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Police ID's - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +---- Forum: Faction Rules (https://discoverygc.com/forums/forumdisplay.php?fid=46) +---- Thread: Police ID's (/showthread.php?tid=86324) Pages:
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Police ID's - Pancakes - 08-27-2012 Annnnnnd no. Police ID's - ProwlerPC - 08-27-2012 ' Wrote:Go read the other thread for my opinion in this. Stop trying to limit RP of police factions simply because you don't like how they operate. Keep in mind that a group like GMG won't limit it's RP simply because the house police wish to operate in our space. We, out of agreement (which we toy with nonetheless), allow house law to continue chasing an unlawful in our space (with the occasional time denying). But we will send the scrap metal of former patrolers tresspassing with a cute little note to their superiors about keeping their pets tied up. but I wouldn't force them into not trying by creating a server rule preventing them. Police ID's - Echo 7-7 - 08-27-2012 Voted no. Plenty of good explanations why already in this thread. Police ID's - Miaou - 08-28-2012 ' Wrote:Keep in mind that a group like GMG won't limit it's RP simply because the house police wish to operate in our space. We, out of agreement (which we toy with nonetheless), allow house law to continue chasing an unlawful in our space (with the occasional time denying). But we will send the scrap metal of former patrolers tresspassing with a cute little note to their superiors about keeping their pets tied up. Of course. RP consequences. I fully support that. But simply limiting RP so people can't have that interaction between each other is pointless. RE: Police ID's - Zynth - 10-01-2012 Eh no. We can limit ourselves anyway. For my LPI character, he sets his limits very clearly. 1) Solo operation is Badlands, debris fields and asteroid fields are restricted due to danger. He will only pursue if he feels the need, is accompanied by a wingman or is commanded to do so by a person of higher authority. 2) Zone 21 is off limits even if the criminal enters. Permission to pursue has to be given by an LN or LSF officer. (official only) 3) No going out into the Borderworlds unless in pursuit. No crossing of borders unless absolutely necessary or on permission by an authority figure of that house. (official only) Eg: Ask BPA) or BAF| before going past Freeport 4. 4) You may choose to ignore your line of duty when you are on union break. So yeah, we can handle ourselves. As for the nerf, I think we've already got a shortage of people going on the police's side. It is already highly restricted in many ways and do not require any more nerfs. TLAGSNET was given to the police to make them more appealing to people. Nerfing our IDs will only serve to destroy whatever progress has been made to make the police more appealing. RE: Police ID's - JayDee Kasane - 10-01-2012 Just dont allow Army to demand contraband in House space or attack pirates (at will if they arent pirating in that moment when Army saw em) and after it limit police to House only. so Navy would not just fly around NY and shoot everyone that is red, completely forgot abot Liberty borders and Rheinland. and Police will patrol house space and do police stuff in it, leaving borders to be patroled by army. very logical. you dont see soldiers on tanks that chasing bank robber in your town, do you? of cource when situation will go out of control police should call navy for aid. like: 2 police snubs detected 3 LR Scyllas that is threating to Liberty in any way, from piracy to base assaults. Police should call Navy support, cuz this isnt just lone pirate or smuggler on trasport. so Navy can take some bombers/cruisers to kill LRs. not that we see sometimes that 2 Navy cruisers chasing lone pirate bomber RE: Police ID's - Anaximander - 10-01-2012 i played lns for less than a week and i wondered about this. people constantly hail me down because there are problems, i drop the mission i got going and rush my carrier accross a string of systems only to find 2 dreadnoughts and a host of bombers chasing 1 tridente already. other times i dont respond and people get pissy. it would be so much easier and more realistic if police were handling these requests and not the navy. i have an idea, maybe give all house police factions 2 ships exclusive to them (like a squad car): a 2 torpedo/ 1 cd bomber and a 1 torpedo / 1 cd light fighter. it would fit the role greatly and make police very attractive to play and give them option of taking on a wide range of pirates and other offenders. plus they would have a squad car (and a squad motorbike), i think that is cool. RE: Police ID's - AeternusDoleo - 10-01-2012 Mhm. And then the pirates will ask for exactly the same in terms of that light fighter. CD and torp makes a craft a heavy fighter, by the way. See the Corsair Gladiator. Heavy bombers are available to police factions, mostly. Rheinland has the Fafnir, and Bretland has the Challenger. IMG has the Nanda, and there's the civvy Waran as well (which will look better next version). RE: Police ID's - Miaou - 10-01-2012 Stop complaining and give me your credits for... uh... the fine! Your engine lights are out! It just comes down to an activity thing. GRP did most, if not all of the defending of Gallia. RE: Police ID's - AshHill07 - 10-01-2012 (10-01-2012, 06:15 AM)JayDee Wrote: you dont see soldiers on tanks that chasing bank robber in your town, do you? No. But you don't see the bank robber fleeing in an IFV either. Real life logic doesn't really apply to freelancer anymore. The only time restricting the Navy off pirates will make sense is when the pirates are restricted out of thier cruisers and battleships, at least in house space. One of the reasons nobody really plays as police is because they arn't really equipt well enough to deal with the pirates you see everyday, especially in Liberty. |