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Alaska Opinion Poll - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Alaska Opinion Poll (/showthread.php?tid=8344) |
Alaska Opinion Poll - Heartless - 05-06-2008 LSF, and Liberty Navy AND Order recruits and just Order in general. By Order recruits I mean new Bs| members/characters Everyone else should just be killed or something. And I like the idea of a stationary dreadnought or battleship or something. edit-I think some people have to realise, new Bs| member do somehow need to get to Minor from NY you know... plus, if that were to be closed, so would alot of great RP, keep it open, just defend it much more heavily. Also, get rid of some BHG in Minor, and get rid of ALL liberty npc's in minor... why are they even there? Alaska Opinion Poll - sovereign - 05-06-2008 SIMPLE SOLUTION TO REMOVE MOST OF THE OORP CRAP: Kill the Omicron Minor Jumphole. Seriously, it makes little to no sense, and is the reason there is a problem. However, put a jumphole to Omicron Iota in there, somewhere off in a corner. That way Keepers can still get in, but it isn't a trip taken lightly. Everything else is secondary. Why isn't this on there? Alaska Opinion Poll - Hyperion - 05-06-2008 ' Wrote:all these options of locking, putting in dreadnoughts etc... you forget one key thing. Well, Discovery is an "expansion" of the original FL. (i think it is a few years after the champaign). And because of this, things can change, stations can be build etc. And if anyone would like to play SP, i would suggest vanila SP:) Alaska Opinion Poll - Tenacity - 05-06-2008 After all the discussion in my thread, I've come to the conclusion that NOTHING needs to be changed as far as actual gameplay. Dont add or take out anything (well, an order base in alask would be nice), dont lock the gate, dont put guard npc's there. It's up to the players to enforce it. If SA/LSF dont want people going there, then they need to post a guard. Likewise, I think anyone with an LSF ID (even if they arent in =LSF=) should be allowed by LSF/SA free travel into alaska as part of the RP of an lsf character, independent or not. Alaska Opinion Poll - Fletcher - 05-06-2008 Hmm, I never thought of this affecting the SP version of the game... How about another Faction to compensate? Called the Alaska Vanguard? They are neutral to all in SP, but in MP hostile to all but Liberty ID craft. How about that? Alaska Opinion Poll - Vape - 05-06-2008 the 522nd could also take over defense of alaska having an entire battlegroup there may be a deterrant Alaska Opinion Poll - timmychen - 05-06-2008 Can the 522nd battlegroup stay in Alaska constantly monitoring the system 24/7? Alaska Opinion Poll - Vape - 05-06-2008 not really. but its a thought Alaska Opinion Poll - sovereign - 05-06-2008 ' Wrote:Hmm, I never thought of this affecting the SP version of the game... New faction = playerwipe. Killing the Omicron Minor jumphole makes SP make more sense (why would we go through all that station destroying and Walker sacrificing if there was a backdoor right in the lawn...) as well as stopping smugglers short. Then, it becomes an RP only (well, pretty close anyway) system and most problems are fixed. Putting an Iota jumphole in a far corner fixes the bit that messes up (how else would Nomads get there), why wouldn't that work? Alaska Opinion Poll - Praetyre - 05-06-2008 Under orders/permission from the Liberty Security Force, Liberty Navy/LSF Guards, Liberty Dreadnoughts, change all NPCs in Z21 itself to Guard, and add dreadnoughts on the other side of the Z21 gate. |