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Discovery 4.87: Conquest - Update 2 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Discovery 4.87: Conquest - Update 2 (/showthread.php?tid=105460) |
RE: Discovery 4.87: Conquest - Update 2 - AeternusDoleo - 09-29-2013 Because a few factions only have access to class 7 weapons, and nothing below it. And because the D18 and D19 snubs are used in "pew a group of NPCs" types of missions which should still offer a little bit of a challenge. Dropping NPC weapons down a level almost halves their damage output. If they're still too strong we can adjust them again, but I doubt that will be neccesary. RE: Discovery 4.87: Conquest - Update 2 - evanz - 09-30-2013 and fix the img transport bug?...... RE: Discovery 4.87: Conquest - Update 2 - aerelm - 09-30-2013 (09-29-2013, 09:26 PM)evanz Wrote: The img battle trans gun loadout still only shows 10 turrets not 12 IMG transport still has 10 guns because it is intended to have 10 guns. It's not a bug, please stop posting about it in bug report threads. RE: Discovery 4.87: Conquest - Update 2 - Mahagadz - 09-30-2013 my 5k Transport like "Stork" can't dock at Planet New London Mooring Fixture. Is it a bug? Also when in this View in Stork,you can see the light commin from the Engine, maybe it need some adjust? Here But anyway..thanks for the other updates Devs
RE: Discovery 4.87: Conquest - Update 2 - evanz - 09-30-2013 oh sorry didnt know that, ok will stop RE: Discovery 4.87: Conquest - Update 2 - AeternusDoleo - 09-30-2013 IMG transport was intended to be a twelve gunner, styled similar to the Akegata, Aerelm... I made the damn thing, I should know ![]() If you and Blodo decided 12 guns was too much, fine... but the model was intended for them. RE: Discovery 4.87: Conquest - Update 2 - aerelm - 09-30-2013 By "intended" I of course meant the intended balance, since modelers don't really confer with the balance team regarding the displayed properties in the mesh so there are a lot of models which 'look' like they should have a different number of hardpoints or a different set of equipment, while they don't. So yea... That ship was modeled to be a 12-gunner battletrans but the balance for it was decided to be of a 10-gunner battletrans to add a bit of variety to the ships IMG can use above 75%, instead of giving them 3 Shire-clones of nearly the exact same stats and properties.
Regardless of that, the current IMG battletransport having 10 guns is not a bug, and spaming bug report threads about it would not help even one bit. I'd personally suggest IMG players use that ship for a while and once they're used to it, post a thread in balance discussion subforum if they still believe it should become a 12-gunner battletrans (which IMG already can use 2 different clones of - Shire itself and the Uruz - both at 90%). RE: Discovery 4.87: Conquest - Update 2 - KellyR - 09-30-2013 There are several of the new commodities that still aren't for sale anywhere. Hull Segments, Plamonic Metamatreials, Optronic Arrays, Armaments, Quantum Arrays, just to name a few. If they weren't needed for bases it would be fine, but they are and apparantly intended to be base supplies. Kelly RE: Discovery 4.87: Conquest - Update 2 - Ponge - 10-01-2013 Is the mining turned back on? Because I don't see in 'Known issues" that mining is currently turned off. RE: Discovery 4.87: Conquest - Update 2 - Dragonmaster - 10-01-2013 Every Time when I fly from our base to Crete I find myself in our base again when I docked. Only when I fly first to the Skyros Station, I can dock normally and can buy commodities. With my Base Construction Platform i can`t dock not at all ! (Crete) regards Dimitri |