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Rules update 5.7 6.6 6.7 - Printable Version

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Rules update 5.7 6.6 6.7 - Salmin - 05-12-2012

That rule is killing fighturs at all. Hello CapSpam + Cloaked bombers.


Rules update 5.7 6.6 6.7 - Yber - 05-12-2012

Everyone here seems to forget that lolcaps can shoot smugglers now...

Bye bye smuggling cardamine to Manhattan Q_Q


Rules update 5.7 6.6 6.7 - SamuWarcraft - 05-12-2012

So this means that sairs and OC's can now stop their big ass ships in mostly of mains trade routes and pew-pew anyone at will??


Rules update 5.7 6.6 6.7 - sindroms - 05-12-2012

What I am afraid from all of this is that Pirating might actually get a LOT harder. With the sudden threat from capital ships, and the added fact that now dying is NOT cheaper with the 4hour rule in place, traders will start hiring a lot of mercs and freelancers to either deal with the threat or, more commonly, scout for them.

And tbh two mercs in bombers can kill a dessie pirate easier than a VHF.


Rules update 5.7 6.6 6.7 - Curios - 05-12-2012

' Wrote:A battleship can blow a transport up in 2 seconds, hardly enough time to even try to get away.
Mercs don't have cruisers and battleships, and also can't pirate, and aren't pirates.:smile2:

But huge cash earns are going our way so I can't be unhappy about this change. Cashing up for escorting, cashing up for blowing up cruisers and so on on the lanes.

YUMMY YUMMY


Rules update 5.7 6.6 6.7 - Eichann Rush - 05-12-2012

' Wrote:Not every convoy has enough ships to justify taking along an LF scout AND at least a bomber against caps AND at least a VHF against bombers.
Except for pirates in their hundreds of inRP battleships.
Tis dangerous for us too, mate.
More than ten minutes pass and a mass of unlawfuls gets caught up in the Local Lawful Gankfest Lollapolloza.


Rules update 5.7 6.6 6.7 - Shardphoenix - 05-12-2012

' Wrote:Have you tried pirating? The "burden of RP" is on the pirate, having to make a claim and give a reasonable window of time for the trader to reply. Those are the rules. Also for Battleships.
Read the rules again. You can start shooting the second they try to escape.


Rules update 5.7 6.6 6.7 - Eichann Rush - 05-12-2012

' Wrote:Read the rules again. You can start shooting the second they try to escape.
I don't see how that shifts the burden of roleplay.



Rules update 5.7 6.6 6.7 - SMGSterlin - 05-12-2012

' Wrote:Have you tried pirating? The "burden of RP" is on the pirate, having to make a claim and give a reasonable window of time for the trader to reply. Those are the rules. Also for Battleships.

You wouldn't have time to do that without a CD.

I mean seriously, relax people and think for 2 seconds.
>Implying all traders are lolwuts who don't RP.


Nothing could be farther from the truth, you obviously have never met me or one of the official faction traders that I've flown with. They RP better than the pirates usually.

Sometimes we don't want to get away, sometimes we want to chat it up a little bit and then either pay, or try to get away.





But with a BS, yes, you are right, ALOT more likely for there to be more silent traders that just Shift+W, due to the fact the BS will just tear them apart and they have no chance.


Rules update 5.7 6.6 6.7 - Mímir - 05-12-2012

Re-read the rules - halt is not sufficient, also "You must say more than this to ask a ship to stop however you may destroy them if they attempt escape".

My guess is the Admins will be keeping a keen eye on rules violation reports following this rule-change.

EDIT: No, I didnt mean to imply that ALL traders are like that. I did however mean to imply that MOST are.