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<FOMD> Freelancer of my dreams. Work in progress (permanently). - Printable Version

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Real (less or more) scaled planets - Wafellini - 06-10-2012

agree planets should be like 10x bigger.


Real (less or more) scaled planets - Omicron - 06-10-2012

While rescalling would be possible (through requires remodelling of every single system having one) I have one question myself: what is with textures when you get somewhere near its atmosphere? Pixel-attack?


Real (less or more) scaled planets - Swallow - 06-10-2012

' Wrote:While rescalling would be possible (through requires remodelling of every single system having one) I have one question myself: what is with textures when you get somewhere near its atmosphere? Pixel-attack?

Not at all, besides we always can keep ~5-10 k atmo height.



Real (less or more) scaled planets - Swallow - 06-10-2012

' Wrote:There is a way to make planets and sizes more realistic an beautiful without lowering player interaction or the necessity for reballancing. I read it somewhere on this forum:

Rescale all ships and stations to half size. Make all weapons speed double size to compensate without need for combat reballancing.

Reduce thruster and normall speed to half, keep cruise speed and trade lane speed as is.

Keep asteroid sizes as is.

Keep sensor and chat ranges as is.

Halve all prices.

Result:
Planets and systems appear larger, you see just as many players, travel with cruise and lanes will not take longer. Combat will appear unchanged, just the outside universe larger, and cruise and lane speed faster compared to combat speed. It will be easier for all ships to not bump into asteroids. It will be harder for people to escape any siutation by just shieldrunning to a base even if its 20 k away. Because of the smaller ship size, NPC collisions will also happen less frequently. Characters can store double the money before becoming corrupt. More expensive equipment will be possible.
A better universe all in all.

All you need is a way to rescale these things with a single program, without having to do everything manually.

It won`t change much. Beside it will bring very, very many bugs.



Real (less or more) scaled planets - gafwmn - 06-10-2012

Speak with the guys from Nightstalkers Universe.....they seem to have that taken care of.
Its a little nerve wracking though,docking on something that more than fills your screen....takes some getting used to.


Real (less or more) scaled planets - Salmin - 06-10-2012

Looks good. I love it.


Real (less or more) scaled planets - Vredes - 06-10-2012

I like the idea and all. It is frustrating to see battleships, two times smaller than the planets, to dock on them.

' Wrote:Speak with the guys from Nightstalkers Universe.....they seem to have that taken care of.
Its a little nerve wracking though,docking on something that more than fills your screen....takes some getting used to.

Putting multiple dock points mabye? It will also keep the police occupied by patroling them all and catching smugglers.


Real (less or more) scaled planets - FGDireito - 06-10-2012


it would be nice but nah, to much work, just use your imagination instead
it is a game not everything needs to be realistic



Real (less or more) scaled planets - Swallow - 06-10-2012

' Wrote:it would be nice but nah, to much work, just use your imagination instead
it is a game not everything needs to be realistic

That is ho its done :

1. Screw whole Sirius systems.
2. Making new systems (~20).
3. Profit.


Real (less or more) scaled planets - ryoken - 06-10-2012

Ok simple. Rescale all the planets, all the systems and then admit them. Until then? NO! Devs have more important issues to work on. Like things that make game fun, and balanced, and not more realistic.