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Anyone good at Dwarf Fortress? - Printable Version

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RE: Anyone good at Dwarf Fortress? - mikespacecowboy - 01-01-2013

(01-01-2013, 12:54 PM)Moveit56 Wrote: Oh my I haven't played that game in a long time. Grabed a copy of Lazy Newb Pack (awesome suite of tools as well as texture packs) and went on a week marathon of it. Such an amazing game, and yes, very addicting.

Yeah the Lazy Newbie Pack Is essential... At least in the beginning of the game.


RE: Anyone good at Dwarf Fortress? - sindroms - 01-03-2013

Yyyyyyyeeeeah.......

Remember that caravan thing I said earlier....?

I didn't bury the dwarves I killed so...
suddenly..

FUN.



Oh well, starting over.


RE: Anyone good at Dwarf Fortress? - Soulipsist - 01-03-2013

If you want the full DF experience, you have to go full-on dwarf. Some tips:

- Maximize happy thoughts. This means engravings, cooked food, booze, all of it
- Always start elaborate superprojects, never have a plain old base and you'll remember them all
- Trade a ridiculous sum of goods for booze, and store it in the most secure place (behind a guillotine of traps preferably)
- Put carvings on all of your walls for no reason (Some of them are hilarious!)
- Don't worry about your military 'till later - Just make your entrance a murderous death trap
- Water and lava make for hilarious (and cheap) ways to dispatch enemies if you have the machines set up to make drowning rooms
^-You can also drain the room thereafter and reuse the trap infinitely if you set it up right (Potential fun here, esp. with lava)
- Never let a noble with demands live longer than two hours in your fortress. You know what to do
- Burrows are very good for getting dwarves to go where they wouldn't otherwise
^-Burrows can also be used to put a dwarf in one spot during a siege and make him your 'lever-puller'
^-You can organize groups of traps by attaching them to levers in individual 'control rooms'
- If it breathes, capture and sell it to traders that come visit
- Turtling is and will always be the best tactic in Dwarf Fortress
- A very good tactic is to embark without an anvil and instead purchase a super stock of consumables to last you until you have a stable economy (You should be able to purchase one in the first year, if not just deal without)
- You can embark with metal bars
- Limitations are only defined by difficulty (Embarking and succeeding in a terrifying forest is possible, just potentially short-lived)
- If you can think it, it's possible (Gladiatorial rings, surface villages, ice castles, militarized cave ogres...)

Ethics notwithstanding, of course.


RE: Anyone good at Dwarf Fortress? - sindroms - 01-03-2013

Teach me, oh master.


We need a DF chat.....actually, I will make one right now. Poke me in PM to be added 8|


RE: Anyone good at Dwarf Fortress? - sindroms - 01-03-2013

http://i.imgur.com/PuWnA.jpg

So pro. Especially the idlers.


RE: Anyone good at Dwarf Fortress? - sindroms - 01-05-2013

http://i.imgur.com/K5iTF.jpg
http://i.imgur.com/7qgkQ.jpg

I honestly have no idea what happened...


RE: Anyone good at Dwarf Fortress? - sindroms - 01-07-2013

[Image: j9fo9.jpg]


RE: Anyone good at Dwarf Fortress? - sindroms - 01-18-2013

http://i.imgur.com/io1Pn.jpg

I am zo proud :3


RE: Anyone good at Dwarf Fortress? - sindroms - 01-18-2013

http://i.imgur.com/Y7PYt.jpg


Well...shait....