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Kusarian Republic Parliament Concept - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Kusarian Republic Parliament Concept (/showthread.php?tid=109652) |
RE: Kusarian Republic Parliament Concept - WesternPeregrine - 01-07-2014 (01-06-2014, 10:32 PM)Pancakes Wrote: 3 weeks total for a vote is a LONG time. Even 2 weeks is a long time. I doubt that upper house would need more than 3 days and that lower house 4 days. Like you have in modern parliaments, sometimes representatives don't vote since they aren't around when the voting is done (for various reasons). Right, I see that these limits might be too long for the usual development of activities in the community, barring some holiday period or something similar. Perhaps we can say something like this: a 1 week max for the lower house, and 3 days for upper house deliberations, 10 days max. We could also insert some clause that might end the one week phase earlier, a kind of minimum threshold that we could consider satisfactory. I'm at a loss on what factor it could be related to however. Maybe a proposal reaching a favorable count or a total participation count of x votes. Example: proposal A has received 20 votes (more than we could expect for something not affecting all Sirius/server), and the approval rate is bigger than, say, 65%. Reaching this participation threshold would make the debate end 24h after, rather than the end of the usual week. Could use other variants: overwhelming support, not reaching participation value by the 3rd day, etc. (01-06-2014, 10:32 PM)Pancakes Wrote: As for the higher house, I am not too sure that it should have anyone from the unlawful factions. Its true that this is a lawful institution, and that unlawful group are obviously marginalized inrp. Even if not included in this final group, I hope they can share their expertise on Kusari affairs with us on the lower house level, through groups and characters "sympathetic" to their causes, but that make efforts to remain in the system. I can't see how could I justify having unlawful factions representatives deciding on the workings of the state they're against. Perhaps they could participate in a advisory role, with no voting power. This would allow them to give a reasonable contribution, and suggest reactions that those faction would make when they found the results of each decision. (01-06-2014, 10:32 PM)Pancakes Wrote: As for representatives selections I do have an idea - voting can be done in a public pool which also shows the names of the voters (to prevent alt votings). In the original concept I had devised, there would not be any persistent or appointed characters in the lower house. Using the political parties that will eventually get elected to the lower house (probably equally reflected in the upper one) as a background, any member of our community would be able to formulate a member of the parliament character to transmit his/her suggestion or message. I intended that the lower house be open to all the members of the community, even those not playing actively as pilots in Kusari. However, by acting as a kusarian member of the parliament, the writer is obliged to have the minimum knowledge of the affairs he's talking about, and how that can affect Kusari and it's inhabitants. IT would be highly unlikely... nay, impossible for something like a rheinlander come him and propose war on GMG because of past grievances with Rheinland companies and state. Nor it is reasonable for a Kusarian to demand action regarding incidents and conflicts between Zoners and Order somewhere in the omegas and omicrons. Apologies for the long posts, but it's quite an interesting subject. RE: Kusarian Republic Parliament Concept - WesternPeregrine - 01-16-2014 Updated the first post with some changes, please take them in consideration. In the recent weeks occurred many events that could have used the Parliament to it's benefit, so I wish to push this to an operational status soon. I have forgotten a little about the political parties list that would be presented for the elections. I ask for your support in this matter. If everything goes well, and we managed to have a list ready this weekend, I'll make a new tread for the election, with the presentation of eligible political parties, on the 23rd the latest. The elections would then run until Saturday 25th, and the Parliament Session begin on the next day, Sunday 26th. I ask once again for your support in developing the Kusari political scene, and to express your doubts and concerns about the current version presented in the first page. RE: Kusarian Republic Parliament Concept - WesternPeregrine - 01-22-2014 I haven't done much beyond picking the old list of political parties. I gave them 2 values, one for political alignment (Conservative/Traditional vs. Reformist) and an alignment about the imperial issue (Por-Emperor vs. republican). No consideration regarding right/left and liberal/conservative rationality. Political Parties of Kusari (January 821A.S.) ------------------- Sunrise Party Political Alignment: Conservative (-0.7) Imperial Alignment: Neutral (0.0) Main issues: Law and Order, Militarism, Economic Protectionism, Description: http://discoverygc.com/forums/showthread.php?tid=79682&pid=1203584#pid1203584 Democratic Party of Kusari Political Alignment: Reformist (0.7) Imperial Alignment: Republican (0.9) Main Issues: Civil Law, Economic Liberalism, Positive Foreign Policy Description: http://discoverygc.com/forums/showthread.php?tid=79682&pid=1203640#pid1203640 Kusari Integrity Party Political Alignment: Moderate (0.0) Imperial Alignment: Neutral (0.0) Main Issues: Technological Development, Regional Development, Economic Protectionism, Samura influence. Description: http://discoverygc.com/forums/showthread.php?tid=79682&pid=667776#pid667776 The White Lotus Political Alignment: Reformist (0.5) Imperial Alignment: Republican (0.9) Main Issues: Military, Economic Development, Civil law, Description: http://discoverygc.com/forums/showthread.php?tid=79682&pid=659184#pid659184 Greater Kusari Prosperity Sphere Political Alignment: Reactionary (-0.9) Imperial Alignment: Pro-Emperor (-0.9) Main Issues: Nationalism, Anti-Gallia, Imperial restoration, Expansionism Description: http://discoverygc.com/forums/showthread.php?tid=79682&pid=1050441#pid1050441 Kusari Reformation Party Political Alignment: Conservative (-0.7) Imperial Alignment: Pro-Emperor (-0.5) Main Issues: Imperial Restoration, Economic Reform and Development, Military Development, Economic Protectionism, Assertive Foreign Affairs. Description: http://discoverygc.com/forums/showthread.php?tid=79682&pid=1049216#pid1049216 -------------------- There is still lots of issues that await to be championed by new political movements. Examples are: A farmer/fisherman focused party, a Gallic friendly party, market liberalization party, other forms of traditionalism that doesn't focus only on corporations and militarism, etc. The original creators of the aforementioned parties are free to provide changes to their parties, just let me know if you do any. RE: Kusarian Republic Parliament Concept - Zelot - 01-22-2014 There is a Farmer/Fishermen party. It's the FA, which has been outlawed by the Republican government. RE: Kusarian Republic Parliament Concept - WesternPeregrine - 02-03-2014 After a somewhat troubled consideration, I purpose that the we cut the preset list to 2 parties, representing the 2 majors schools of thought in Kusari politics, and have a way for minor parties to appear around those 2 major ones. The parties selected are: Democratic Party of Kusari Political Alignment: Reformist (0.7) Imperial Alignment: Republican (-1.0) Main Issues: Abolish the Imperial Role, Civil Rights, Economic Liberalism http://discoverygc.com/forums/showthread.php?tid=79682&pid=1203640#pid1203640 Kusari Reformation Party Political Alignment: Conservative (-0.7) Imperial Alignment: Pro-Emperor (1.0) Main Issues: Imperial Restoration, Economic Protectionism, Assertive Foreign Affairs. Description: http://discoverygc.com/forums/showthread.php?tid=79682&pid=1049216#pid1049216 ----------------- The Poll will have those 2 options, plus an "Other" option that members can use to present an alternative party, or support one already posted. New Party Party name: *Insert name here* Political Alignement: *insert here* (-1.0 being full traditional, and 1.0 being full progressive) Imperial Alignment: *insert here* (-1.0 being pro-republican, and 1.0 being pro-emperor) Main Issues: *insert key issues here* Short Description: (5 or 6 sentences, optional) for already presented parties: Party Vote Party Name:*insert name here* Will post soon, stay tuned. RE: Kusarian Republic Parliament Concept - WesternPeregrine - 02-07-2014 As we are in the process of the elections for the Parliament representation, a couple of issues have appeared, and some review of the concept as to be done. One of the problem that appeared is that the forum voting system is somewhat unreliable, with the presence of alternative accounts messing the numbers of votes. As I don't intend to police who is an alt or not, a change was made during the election to have the people vote with their existing characters. However, this part will not work so well in the lower house sessions. The original idea would be that a rp post would be made by the promoter of the idea, and the following discussion would be made oorp, like the usual suggestions for the mod development. Even if it doesn't bring much novelty to the everyday affairs of this community, I think it would help the community (as an ingame parliament) have the strength to influence the direction of Kusari, whether it's faction are active or not. In conclusion: Lower house deliberations need adjustments. I ask you once again for advice on this matter. RE: Kusarian Republic Parliament Concept - WesternPeregrine - 02-13-2014 Just to provide a quick update, the elections results have been determined and me and a small team are fine tuning several parts of the future workings of the Political system of Kusari. Expect some real updates Soon™. Meanwhile I'll post here the results of the elections. an "official" announcement will come later: Democratic Party of Kusari : 13 Kusari Reformation Party : 20 Kusari Sunrise Party :13 White Lotus Party : 4 SUPERIOR AMEPARTY!!! : 3 Inari Shrine Political Action Committee : 4 People's party of Kusari : 2 Liberal Party of Kusari: 1 Crow Nebula Front: 0 Greater Kusari Prosperity Sphere: 0 ------------------------ Expect more progress in the future here. RE: Kusarian Republic Parliament Concept - Markus_Janus - 02-19-2014 So the next phase of the Kusari parliament experiment. We have been working on a concept for a little while and have come to a bit of a deadlock with varying ideas different people have had about how complicated, how InRP, how structured it should be. Don't you love working in groups? It can be very frustrating but is always for the best when presenting ideas that may affect even larger groups. So here is my plan, I am going to get some public opinion going to gauge just where we might be. I am not going to say which version I prefer and am instead just going to throw up two versions of possible parliament models for direct comparisons. They both have merits and flaws, but each of you will no doubt see one as superior depending on your personal feelings. Hence the two possible models are as follows. Option 1 more open model Option 2 less open model Please discuss and put forward your opinion about which is superior in your view. Keep in mind that they both have the same levels of government involved, and is more about just the differences in the lower house and how parts are played. RE: Kusarian Republic Parliament Concept - Markus_Janus - 02-20-2014 Does no one have an opinion about this? RE: Kusarian Republic Parliament Concept - Bulldog. - 02-20-2014 Well Option 2 seems better to me. |