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Discovery 4.81 features, bugs & suggestions - Printable Version

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Discovery 4.81 features, bugs & suggestions - Fellow Hoodlum - 10-05-2006

D.O. Of course its a war of management, just how easy would you like it ? Its the same
for all of us, just being able to keep your finger on the trigger for anti-cap ships weapons
is just a cop out too. Unbalanced ... Mmmm

Hoodlum




Discovery 4.81 features, bugs & suggestions - DarkOddity - 10-05-2006

Fellow Hoodlum,Oct 5 2006, 07:18 AM Wrote:just being able to keep your finger on the trigger for anti-cap ships weapons
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I think you are misunderstanding :wacko: The problem is once you drain your capacitor you have to wait 38.88 Seconds for a full recharge which is an enternity in freelancer.

I still think that the capacitors should get that 25% recharge boost because even with that you still can't fire very many weapons without large amounts of drain.


Discovery 4.81 features, bugs & suggestions - Fellow Hoodlum - 10-05-2006

Yeah, and its a thing we all have, don't be wanting to be so trigger happy then. I'm sure
Igiss has thought long and hard about this and sees fit to keep them a little lower to stop
everyone being able to just keep firing non-stop. Capacitor drain is all part of it.
Manouvering, without shield running, or going into cruise is the other, but we have been
here before ...

Hoodlum



Discovery 4.81 features, bugs & suggestions - DarkOddity - 10-05-2006

Bug Report: Solaris Turret
When you jetison transfer Solaris turrets they receive full damage to the point of being almost dead requiring the full "buyback' price to repair them.


Discovery 4.81 features, bugs & suggestions - Wolfpack98 - 10-05-2006

DarkOddity,Oct 5 2006, 11:56 AM Wrote:Bug Report: Solaris Turret
When you jetison transfer Solaris turrets they receive full damage to the point of being almost dead requiring the full "buyback' price to repair them.
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better question

Why in the blue hell are you jetsioning weapons for this?

that's a very haphazard way of doing it.


Discovery 4.81 features, bugs & suggestions - DarkOddity - 10-05-2006

Friends with me didn't have enough cargo space for Battleship weaponry.


Discovery 4.81 features, bugs & suggestions - Zukeenee - 10-06-2006

Here's a problem that I'm dealing with right now:

Large Transports often get stuck inside of Friestadt Base in Omega 7, similar to the way that a ship can get stuck in FP11 or Detroit Munitions. It's because the Large Transports are just so long, their back end gets hooked on something while undocking and it gets stuck.


Discovery 4.81 features, bugs & suggestions - Winkie - 10-06-2006

marauder,Oct 5 2006, 03:59 AM Wrote:You still have to re-buy the ship winkie, though it's just the ship not the weapons or equipment.

And you'll have to get a different one before re-buying or you'll get kicked for cheating.
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Wait a minute! am I reading this right? I have to not only bye another crow but before I do that I have to bye some other ship? And take a 50% LOSS ON BOTH OF THEM????? Is that what you are telling me??? Bad enough I lost 2 very expensive weapons with no compensation.... I expected them to be tucked away in the cargo hold but nope just zipp, 200K just gone...:rtfm:


Discovery 4.81 features, bugs & suggestions - Virus - 10-06-2006

Hey, if you're so eaten up about it, I'll pay for it out of me own pocket.

(Hehe.... Reminds of own of my favorite quotes "I've got a hole in me pocket.")


Discovery 4.81 features, bugs & suggestions - Winkie - 10-06-2006

Virus,Oct 5 2006, 08:14 PM Wrote:Hey, if you're so eaten up about it, I'll pay for it out of me own pocket.

(Hehe.... Reminds of own of my favorite quotes "I've got a hole in me pocket.")
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Yes i know it not like it's real money... It's more the time it took to get to that point. But I still need to know if I am understanding correctly.