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House, Military, Police and Intelligence IDs - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: House, Military, Police and Intelligence IDs (/showthread.php?tid=129217) |
RE: House, Military, Police and Intelligence IDs - Fluffyball - 05-13-2015 (05-13-2015, 12:47 AM)Garrett Jax Wrote: (...) If it was directed to me, indeed some words might be rather too hasty. Don't worry, you all need to keep up with all these players around and we are glad for that. You are, at least, way more efficient than Polish bureaucracy. On the other hand, I thought about another idea regarding this problem (ninja'ed by someone above): There are official factions. Why not give them more freedom than for indie players? Indies would surely roam inside house space, while official might have an exception or two, because they have their own ID after all. RE: House, Military, Police and Intelligence IDs - Laura C. - 05-13-2015 (05-13-2015, 08:58 AM)zslayern Wrote:Why should be factions forced to use (in fact waste) perks for something what they already had and was removed from them regardless of any their action? Going to extreme, you could declare "from now on, every faction gets only one system as ZOI. If you wanna have bigger space, use perks.Quote:Also, for inRP treaties, you are forgetting that RP<server rules. Such things like Rheinland-Kusari (Honshu-Stuttgart law enforcement), Tau Decree and Curacao Treaty are now void.Quote:There are many treaties that surround the BAF allowing them to attack unwanted people in Omega 3 and Cortez. The RM and LN also have the same responsibilitiesQuote:I do think some of those treaties should be updated due to changes with various factions, controlling stakes etc etc.Quote:Wow. So from now on BAF cannot attack any ship in Omega 3 but Gallic? the hell? Pirates will rip down Omega 3. Atleast i'm patroling Omega 3 with zoner ship. And as far as i understand... Sinse Bretoninan ships cannot attack any ship in Omega 3 then there is no restrictions for other faction cap ships in that area? Also, if the Blodo proposal gets approved, I think this is void because IDs can stay just as they was and then majority of treaties are fine or will just need little tuning. RE: House, Military, Police and Intelligence IDs - Fluffyball - 05-13-2015 Not to make mess in here, we could discuss something like this. RE: House, Military, Police and Intelligence IDs - Croft - 05-13-2015 I'd personally love to see the Curacao treaty voided by these changes, placing Cortez back as an independent system without the big brother of Liberty and Bretonia may actually allow for some more fun variations for OSC|. RE: House, Military, Police and Intelligence IDs - jammi - 05-13-2015 (05-13-2015, 06:43 AM)Miaou Wrote:Miaou, I think you just gave the nail a concussion. Breaking announcements up into three sections, "problem", "solution" and "implementation" would be fantastic. Problem being the issue that the announcement is trying to address, solution being the abstract about how the team is fixing the problem, and implementation being the nitty-gritty details (so the ID text in this case).(05-13-2015, 12:47 AM)Garrett Jax Wrote: Remember all the bases that we dropped to Core one in a recent sanction? Not one of them survived the day. Where was your love and respect for those player's RP then? Why should the Admins view your RP any differently? Using that format, even if people disagreed with the idea, they'd still be able to get a good idea for the intent of the action and the issues it attempted to address. Knowing what an action is trying to achieve is absolutely vital for keeping the peace between the team and the community, otherwise people will simply feel like they're being jerked around for no reason. Here in this thread's OP, absolutely no explanation or context was provided as to the reasoning, and that blank space provided the fertile ground for stupid conspiracy theories to pop up. It took almost 20 pages of backlash and complaining before that explanation was forthcoming, by which point a fair amount of damage had already been done. Lessons for the future. RE: House, Military, Police and Intelligence IDs - zslayern - 05-13-2015 (05-13-2015, 09:08 AM)Laura C. Wrote:(05-13-2015, 08:58 AM)zslayern Wrote:Why should be factions forced to use (in fact waste) perks for something what they already had and was removed from them regardless of any their action? Going to extreme, you could declare "from now on, every faction gets only one system as ZOI. If you wanna have bigger space, use perks. Why should factions be allowed to abuse what they already have and get away with it? They could do some good RP to redeem themselves. Quote:Going to extreme, you could declare "from now on, every faction gets only one system as ZOI. If you wanna have bigger space, use perks. I don't see any relevance at all for this extremity to happen. RE: House, Military, Police and Intelligence IDs - Thyrzul - 05-13-2015 I feel sorry for you for the false accusations, Garrett, and while I dunno much about the PR stuff, I apologize for my part in the disconnect accusations. It really seemed to be your (Admin Team's) own idea, given the player who submitted the request left you behind to take all the blame. But there are still things that I'm baffled with.
(05-13-2015, 12:47 AM)Garrett Jax Wrote: The reason behind the changes was the fact that House Govt's have too strong an influence over quasi-lawful factions. Corporate piracy is essentially stopped in its tracks, because all a corporation has to do is report the offender to the House Government and the quasi lawful faction faces 500 million credit fines, demands for access to their POB's, and even in extreme cases, FR5's. The House Governments effectively stop quasi lawful factions from being quasi lawful. The faction is forced into lawfulness because they can't afford to get caught doing illegal activities. Inside house space, this might be reasonable. Strict enforcement of house laws outside house space is too much power for House military and police factions to wield. This is not balanced, and it has to stop. This was the reasoning behind the change, and although it would have proved effective, admittedly there are less extreme ways to go about it. We are voting on that now. How I see it, quasi-lawfulness means an extended array of opportunities of which you cannot exploit fully at a given time. You can swing from one side to the other, or keep sticking to the bordering line between the two, but for example, you cannot act unlawfully in front of lawfuls... without consequences. If a faction intends to keep its legal status, then tit needs to keep their public image clean, they need to put effort to it and not just expect it to exist by default (like Zoner neutrality, earn it, not expect/demand). If you want to look/smell clean then you either don't get dirty, or if you do, you make sure nobody notices that until you clean yourself, but getting mad because you are called dirty right after you jumped into the mud is just silly. That responsibility is the cost of all the rewards coming with quasi-lawfulness, but it seems not everybody wants to accept the responsibilities, only the rewards.
Zed summed it up quite well, but also went further than that and proposed inRP solutions on what can quasi-lawful factions do to keep their legal image and still being able to conduct less lawful shenanigans, expanding on one of his points I thought out two specific reasons on either why it would be bad to report rival to government or how can the reported come out of the situation better: (05-11-2015, 11:33 PM)Thyrzul Wrote:(05-11-2015, 06:04 PM)Zed26 Wrote: The problem with people avoiding this coveted "corporate piracy" is that they want it both ways - harassing, robbing, and shooting their competitors without the possible RP consequence of that corporation's house wanting to protect their interests, just flying past that same faction's bases in their house space as if nothing happened. These are thoughts not incorporating the ID change, but trying to solve the issue without hurting roleplay... actually encouraging it for some other parties. I've yet to see responses trying to counter these arguements, and can't think of anything possible, maybe except that having to put some effort into keeping up their legal image might easily be less convenient for quasi-lawful factions and corporations than ID changes like this one.
But thinking a bit further, corporate rivalry, even if done outside of the jurisdiction of house laws, results in damage of corporate property, which directly/indirectly damages the economy of the respective house. What would be the reason for a house not to take punitive measures on the offending corporation, or rather, a corporation which directly/indirectly damaged the house's economy? That it happened outside of jurisdiction of house laws? But wait, the action has it's effects, no matter where it happened, why should consequences be affected by the location then? What would forbid house authorities to decide and ban a foreign corporation from house space as a punitive measure in such cases? Divine intervention? I'm not entirely convinced that ID changes solve the above issue, but I'm more sure about that if corporations try to stay a bit more diplomatic, and make appeals towards the government for compensation of loss, they can minimize the effects of scenarios such as the above. And most importantly, if factions cannot maintain their quasi-lawful status, or just don't give a damn about trying to, they shouldn't be quasi-lawful: stay completely clean not to get slapped and be lawful, or feel free to do your dirty fetish as an unlawful and get ready to be slapped by lawfuls, or at least them trying to. As far as I know Admins/Devs take player driven lore development into account now. RE: House, Military, Police and Intelligence IDs - Snoozzzer - 05-13-2015 (05-13-2015, 11:49 AM)Croft Wrote: I'd personally love to see the Curacao treaty voided by these changes, placing Cortez back as an independent system without the big brother of Liberty and Bretonia may actually allow for some more fun variations for OSC|. My hacker would pay quite handsomely for docking rights should you not have to be accountable to the houses. I mean, it is a planet of beaches, booze and loose men and women, right? RE: House, Military, Police and Intelligence IDs - Black Jack - 05-14-2015 I like to see that independent space (border systems) are really independent now. RE: House, Military, Police and Intelligence IDs - Swifty - 05-14-2015 (05-14-2015, 10:48 AM)Black Jack Wrote: I like to see that independent space (border systems) are really independent now. Doesn't mean you are safe though. |