![]() |
|
Capital Ship Point Defense - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Capital Ship Point Defense (/showthread.php?tid=17826) |
Capital Ship Point Defense - Camtheman Of Freelancer4Ever - 03-21-2009 When have I ever implied that. We need to be able to defend ourselves, not pwn everything in sight, I say Bombers should have agillity nerfed so THEY need escorts too, just like they SHOULD. Do you think you can wtfpwn everything just because you have a supernova? I dont think so. Bombers ARE crap to fly imo, But they do pwn VHF's with SN's which is why they need an agillity nerf, along with the reason of escorts. I hate bombers, they're utter crap in my hands, which is why im a capwhore. Makes sense doesnt it? You shouldnt need friends to defend yourself. Capital Ship Point Defense - Grumblesaur - 03-21-2009 ' Wrote:When have I ever implied that. You just basically refuted your own argument. Capital Ship Point Defense - Camtheman Of Freelancer4Ever - 03-21-2009 Really? How so? Heavy mortars should do 9,000,000 damage and have a 10.33 refire! I never said anything to the effect of wanting to pwn everything. Fail. ANYWHO, Jinx, i think that is a GREAT idea, SN has been overpowered for a while now, those NPC's spam em cause they have inf powergen (not cool) Capital Ship Point Defense - Grumblesaur - 03-21-2009 ' Wrote:Really? How so?The SN isn't overpowered. People just have practice with it. You don't like it, practice with your caps. Capital Ship Point Defense - zeinstruktor - 03-21-2009 @cam: How the hell would a bomber agility nerf make them unable to SN fighters? It wouldn't. It would just make them mincemeat for caps. Capital Ship Point Defense - Eppy - 03-21-2009 Actually, a turn rate nerf would make that possible, and a turn rate nerf I am ALL in favor of. Capital Ship Point Defense - Camtheman Of Freelancer4Ever - 03-21-2009 ... make what possible? Able to SN fighters? Capital Ship Point Defense - Lunaphase - 03-21-2009 Point defence are NOT secondarys. Solaris is point defence, secondarys are just more agile guns for hitting faster caps such as gb's at close range. Currently the bomber has a weapon that cannot be shot down or easily dodged. however, the caps have no such thing, as the missles can be CD'd, and the main guns are easy to doge. the solaris are also too short ranged to pose a threat to even a single bomber if he knows what hes doing, since with the range its impossible to fully cover even ONE side of the ship with a full "point defence" loadout. Cap point D needs some boost, or the bombers a nerf. Those of you who think bombers are balanced, and bringing up the ww2 point... it took flights of 20 or so torpedo bombers to sink a cruiser or upwards, many of them got blown outa the air by flak and machine guns, and not always did they win without fighter escort. If someone is going to use a example, please state the correct situation, in ww2 3 torp bombers could NOT kill battleships. people need to come to the fact that a 210m ship compared to a 7 mil ship, the larger ship SHOULD mount punishing weaponry. We arent asking for WTFPWN guns, we just want somthing that we can actually SPECALISE in Anti fighter, since missles are no longer AF/AB, solaris is all we have left besides the big guns. Either give our close in guns a boost, or give us AF/AB style missle turrets. Capital Ship Point Defense - El Nino - 03-21-2009 ' Wrote:Actually, a turn rate nerf would make that possible, and a turn rate nerf I am ALL in favor of. Surtenly, I'm for a 20% nerf to turn and strafe... That would teach them bomber hoes.... But better yet try out new flak! Capital Ship Point Defense - X-Lancer - 03-21-2009 ' Wrote:Surtenly, I'm for a 20% nerf to turn and strafe... That would teach them bomber hoes.... what's the range of new flak? |