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Smugglin' - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Smugglin' (/showthread.php?tid=102614) |
RE: Smugglin' - Thexare - 08-01-2013 (08-01-2013, 05:14 AM)kikatsu Wrote: Also, In other words, it's a limitation being added so destroying the gates makes sense in-RP as a defensive measure. Hooray for gameplay-and-story integration! RE: Smugglin' - Vipera Berus - 08-01-2013 I hope we will be told which jump holes are loosing the ability to take anything larger than a freighter. That said - will be reduced to doing all my mapping in a freighter before I can then get a different vessel. RE: Smugglin' - Leo - 08-01-2013 (08-01-2013, 10:07 AM)Vipera Berus Wrote: I hope we will be told which jump holes are loosing the ability to take anything larger than a freighter. That said - will be reduced to doing all my mapping in a freighter before I can then get a different vessel. Isn't that the fun of having a new patch though? Re-exploring all the old and discovering new things because of it? Hell, maybe I'm old and just being replaced by new types of players! Heh. ~Leo |