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NCP's disrupting trade lanes - Printable Version

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+--- Thread: NCP's disrupting trade lanes (/showthread.php?tid=80786)

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NCP's disrupting trade lanes - Pavel - 05-23-2012

' Wrote:keep npc's on lanes

nope,

' Wrote:They're one of the most annoying things in disco going straight after the 'dock in use, entering queue...'



NCP's disrupting trade lanes - Snak6 - 05-23-2012

Are you all talking from the PoV as trader?

Also, you do understand that if NPCs would be removed from lanes this will force to lower the profits/second by a margin?


NCP's disrupting trade lanes - SummerMcLovin - 05-23-2012

Just to be clear, I don't have a major problem with them being there, just that one time was a bit annoying.


NCP's disrupting trade lanes - Markus_Janus - 05-23-2012

' Wrote:Naw.

I preferred them with CDs. Even while trading.
^^:ylove:



NCP's disrupting trade lanes - Pavel - 05-23-2012

' Wrote:Are you all talking from the PoV as trader?

Also, you do understand that if NPCs would be removed from lanes this will force to lower the profits/second by a margin?

I talk from police faction member PoV, it's annoying when I try to patrol space and lines are being disrupted in every system I enter or pass through. It's that same problem for unlawfuls I suppouse.

EDIT:

' Wrote:Just to be clear, I don't have a major problem with them being there, just that one time was a bit annoying.

This.


NCP's disrupting trade lanes - SummerMcLovin - 05-23-2012

' Wrote:It's that same problem for unlawfuls I suppouse.
The NPCs are muscling in on their piracy - those Wolfhounds are pretty scary when there's three of them...


NCP's disrupting trade lanes - Mickk - 05-23-2012

' Wrote:Is it just me, or does anyone else find this a major pain I the backside?

NPC's no longer have CD, so would it really be asking too much to have their ability to disrupt trade lanes removed?

I'm not sure whether this is possible, but if it is, it's got to be worth thinking about. After all, what purpose does it serve?

No.

It's one of the things everyone has to live with and have had to live ever since well.... vanilla.

The only thing that bugs me about TL's and NPC's is when they creep up behind you and dock to a TL at the same time and proceed to strip your shield/hull at amazing speeds due to ultra-ramming in the lane.


NCP's disrupting trade lanes - Daedric - 05-23-2012

Being pirated is annoying. Let's remove pirates too.


NCP's disrupting trade lanes - bloogaL - 05-23-2012

' Wrote:Being pirated is annoying. Let's remove pirates too.
Your logic doesn't make sense, removing NPC pirates doesn't remove an RP feature, nor does it remove any options of what people can play, removing pirates does.


NCP's disrupting trade lanes - Stabby Dave - 05-23-2012

' Wrote:Being pirated is annoying. Let's remove pirates too.

I didn't say I think NPC's ability to disrupt TL's should be removed because it's annoying. I said I think it should be removed because it's annoying and it serves no purpose.

Unless, of course, it serves a purpose of which I'm not aware.