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Rules update 5.7 6.6 6.7 - Printable Version

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Rules update 5.7 6.6 6.7 - Shardphoenix - 05-12-2012

' Wrote:but in return they do get increased attention from house lawfuls too.
Proof or it didn`t happen.


Rules update 5.7 6.6 6.7 - Mímir - 05-12-2012

' Wrote:What route?

I listed a couple of alternatives above for you, siR. Calm down and take a deep breath, and read the stuff carefully. It's not going to be the end of the world, and millions and billions will be made just like before - now perhaps with a few added elements of challenge but really, come on.


Rules update 5.7 6.6 6.7 - Redon - 05-12-2012

Not every convoy has enough ships to justify taking along an LF scout AND at least a bomber against caps AND at least a VHF against bombers.

' Wrote:Space is dangerous ™
Except for pirates in their hundreds of inRP battleships.


Rules update 5.7 6.6 6.7 - SMGSterlin - 05-12-2012

' Wrote:Space is dangerous ™
Ah, the good ol' power pirate's go to.


Allow me to point out the flaw in this logic.



Disco = game =/= real life. Game = supposed to be fun =/= one side completely and utterly has the advantage over the other side = one of the sides doesn't have much fun = they stop playing that side = an important part of the game gone.






EDIT: In other words, there's an essential thing that all games need, and that's balance, and this change drastically throws off the balance.


Rules update 5.7 6.6 6.7 - Mímir - 05-12-2012

If you get pirated by a battleship, you deserve it seeing that they dont have a CD.


Rules update 5.7 6.6 6.7 - Shardphoenix - 05-12-2012

Sorry, doublepost.


Rules update 5.7 6.6 6.7 - Curios - 05-12-2012

' Wrote:Ah, the good ol' power pirate's go to.
Allow me to point out the flaw in this logic.
Disco = game =/= real life. Game = supposed to be fun =/= one side completely and utterly has the advantage over the other side = one of the sides doesn't have much fun = they stop playing that side = an important part of the game gone.
EDIT: In other words, there's an essential thing that all games need, and that's balance, and this change drastically throws off the balance.

Powermercs if we'll be more accurate.


Rules update 5.7 6.6 6.7 - Shardphoenix - 05-12-2012

' Wrote:If you get pirated by a battleship, you deserve it seeing that they dont have a CD.
Battleship can practically instakill a transport - why bother with CDs?


Rules update 5.7 6.6 6.7 - SMGSterlin - 05-12-2012

' Wrote:If you get pirated by a battleship, you deserve it seeing that they dont have a CD.
A battleship can blow a transport up in 2 seconds, hardly enough time to even try to get away.


' Wrote:Powermercs if we'll be more accurate.
Mercs don't have cruisers and battleships, and also can't pirate, and aren't pirates.:smile2:


Rules update 5.7 6.6 6.7 - Mímir - 05-12-2012

Have you tried pirating? The "burden of RP" is on the pirate, having to make a claim and give a reasonable window of time for the trader to reply. Those are the rules. Also for Battleships.

You wouldn't have time to do that without a CD.

I mean seriously, relax people and think for 2 seconds.