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4.91 Bug Reports - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Bug Reports (https://discoverygc.com/forums/forumdisplay.php?fid=573) +----- Forum: Archive (https://discoverygc.com/forums/forumdisplay.php?fid=35) +----- Thread: 4.91 Bug Reports (/showthread.php?tid=165964) |
RE: 4.91 Bug Reports - Monsento - 04-10-2019 ==================== Type: Ship Interdictor Battlecruiser Bug: Dosen't (Dock) with trade lanes. Sometimes it works as it should and sometimes it gets stuck, even when you line it up perfectly in the middle, it just stops and blocks the trade lane. ==================== *I've had to resort to just flying in cruise mode in most cases Infocard font bug - Save My Soul - 04-10-2019 ==================== Type: Infocard Bug: Ship name font design missing ==================== In Nephilim (not only Nephilim actually, ahem) infocard the font in the name of the ship isn't bold and not centered. Fixed -Xalrok RE: 4.91 Bug Reports - Enkidu - 04-10-2019 ==================== Type: Ship Stats / Infocard / Effects / Equipment Bug: The Sirene SRP-availability Unique Ship has the following implementation issues: - A stretched, out-of-date cmp. file, stretching port side textures (I have a replacement ready). - It's missing its approved fuel-based jump drive (as balanced by Aaristan), which also means the cargo space is too small for that drive to work properly. - The ship is missing its correct weapons slots (as balanced by thunderer) - The infocard stats are that of the Arrow light fighter, hilariously. - There are three upside-down secondary turrets Inside the hull of the ship, firing through the hull, with limited arcs. They're also upside-down. - The Lightning can't be turned off using the /lights command, despite the /lights command registering the presence of a light on the hardpoint (requires a state tweak on the arch lightning FX. If needed, two copies in the game files, one set as a light, would fix it). ==================== Mostly teething trouble, but serious teething trouble. RE: 4.91 Bug Reports - NoMe - 04-14-2019 ==================== Type: Equipment Bug: id at wrong place, normally it's IC ==================== ![]() Fixed -Xalrok RE: 4.91 Bug Reports - xiphos - 04-20-2019 ==================== Type: Base name Bug: Planet Kurile ==================== Well. Not really a bug. Don't know what the plans with Kurile are. But to avoid any further confusion. Can the Atmospheric entry point of Samura get a different Name? Something like "Samura Resistance Base", "Samura Landing Site" or something similar? Like Leeds (BAF), Tomioka (BD), Pittsburgh (Xenos), Nuremburg (Bundschuh) or Amiens (Council) have? Done. -Xalrok RE: 4.91 Bug Reports - MasterL410 - 04-20-2019 ==================== Type: Bases Bug: Docking animation gets you stuck ==================== The docking animation of Fontainebleau Residence gets you stuck. You also can't /stuck out of it. https://imgur.com/v1pvmWx Fixed -Xalrok RE: 4.91 Bug Reports - Kalhmera - 04-24-2019 ==================== Type: Ship Bug: Weapon ==================== The Legion Arbiter has a weapon slot that is active but you are not able to edit that specific slot. it shows when you are un docked. and when you dock to change the weapon it wont show. (unsure if this has been reported yet) RE: 4.91 Bug Reports - TheShooter36 - 04-26-2019 ==================== Type: Infocard Bug: CR snub turrets ==================== This one supposed to be the Kopis This one supposed to be the Hoplon TLDR Names and infocards are swapped atm. Just re-swap them ![]() Fixed -Xalrok RE: 4.91 Bug Reports - Sombs - 04-28-2019 ==================== Type: Systems Bug: Zone_Ku04_capfight01 and Zone_Ku04_capfight02 spawn no NPCs ==================== Honshu's cruiser combat zone Zone_Ku04_capfight01 (between Planet Hikari Ku04_planet_Hikari and Battleship Westfalen rh02_02_base) is supposed to spawn Kusari and Rheinland cruisers. The zone however doesn't spawn a single NPC, not even in singleplayer upon typing s Ku04, which usually triggers NPCs to spawn when reloading the system. Same for Zone_Ku04_capfight02. The Kusari cruisers also are coded to have RM rep. We noticed there are generally no RM ships spawning in Honshu despite multiple zones being assigned to do so. Fix: Cruisers and Destroyers need to be rank 19, not 17 Quote:cruisers_Kusari, 19, 0.1 Also, area_defend has no factions assigned to it. Fixed -Xalrok RE: 4.91 Bug Reports - Skorak - 05-01-2019 ==================== Type: Systems Bug: area_scout doesn't spawn. ==================== I've been wondering why Sep NPCs don't spawn in Hudson/Bering/Texas/Puerto Rico etc. So I checked faction_prop.ini and loadouts.ini etc. as well as the respective systems. First of, the low lvl fighters drop military pilots instead of Sep pilots. Fixed. -Xalrok Faction props also misses: npc_ship = Separatist_vhf_mid_1_d14_d16 I think Fixed. -Xalrok But worse there is no npcs that are assigned spawning at all. No seps, no BHG, no Xenos. Found that issue in Texas, Hudson and Bering. No seps in Puerto Rico at all. Not sure if that's intended though. I couldn't figure out the reason why npcs don't spawn sadly. |