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Capital Ship Point Defense - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Capital Ship Point Defense (/showthread.php?tid=17826) |
Capital Ship Point Defense - swift - 03-20-2009 ' Wrote:Yeah it doesnt make a lot of sense... I missed every time when i was fighting THREE keeper fighters with that Razor, If it was to actually work in its job now, (anti fighter) its speed would have to be something like 10,000 so it NEVER misses unless you make it miss.Why do you keep disproving your intended point? Capital Ship Point Defense - Camtheman Of Freelancer4Ever - 03-20-2009 Everybody loves capital ships, Except the bomberwhoresmiler. BTW Nooblet, you can use my sig. beh, this thread has stated the SAME point over and over and over, i dont see any positive dev response... Capital Ship Point Defense - mjolnir - 03-20-2009 ' Wrote:Apologies, but I have to tend to agree here. *points towards changelog* Quote:You keep saying that this is how Flak is meant to work and this is how Solaris is meant to work and this is how the Razor is meant to work, however, you keep ignoring the fact that in application against RL bombers, even crap bomber pilots it does not work.I tried all 3 against not-so crap bomber pilots, under 900m they are really dangerous. Quote:Solaris needs to have extra range because sharpshooting a fighter with a razor, a mortar, a pulse turret or a primary is near impossible when you are in combat. (Yes, I used the words "near impossible" because sometimes due to sheer luck one shot manages to make contact. It is not the pilot of the capital's ship inefficiency that makes them miss.) Solaris are mean to be deadly at short range, so that they keep bombers over that range, yes bombers can fire SNs/novas from there, but capships can dodge some half of those SNs, so the escorts they have have more than enough time to blast the bombers. VHF in this scheme have no chance of downing the cap without bomber assistance. If solaris don't hit at short range and flak doesn't hurt at that range, they are broken yes. That's why some changes are on the way. But range is not one of them. Capital Ship Point Defense - n00bl3t - 03-20-2009 ' Wrote:*points towards changelog* Yes, very witty, if the change-log actually changed some of thing significantly, which are raised as points in this discussion. Yes, nine hundred metres is where a capital ship may defend itself, but outside that range a six million dollar ship can send a projectile of pwnage at the 700 million dollar ship where the seven hundred million dollar ship cannot possibly return the favour. Again, the discussion comes back to escorts, which people have said crumbles as a theory in practice. Why? Timezones do wonders to separate clans and whittle down numbers to two and sometimes a Nigel. Also, the point has been raised that one should get friends, however, nowhere does it say one needs friends to play this mod. ' Wrote:Why do you keep disproving your intended point? Against three fighters the BS should at the very least be capable of destroying one. ' Wrote:Everybody loves capital ships, Except the bomberwhoresmiler. BTW Nooblet, you can use my sig. Yes. I am using it now.:D (Thank you.) Capital Ship Point Defense - mjolnir - 03-20-2009 ' Wrote:Yes, nine hundred metres is where a capital ship may defend itself, but outside that range a six million dollar ship can send a projectile of pwnage at the 700 million dollar ship where the seven hundred million dollar ship cannot possibly return the favour.No it can't, just like modern aircraft carrier doesn't have anything to shoot over 20k away with, while bombers that attack it can fire missile from over 100k away. Quote:Again, the discussion comes back to escorts, which people have said crumbles as a theory in practice. Why? Timezones do wonders to separate clans and whittle down numbers to two and sometimes a Nigel. Also, the point has been raised that one should get friends, however, nowhere does it say one needs friends to play this mod. Again the simple math comes back 1 BS = 1 player vs 1 Bomber= 1 Player => Bomber can't do anything at all. Advantage BS 1 BS + 1 VHF = 2 players vs 2 bombers => BS+VHF should win. Advantage BS again Quote:Against three fighters the BS should at the very least be capable of destroying one. 3 VHFs can't ever hurt a BS at all now. Yes if they stay out of range the BS can't kill them, but they can't hurt it then either. The reason for this is pretty straight forward, if the BS could hurt them at any range, it would be used to "hunt" fighters. Capital Ship Point Defense - Grumblesaur - 03-20-2009 I return to this thread to simply tell Cam that you can't whore a bomber - it's not a near-unbeatable ship. Stop calling us bomber whores. Just because we disagree doesn't mean you have the right to degrade us in such a fashion. Quit crying and get the new Beta. Capital Ship Point Defense - n00bl3t - 03-20-2009 ' Wrote:No it can't, just like modern aircraft carrier doesn't have anything to shoot over 20k away with, while bombers that attack it can fire missile from over 100k away. Can I see a reference for this please? ' Wrote:Again the simple math comes back Apply the same thing to a Cruiser. ' Wrote:The reason for this is pretty straight forward, if the BS could hurt them at any range, it would be used to "hunt" fighters. Yes. I agree that the BS should be useless against fighters, however, when it comes to bombers, which can cause a lot of damage for the BS, the should not be as useless as they are now. Capital Ship Point Defense - X-Lancer - 03-20-2009 ' Wrote:...We're on the same side O.O same here.... Capital Ship Point Defense - n00bl3t - 03-20-2009 ' Wrote:I return to this thread to simply tell Cam that you can't whore a bomber - it's not a near-unbeatable ship. :lol:(Frankly, people get called "capwhores" more than others get called "bomberwhores". Continuing on that path, the reason for the nerfing of capital ships is due to many calling others "capwhores" and an over-representation of something called "capwhoring". Plodding on, you talk about crying. See if you can spot the similarities.) Capital Ship Point Defense - Grumblesaur - 03-20-2009 ' Wrote::lol:(Frankly, people get called "capwhores" more than others get called "bomberwhores". Continuing on that path, the reason for the nerfing of capital ships is due to many calling others "capwhores" and an over-representation of something called "capwhoring". Plodding on, you talk about crying. See if you can spot the similarities.) Yes, nub-cake, I see the irony. Bite me. I never made any requests to nerf anything, except that one little thread requesting a mild agility nerf on the Hacker gunship, but that was a while ago. |