![]() |
|
Rules update 5.7 6.6 6.7 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Rules update 5.7 6.6 6.7 (/showthread.php?tid=80094) |
Rules update 5.7 6.6 6.7 - Tachyon - 05-12-2012 ' Wrote:Why don't you buy a ship with a CM? He can't powertrade in it, duh. Rules update 5.7 6.6 6.7 - Ursus - 05-12-2012 ' Wrote:Really are you going to say that the general level of credits in this game is low? Are we playing the same game? Is Liberty not full of LABCs and Dreads? The credits are definitely there.They're there for the people who already worked it. And those people aren't running their cruisers in LPI, they are running them as part of a house Navy. Police factions are the starting point for lawful noobs. Expecting them to buy cruisers is ridiculous. They dont have the money yet, and grinding for cash just got MUCH more difficult with 4-hour timeout for everybody. Seriously your average Penn trader running Helium and Neon is not going to make it past 2 weeks with this system. They arent going to last the time it takes to acquire EXCESS funds that they can make a LPI cruiser, when they wanted to do something else. The idea that LPI will pop up with cruisers is ridiculous. Rules update 5.7 6.6 6.7 - lw'nafh - 05-12-2012 ' Wrote:They're there for the people who already worked it. And those people aren't running their cruisers in LPI, they are running them as part of a house Navy.You're forgetting that everybody's starting point is powertrading/mining. I'm sure they could get a cruiser quickly enough if they put their mind to it. Rules update 5.7 6.6 6.7 - Echo 7-7 - 05-12-2012 ' Wrote:Time to let the BHG use their caps in house space now?? We could change House laws to accomodate this, but unfortunately the ID reigns supreme. ' Wrote:Thank you, but it would be good to consist 1/3 of value to rules, with except of hating each other factions, for example Ageira and Hackers. Pirates who make ludicrous demands can stick it where the sun doesn't shine;) ' Wrote:<snip> I like this post. ' Wrote:time to hire dreadnoughts as escorts Attention lawful traders in Liberty: The Hellfire Legion can do this for you... for free! Ask nicely. ' Wrote:"Oh gossh, some pirate on a cruiser can extend a time until I get my another precious CAU8 BS with rudely pirating me and I can't just run to fast dock coz he'll waste me in a seconds, gosh gosh gosh Q.Q" That Cau8 is necessary to escape from the Cau8 Gunboats, mm. Also, bear in mind that not every trader is grinding towards a Cap8 Battleship. Time is money, too, so you lose more money by being locked out for four hours rather than the value of the cargo. All in all, I'm glad this is a trial and not something long-term. Could we actually get a fixed time within which the new rules are being tested? Rules update 5.7 6.6 6.7 - MÃmir - 05-12-2012 I think this "think of the new players"-argument is sort of invalid, because those players would be just as dead when faced with a bomber, gunboat or even a fighter - perhaps they might even have a bigger chance of getting out of a slow-turning lone cruiser's CD-arcs, I won't be the judge of that. So yes, it's going to make trading more of a challenge for mid- and high-level players, also when you have your armored 5k transport, in which you have grown accustomed to be sort-of-safe in, at least against the lone pirate.[Edit: Naturally the omitted exception will put a limit on all traders, new and old, but the rules regarding not engaging players below a certain level still stands, and there are so many good commodities and routes to pick from these days too. It will be an added incentive for the power trader to choose a 3600 transport and a Freelancer ID, so he can trade what he wants and go where he wants]. I think it would be a great opportunity for Police factions to branch out, as they are super cool and got some nice features, and now players can choose them and also have pews (in the case that the amount of pirate capships goes up) instead of having to join the navy to shoot at turtles, for instance. Rules update 5.7 6.6 6.7 - Pavel - 05-12-2012 ' Wrote:He can't powertrade in it, duh. Powertrading - Related to powergaming, the practice of repeatedly performing a trade run for profit rather than roleplaying reasons, and not responding to any RP by other players (pirates, other traders, etc.). A person who does this is a 'powertrader'. Not against the rules, but bad form. I posted earlier in this topic description how I'm "powertrading". Maybe you don't know, but not every player using 5ker is a powertrader. Be excellent to one another. In my opinion these changes are more than bad move, but let's see, wait few weeks for solid results. Rules update 5.7 6.6 6.7 - Shardphoenix - 05-12-2012 ' Wrote:some old fart on a CAU8 cloaked BS can shorten a time until HE gets himself another precious CAU8 BS for rudely pirating me while i desperately try to get money to refill my bomber and have some actual funFixed for truth. Rules update 5.7 6.6 6.7 - sindroms - 05-12-2012 I just realized something........ Those poor T23 miners.. Rules update 5.7 6.6 6.7 - SeaFalcon - 05-12-2012 ' Wrote:I just realized something........ actually any miner. And their transport. Rules update 5.7 6.6 6.7 - Tachyon - 05-12-2012 ' Wrote:Those poor T23 miners.. In IMG controlled Taus, miner hunts you 8| Anyways, I guess those pirate caps there will create activity and pewpew on both OC and IMG/CR/Gallic side, so it might have some positive aspects, too. (Not to mention all the House Militaries will have fun in Bombers) |