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Discovery 4.87: Conquest - Update 2 - Printable Version

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RE: Discovery 4.87: Conquest - Update 2 - AeternusDoleo - 09-29-2013

Because a few factions only have access to class 7 weapons, and nothing below it. And because the D18 and D19 snubs are used in "pew a group of NPCs" types of missions which should still offer a little bit of a challenge. Dropping NPC weapons down a level almost halves their damage output. If they're still too strong we can adjust them again, but I doubt that will be neccesary.


RE: Discovery 4.87: Conquest - Update 2 - evanz - 09-30-2013

and fix the img transport bug?......


RE: Discovery 4.87: Conquest - Update 2 - aerelm - 09-30-2013

(09-29-2013, 09:26 PM)evanz Wrote: The img battle trans gun loadout still only shows 10 turrets not 12

IMG transport still has 10 guns because it is intended to have 10 guns.

It's not a bug, please stop posting about it in bug report threads.


RE: Discovery 4.87: Conquest - Update 2 - Mahagadz - 09-30-2013

my 5k Transport like "Stork" can't dock at Planet New London Mooring Fixture. Is it a bug?

Also when in this View in Stork,you can see the light commin from the Engine, maybe it need some adjust? Here

But anyway..thanks for the other updates Devs Smile


RE: Discovery 4.87: Conquest - Update 2 - evanz - 09-30-2013

oh sorry didnt know that, ok will stop


RE: Discovery 4.87: Conquest - Update 2 - AeternusDoleo - 09-30-2013

IMG transport was intended to be a twelve gunner, styled similar to the Akegata, Aerelm... I made the damn thing, I should know Big Grin

If you and Blodo decided 12 guns was too much, fine... but the model was intended for them.


RE: Discovery 4.87: Conquest - Update 2 - aerelm - 09-30-2013

By "intended" I of course meant the intended balance, since modelers don't really confer with the balance team regarding the displayed properties in the mesh so there are a lot of models which 'look' like they should have a different number of hardpoints or a different set of equipment, while they don't. So yea... That ship was modeled to be a 12-gunner battletrans but the balance for it was decided to be of a 10-gunner battletrans to add a bit of variety to the ships IMG can use above 75%, instead of giving them 3 Shire-clones of nearly the exact same stats and properties.

Regardless of that, the current IMG battletransport having 10 guns is not a bug, and spaming bug report threads about it would not help even one bit. I'd personally suggest IMG players use that ship for a while and once they're used to it, post a thread in balance discussion subforum if they still believe it should become a 12-gunner battletrans (which IMG already can use 2 different clones of - Shire itself and the Uruz - both at 90%).



RE: Discovery 4.87: Conquest - Update 2 - KellyR - 09-30-2013

There are several of the new commodities that still aren't for sale anywhere. Hull Segments, Plamonic Metamatreials, Optronic Arrays, Armaments, Quantum Arrays, just to name a few. If they weren't needed for bases it would be fine, but they are and apparantly intended to be base supplies.

Kelly


RE: Discovery 4.87: Conquest - Update 2 - Ponge - 10-01-2013

Is the mining turned back on? Because I don't see in 'Known issues" that mining is currently turned off.


RE: Discovery 4.87: Conquest - Update 2 - Dragonmaster - 10-01-2013

Every Time when I fly from our base to Crete I find myself in our base again when I docked. Only when I fly first to the Skyros Station, I can dock normally and can buy commodities.
With my Base Construction Platform i can`t dock not at all ! (Crete)

regards
Dimitri