would be a faction effort, like player stations. We've all seen how useful and effective they have been at spurring factions on. Not only that, it also pokes member of the opposing factions. They need to mount a really big, group effort to handle one. Regarding Faction flagships. - Rommie - 04-15-2012 ' Wrote:Link flagships to player bases, and add the probability for equipment being lost if the ship is destroyed. If equipment for said ship is produced via player base supplies. And if the ship is not destroyed, but simply damaged, the repair costs would be high.Going by what you've said, what stops trading factions like FTU or Gotti.Inc to make such a thing. 'Gotti.Inc' claimed to own 19.7 bil in credits. Coupled with the manpower, maxing out a POS and building a flagship wouldn't really be such a big issue. The hypothetical scenario of a buffed LN Dreadnought might work in theory, but in the field, as soon as such a ship would appear, the opposition would bring from twice as many forces to three times as many as they would, just to score a kill on the flagship. Therefore, using the flagship in combat turns it into a money sinkhole, while not using it makes building it in the first place, a stupid thing to do. Regarding Faction flagships. - jammi - 04-15-2012 ' Wrote:Won't they? Flagships would be a faction effort, like player stations. We've all seen how useful and effective they have been at spurring factions on. Not only that, it also pokes member of the opposing factions. They need to mount a really big, group effort to handle one.Benefits should be for the entire faction, not just the HC. See quote for an expanded explanation. Also, Barges are horrible abborations which bases make entirely redundant. Offering them to trade factions sounds more like a punishment to me. Regarding Faction flagships. - Rodent - 04-15-2012 ' Wrote:Going by what you've said, what stops trading factions like FTU or Gotti.Inc to make such a thing. 'Gotti.Inc' claimed to own 19.7 bil in credits. Coupled with the manpower, maxing out a POS and building a flagship wouldn't really be such a big issue. If flagships are free-access to build, then that will happen, to be honest. Although to be frank, how many groups like this exist anyways? And smart usage of flagships is up to the factions themselves. One would imagine them having a cloak and/or jump drive, to mark a retreat. Quote:Benefits should be for the entire faction, not just the HC. See quote for an expanded explanation. Also, Barges are horrible abborations which bases make entirely redundant. Offering them to trade factions sounds more like a punishment to me. I don't see any feasible way to reward entire factions, honestly. Regarding Faction flagships. - Jaika - 04-15-2012 I think it can be done to make the whole ship built by players. It can be a new type of station. First you need a battleship and a..maybe a cau VI on it or VII, but if you really wanna make it expensive then lets play in big cash so here's the recepi i think about: capship+cau8 (no guns on it) rest of the cargo is filled with the required materials /build flagship command The player gets kicked and when he logs back he's in a starflea and the base appears where it was wanted to be. It'll take a really -HUGE- amount of resources. When the base is complete The faction can ask the admins to "release the ship from the drydock". So they remove the base and replace the starflea with the new buffed ship. It can add some fun to the house wars, and some real job to the so called covert units and special agents. And maybe with this, empty unused systems can get a new view point. /edit: I see a few of us here care about the logical and smart usage of this ship and things like that, well i think we don't always need logic. A little chaos can be fun. Regarding Faction flagships. - Rommie - 04-15-2012 ' Wrote:If flagships are free-access to build, then that will happen, to be honest. Although to be frank, how many groups like this exist anyways?Aforementioned FTU, Gotti, IND, USI, basically any trading faction that gathers enough manpower. Which is quite easy to find. FTU recruits players straight from Penny. And it's not how many exist that one should be concerned with, is how many more would be created for the sole purpose of creating a flagship. Coupled with the fact that most powertraders go for a Cau8 Anti Cap Battleship as soon as they get the money for it, what's keeping anyone from imagining CCCP-like factions taking on two, three factions at once. 'Smart usage of flagships' is offensive usage, rather than defensive. Ambushed by Flagship. ' Wrote:A little chaos can be fun.You call CCCP fun? |