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Discovery 4.82 Beta features, bugs & suggestions - Printable Version

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Discovery 4.82 Beta features, bugs & suggestions - Qunitinius~Verginix - 12-07-2006

Alright, to the guy who made the comment about the Rhino Freighter, The Rhino is for sale on SPOILER!!!!!!!!!!!!!!!!!!!!!!! pittsburg! yay! END SPOILER!!!!!!!!


Discovery 4.82 Beta features, bugs & suggestions - Knucklehead - 12-07-2006

@Kira and Nightfall: I'd be happy to referee a race or two, as long as you let me take a few laps too...

@Igiss: I have seen other mods where different engines had different cruise warm-up times. It's been a little while, so I don't remember which ones had them. I agree that the sounds would have to be changed for them, as some of the engines were set up to start before the sound finished and others after. The latter was particularly annoying, as there was a brief time when your engine would be silent.

All in all, if the times and speeds were changed, it would totally mess up some of the single player campaign. (Imagine getting to cruise speed a few seconds ahead of Hovis in mission 6, or worse, a few seconds after...)


Discovery 4.82 Beta features, bugs & suggestions - Nightfall - 12-07-2006

BestFlyerHere,Dec 6 2006, 11:59 PM Wrote:Nightfall's idea is good about the interdictor gun. It should be able to get a few shots off before the person escapes. I think you should put it on a torp mount, because CDs do not work very well at all, so we could mount it on capships. I had a BS CD, and i fired it all 8 times at a player that was 2k away, and none of them hit. Or give capships a class9 mount.
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You got it wrong. NOT on a torp mount. We have those.

I want us to be able to mount a Nova AND a cruise disruptor. Why? Because all I encounter are battleships/cruisers that start shieldrunning on me (us) when they get their shields to half. Not to mention that they cowardly choose only when there's a single fighter on. And I don't want to rant anymore.


Discovery 4.82 Beta features, bugs & suggestions - TankTarget - 12-07-2006

I understand that completely whenever I take my bomber out to kill something I hurt it and it runs away but because of my slots being taken by my novas there is nothing I can do to stop them....


Discovery 4.82 Beta features, bugs & suggestions - Qunitinius~Verginix - 12-07-2006

Remember though, a Bomber is suposed to be supported by something else, in case of fighter attacks. So when you go and attack an enemy cap ship in a bomber, bring along a fighter with a CD with it.

Also on bombers, you could equip one torp/nova gun and one CD, but thats kinda blah....


Discovery 4.82 Beta features, bugs & suggestions - TankTarget - 12-07-2006

Well what I find out is that when I attack something with my bomber strangly there is no one to support me and there rarely is I think personally people who make ships would've thought of this long ago realisticly why limit pilots only to one of each??? Would any military on earth do that think about it (and don't say well it's Sirius).


Discovery 4.82 Beta features, bugs & suggestions - Dab - 12-07-2006

The cruise disrupters.. Yeah, pissing me off pretty badly.

Train disrupter. Says it goes 800 m/s. It tops at 300. Either infocard is wrong, or the disrupter isn't right. Even when going to cruise then engine killing, then shooting you, move faster than it does. Needs to be fixed, the infocard OR the missile.


Discovery 4.82 Beta features, bugs & suggestions - Igiss - 12-07-2006

Weapons, including cruise disruptors, get their infocard values directly from weapon stats. These numbers are not entered manually by me.


Discovery 4.82 Beta features, bugs & suggestions - Ant - 12-07-2006

Is the Magellan to New York supposed to be locked? Can make a nice shortcut.

Also, a bug noticed at Lanzarote base in Omega 49. Large Trains sometimes hang up in the structure after launching.
Edit: cancel that. it's possible to reverse and slide out.


Discovery 4.82 Beta features, bugs & suggestions - Hawke - 12-07-2006

Thanks for pointing out the Rhino, It helped, tremendously, I've already upgraded to the CSV, and halfway to an even bigger freight hauler. It was hell trying to trade 20 units at a time! :rtfm:

I definitely agree that upgrading to a faster/better combat ship and weaponry helps tremendously with the speed of killing. I never felt I was a bad pilot, I can track the NPCs pretty well, and light em up, I just was doing so little damage that It felt like I was chasing him with a BB gun. :wacko:

I like playing a trade character, it has been fun so far. I will need to find a Faction that likes or supports cargo runners.

Is there a way to trade credits between two characters that I have? Can my well established, grounded Trade Captain give his younger brother a few creds to get on his feet?

I also noticed the NY > Magellan gate was locked. What's the story on that one?

This may/may not be a bug, but I have noticed that if you enter a previously disrupted trade lane from "center" or from "below" the gate, then you lose your shields when re-entering the gate. It doesn't happen if you re-enter from "above" the gate.

There is apparently a Liberty Navy "faction" in Virginia that attacked me on sight. Their info shows that they're friendly with everyone I'm friendly with, but they hate my guts. They blew me to microscopic particles as soon as I entered the Virginia jumphole. I now have one "Liberty Navy Guard" in my list that shows red hostile to me, but friends with LPI and LSN. Is this also a bug?

Lastly, I have noticed that occasionally during a Rogue attack, the industrious bastards somehow are managing to 'hold' the jump gate to Texas. It says that the gate is in use, and yet there is no ship to be found. I'm suddenly at a dead stop, and getting pounded by a bunch of rogues. They haven't managed to kill me yet, but I burned a bunch of Bats and Nans the first time they tried it. Any idea how/why that is?