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[Guide] Player Owned Base - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Welcome (https://discoverygc.com/forums/forumdisplay.php?fid=399) +--- Forum: Help & Support (https://discoverygc.com/forums/forumdisplay.php?fid=26) +---- Forum: Tutorials & Tools (https://discoverygc.com/forums/forumdisplay.php?fid=178) +---- Thread: [Guide] Player Owned Base (/showthread.php?tid=80349) |
RE: Player Base Guide - Gypsie Skripto - 02-06-2015 (02-06-2015, 02:42 AM)mathiaskade Wrote: Ok another random question that I didn't find an answer to in this guide. Can you set an item to be bought for one price and sold for another? for example. Ore will sell for 3500 and will buy it for 2500? No, you can't. That's why some people make 2 bases, one for imports and one for exports. Snoopy, can you add somewhere in the OP that one does not need an emtpy module slot to upgrade from Core 4 to Core 5? I asked Garret and he told me Admins they just do their magic, even if the Core 4 is already at it's maximum build capacity. RE: Player Base Guide - HighHopes - 02-06-2015 (02-06-2015, 02:42 AM)mathiaskade Wrote: Ok another random question that I didn't find an answer to in this guide. Can you set an item to be bought for one price and sold for another? for example. Ore will sell for 3500 and will buy it for 2500? No, you can't. Also you can find here at the Q&A Section (05-16-2012, 02:21 AM)Daedric Wrote: Q&A Section Good luck! RE: Player Base Guide - Connor - 02-19-2015 So, it seems as though some of my edits haven't saved. I'll get back to looking at this again shortly. RE: Player Base Guide - Steven.Wolf - 02-21-2015 I've been wondering, is there a limit on how many defense modules a base can have? RE: Player Base Guide - St.Denis - 02-21-2015 (02-21-2015, 01:15 AM)Steven.Wolf Wrote: I've been wondering, is there a limit on how many defense modules a base can have? Simply put, Yes. Core 1 has 3 spaces for modules Core 2 has 6 spaces for modules Core 3 has 9 spaces for modules Core 4 has 12 spaces for modules A core 4 Base could have 1 Shield Module and 11 Weapon Platforms. If this was the case then you would only have 30k of Storage (default on building the Base). Not very advisable but it could be done. RE: Player Base Guide - Steven.Wolf - 02-21-2015 Thanks for the answer. RE: Player Base Guide - |nfrared - 03-13-2015 Under the section "Defense Modules" it states that defence platforms take damage from environmental factors, but in my experience this just isn't correct. RE: Player Base Guide - Sciamach - 03-14-2015 They do, trust me. RE: Player Base Guide - SpaceTime - 03-23-2015 There are some things that the guide needs to be updated with. I'll point them here so that a mod can edit the original posts and add them. Won't take more than a minute for a mod.
At some point we'll update the guide about the PoB riots but until we have some exact numbers, I don't think we should. RE: Player Base Guide - Connor - 03-23-2015 Thank you for this. I'll get around to updating it now. Edit: Updated it all. |