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Discovery 4.82 Beta features, bugs & suggestions - Printable Version

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Discovery 4.82 Beta features, bugs & suggestions - Qunitinius~Verginix - 12-12-2006

McNeo, please dont tell me u replaced ur raven claw with the spatial :(. That ship is lacking somewhat.

Lol eya I have noticed that CSV's carry extraordinarily large amounts of cargo for their size.....


Discovery 4.82 Beta features, bugs & suggestions - Knucklehead - 12-12-2006

There's also the NPC transports that carry far more than any player ship can hope to carry. (1 million units of niobium, anyone?)

I haven't really tried it myself, but how much of that cargo does an NPC ship drop?


Discovery 4.82 Beta features, bugs & suggestions - Qunitinius~Verginix - 12-12-2006

An NPC transport carries like 199999 units of cargo per pod, and it drops 150 for each pod :( Kinda sad really.

Verginix Out


Discovery 4.82 Beta features, bugs & suggestions - Dab - 12-12-2006

Any more than that, and someone in a cargo transport could sit at trade lane and make 10 million every 4 minutes or so.


Discovery 4.82 Beta features, bugs & suggestions - Sidewinder - 12-12-2006

Have noticed two problems both may have been addressed somewhere else but I am unable to find them.

Problem 1:
If you buy a new ship, you cannot transfer your RP ID or your scanner. ( at least on fighters )

Observation: 2
In know that no one cares about the centurion, but it WAS the best HF in vanilla. However, at this point in discoverys development it is very underpowered. It has less firepower, less armor, and half as much agility as comparable HFs. Worse yet, it costs more. I am not asking you to fix this ship but it seems to me that discovery has at this point overbalanced many of the top end ships in order to respond to player demands. Rather making them match the original class specifications of freelancer.

Other than that, this is the most stable, best RP mod I have ever seen or played.

Sidewinder



Discovery 4.82 Beta features, bugs & suggestions - Nightfall - 12-12-2006

@Sidewinder's Problem1: You can transfer, click the equipment icon in the transfer screen then transfer, ID and scanner ain't weapons.

@Sidewinder's Problem1: I generally agree with this, HFs are pretty much ignored, but on the other hand no one really flies those...


Discovery 4.82 Beta features, bugs & suggestions - Yngen - 12-12-2006

not the vanilla HF anyways. We still have a growing contingent of Cylons who's HF raiders have a hitbox the size of a matchbox. They are near impossible to hit unless you are above or below them-and even then it's difficult.


Discovery 4.82 Beta features, bugs & suggestions - Dab - 12-12-2006

Yes that hitbox does need a serious tuning. Even most of the Cylons agree with that.

@Sidewinder; The HFs have not been changed, but a few have been added. We have about 6-7 new HFs, all all around the level scale.

(BTW, I don't think Cent was best HF. I'd vote for the Falcon)

The problem with the Raider right now, is much similar to the Colonial Viper was. However, the Cylon is still hittable, just not by much. And it doesn't have quite the firepower of the Viper.


I think we need to lower the guns of the Raider. It has what, 2-4 level 9s, and 4-2 level 8s. Thats more firepower than any LF, but the agility is almost as good. It needs 4 level 9s and that be it. Or 6 level 8s.


Discovery 4.82 Beta features, bugs & suggestions - marauder - 12-12-2006

It has a pair of class 9 guns, a pair of class 8 guns and a pair of class 7 guns.

Firepower wise it's fine, it's agility has been altered so all thats left is the hitbox.

On the subject of hitboxes the C-trans has a bug, you can fire through quite alot of the containers mounted around it, except for where the turrets are mounted.

However as the crosshairs only allow you to hit the cental section it shouldn't be a problem.


Discovery 4.82 Beta features, bugs & suggestions - Yngen - 12-12-2006

Dab,Dec 12 2006, 08:21 AM Wrote:The problem with the Raider right now, is much similar to the Colonial Viper was. However, the Cylon is still hittable, just not by much. And it doesn't have quite the firepower of the Viper.
I think we need to lower the guns of the Raider. It has what, 2-4 level 9s, and 4-2 level 8s. Thats more firepower than any LF, but the agility is almost as good. It needs 4 level 9s and that be it. Or 6 level 8s.
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Yes, but the viper not only got its hit box fixed, but it was made less maneuverable too. I can deal with the slower turning just fine, I would just like as good chance at hitting my target as any toaster.