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Rules update 5.7 6.6 6.7 - Printable Version

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Rules update 5.7 6.6 6.7 - SothaSil - 05-12-2012

' Wrote:And then a pierat comes and makes you feel like a victim, adding to the frustartion.

Pirating is often enough much more frustrating than trading.


Rules update 5.7 6.6 6.7 - SMGSterlin - 05-12-2012

' Wrote:Pirating is often enough much more frustrating than trading.
How so?


Rules update 5.7 6.6 6.7 - Ursus - 05-12-2012

Cant see much good that will come of this. Scyllas on ~California will be the new normal. Small-time indy pirates and hunters will not be able to compete (no caps alllowed on their IDs). Newbie traders will get shut out of their zones and unable to grind for cash.

Probably less gunboat piracy. Okay.




Rules update 5.7 6.6 6.7 - Shardphoenix - 05-12-2012

' Wrote:For what transport need turels? Against BSs?
Against NPC fighters, probobly. Since you can`t fight anything else in transport.


Rules update 5.7 6.6 6.7 - Stygian - 05-12-2012

' Wrote:Trading isn`t a fun activity - it`s a chore. It`s something you do to pay your repair bills. It`s boring, tedious and makes people to invent trade-bot programs.
Says you. Take a look at the faction activity list. Seven of the top 10 are trader factions.

This is going to be a fun little change. Can't wait to see how it plays out. The only thing I'm slightly disappointed about is docking on a transport counting as a death. That said, I can understand why that was excluded.


Rules update 5.7 6.6 6.7 - Shardphoenix - 05-12-2012

' Wrote:Pirating is often enough much more frustrating than trading.
Don`t lie to me. Pirating miners in O11 was really fun. AND profitable in the same time.



Rules update 5.7 6.6 6.7 - jammi - 05-12-2012

' Wrote:Well then they get sanctioned - like traders or whoever else breaks the rules.

What's the difference between breaking the rules in a fighter and in a battleship?

Perspective, please.
The difference between the two, is a battleship is capable of mounting a pulse and a heavy mortar, or even just a large battery of tertiary turrets. That's instant death.

A fighter is capable of mounting a couple of CODEs and a proportionally tiny powerplant. That gives you a rough change of escape.


Rules update 5.7 6.6 6.7 - Agmen of Eladesor - 05-12-2012

' Wrote:There is no fun in RPing a "BIG, JUICY, TARGET!"
Unless you are a masochist, of course.
Trading isn`t a fun activity - it`s a chore. It`s something you do to pay your repair bills. It`s boring, tedious and makes people to invent trade-bot programs. And then a pierat comes and makes you feel like a victim, adding to the frustartion.

Then you're doing it wrong. Or you don't have any clue about role-play, and you only see trading as a way that you, personally as the player, can make oodles of money to support characters that otherwise can't support themselves. Instead of figuring out that RP'ing while trading is and can be fun.

' Wrote:Personally, I enjoy trading, nothing like sitting back, flying through Kusari, enjoying the view, making some money, and just chilling.
EDIT: But yeah, to most it is a chore.

I agree with your first comment, Sterlin. Those people who find it a chore have, I fear, never actually TRIED to role-play it. Or only choose high profit/high risk routes in the first place, because they just want the most money for the least effort.

Heck, some of the best role-play and fun I've had on Disco has been running as the escort / scout for a trading group - and vice-versa, hiring someone to scout for me.


Rules update 5.7 6.6 6.7 - Eichann Rush - 05-12-2012

' Wrote:Against NPC fighters, probobly. Since you can`t fight anything else in transport.
Bollocks. YOu can't fight anything else in a 5k with one turret.
I for one, will enjoy perhaps seeing more BWTs and Democrituses around.



Rules update 5.7 6.6 6.7 - sindroms - 05-12-2012

I still say a cap is easier to pop than a few VHFs pirating. Just add bombers.