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Proposal: Remove Battleships from the Zoner ID. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Proposal: Remove Battleships from the Zoner ID. (/showthread.php?tid=103643) |
RE: Proposal: Remove Battleships from the Zoner ID. - Sabru - 08-25-2013 (08-25-2013, 03:38 PM)Strannox Wrote: Why not change the ID to "cannot fly capital vessels in house space"? i doubt a line like that would stop them. Quote:*i believe the only reason it didn't happen is because players started shooting each other[*got killed by both sides] and confuse omicrons as connecticut,but even there there's still rules that and the literal mountain of sanction reports that came out of it. though the lack of much sanctioning so far is probably they are still working through the mountain of sanction reports. i figure over the next few weeks/months we may see the sanctions that will have come from all the problems. RE: Proposal: Remove Battleships from the Zoner ID. - Thyrzul - 08-25-2013 (08-25-2013, 03:09 PM)Katherine Wrote:Quote:Can attack lawful and unlawful targets in self-defense, to protect another trader, or in defense of Zoner bases. Yeah? And what can you do with that line in that ID, eh? Good job reading what I just wrote on the same page...
(08-24-2013, 08:54 PM)Thyrzul Wrote: Good to see at least some get the point. *looks above*
RE: Proposal: Remove Battleships from the Zoner ID. - Hannibal - 08-25-2013 Quote:Yeah? And what can you do with that line in that ID, eh? Good job reading what I just wrote on the same page...I made a habit of skipping/ignoring your posts,especially those that are not at the beginning of the thread,because i dont find anything new in them.. sorry ![]() Quote:oh, wait, there is a line on the ID... "can attack only in self-defense..." daaamn, then I must wait 'til I find somebody who will try to shoot me down for being where I shouldn't be. Then I shoot him down. That shouldn't be hard, right?House space? O-99?Guard systems? Bastille ? ![]() That's a nice loophole ,somehow if i ever find someone there i will never fire first,but wait for him to do the first step and get him some other consequences rather than it's death/blue msg ,cause..this is Disco
RE: Proposal: Remove Battleships from the Zoner ID. - Thyrzul - 08-25-2013 (08-25-2013, 06:05 PM)Katherine Wrote: That's a nice loophole Like it's perfectly plausible inRP for a LN officer to just watch a foreign warship roam around in Virginia, right? Nah, the ID needs a fix.
RE: Proposal: Remove Battleships from the Zoner ID. - Joggin - 09-02-2013 (08-22-2013, 02:07 AM)Kazinsal Wrote: * Kazinsal dons a flame-retardant suit Well... As TAZ Ambassador, I feel that I have the right to comment in this thread. I know this is quite a tired old debate which has a tendency to resurface every so often but certainly we should keep open minds about capital ship capabilities. With regard to this, TAZ are keenly aware about the need to avoid showboating around in others jurisdictions (not just House Space) in cap ships... and on the whole we don't do it unless in clearly developed RP situations. I have a Nephy and and an Aquilon - great ships but not seen racing around the place because it's not necessary. However it is necessary to defend Baffin and occasionally help out othe Zoner enclaves and that can't be done with a Border World Transport and a couple of bombers, folks. Also the TAZ have a whole System to administrate and to try and do that without capital ships would be nonsense when looking at potential invaders capabilities. And no, we can't rely on other Factions like the Order, they are either too far away or have other issues to deal with. Not a valid point at all. Try telling the Order they have a duty of care to us.... I'll give you their phone number if ya like. Furthermore, I look at O49 and see a wonderful lush planet like Gran Canaria. The poor souls there keep taking a battering and I'm sure that the starving Corsairs would like nothing more than to move in their cap heavy fleet and take over the planet should Zoners ever lose their means of defense. This is just one example of course and I don't mean to single out the Corsairs in particular.... There are many more instances of argument. Anyway, should Developers feel the need to start a discussion about Zoner Caps, I'll happily take part. In that respect there will obviously need to be a system wide review of all Capital ships to make sure a balance is maintained and it will be a good opportunity for each faction and owner (including Independents) to justify their Cap Ship raison d'etre. RE: Proposal: Remove Battleships from the Zoner ID. - Zen_Mechanics - 09-03-2013 Heaven forbid, the Zoner ID does not state it can "only" shoot in self-defense, which is why you CAN shoot anyone you want as long as you have a good story to tell about it. - That's another aritficial lie, like the alliance with the order that has been imposed on thy zoners. In anycase, why are you worried about a bunch of nephils flying as they do and what makes them so different then other caps from other factions. Despite the fact that you have a problem with zoners, the question was "is it plausable" - Yes it is, much like any other BW faction. RE: Proposal: Remove Battleships from the Zoner ID. - Kazinsal - 09-03-2013 I still like Saronsen's citation-of-numbers argument. There are simply too few Zoners collected in a single area to build a battleship, let alone crew it. RE: Proposal: Remove Battleships from the Zoner ID. - Zen_Mechanics - 09-03-2013 We shouldn't forget the zoners were at one stage or another somehow combined and united, now they are not. Look they have the shipyards to construct such vessels, how it came to be is something that should be addressed by perhaps the devs, but this is a situation that can be traced to other factions aswell , only were stamping zoners at the moment RE: Proposal: Remove Battleships from the Zoner ID. - Zen_Mechanics - 09-03-2013 We shouldn't forget the zoners were at one stage or another somehow combined and united, now they are not. Loodk they have the shipyards to construct such vessels, how it came to be is something that should be addressed by perhaps the devs, but this is a situation that can be traced to other factions aswell , only were stamping zoners at the moment RE: Proposal: Remove Battleships from the Zoner ID. - Curios - 09-03-2013 POWERLORE |