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Opinion Poll: Discovery Nomad ***~"RP"~*** - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Opinion Poll: Discovery Nomad ***~"RP"~*** (/showthread.php?tid=111812) |
RE: Opinion Poll: Discovery Nomad ***~"RP"~*** - Sheaim - 02-13-2014 I'd say - give big priveleges to the official K'Hara - but watch them even more closely. As in - unlimited ZoI, relaxed pre-pew RP, allowable raids on any systems. However this would come with disadvantages as well - i.e. Order knows that something is about to go down - each raid has to be RP'd in similar way the destruction of PoB's, or something along these lines - of course without a specific location. As in - Order moves in an goes all "Borderworlds are in danger, we detected Noms power signatures ruuuun". As Noms have relaxed pre-pew RP they can make some hit-and-run strategies against isolated targets, such as a lonely battleship en route to human fleet rendez-vous. That'd make Noms scary again without threat of abuse. Of course - this would have to be done so that the official K'Hara are being responsible about it. RE: Opinion Poll: Discovery Nomad ***~"RP"~*** - Treewyrm - 02-13-2014 K'Hara already have unlimited ZoI, always had so, and rule-wise can raid anyone and anything there is. They've always been watched pretty close, in the earlier times even to the point of ridiculous absurdity of scrutiny involved that no other faction had went through. Right now it's a very mediocre on a lower end of spectrum shipline as well as being often ignored when major mod balance changes occur, typically being left without new equipment for many years that others receive through these updates. The only surprising boon that had been received are special cloaks. But even Marduks are nothing scary either, to be honest. Many players know Nomads don't have flak cannons and don't have any equivalent of solaris turrets thus making big and hulky nomad battleships relatively easy targets for bombers, more so than any other battleship actually. RE: Opinion Poll: Discovery Nomad ***~"RP"~*** - Sheaim - 02-13-2014 Give them nom flaks and nom solaris. They are said to be incredibly advanced bio-engineered species which just begun to wake up, right? RE: Opinion Poll: Discovery Nomad ***~"RP"~*** - Treewyrm - 02-13-2014 (02-13-2014, 12:31 PM)Sheaim Wrote: Give them nom flaks and nom solaris. They are said to be incredibly advanced bio-engineered species which just begun to wake up, right?I don't do ships/weapons balance related stuff, hence nothing I can do about that except making new effects for projectiles, hit effects and such. RE: Opinion Poll: Discovery Nomad ***~"RP"~*** - Haste - 02-13-2014 (02-11-2014, 05:29 PM)Spud Wrote: 1a) I think nomad RP as it is on disco is fine and doenst need improvement Do note that not all men are made equal, and the same can be said about K'Hara members. Some do it better than others. The concept itself, I think, it fine. Although nothing is perfect, and any suggestions are welcome. (02-11-2014, 05:29 PM)Spud Wrote: 2a) I have RPed as a nomad and have never wished to RP in any other form than the current telepathic nomad RP Do note that I don't exclusively speak awkward telepathic English. You could explore 'passive' speech - describing what your Nomad's physical form is doing. I don't imagine them as unusually chatty creatures. (02-11-2014, 05:29 PM)Spud Wrote: 3 K'Hara ZOIa) should be unlimited Not a clue why it shouldn't be. I'm sure we'd all spend more time in the 'crons if they were more lively in general. There's also some upcoming Nomad-related thingies that might concentrate our activity more in certain regions. (02-11-2014, 05:29 PM)Spud Wrote: 4 Indy nomad ZOIc) should stay in the omicrons or d) shouldnt exist I think we'd actually see (more) indies if Nomads had a more usable shipline, which is being worked on. (02-11-2014, 05:29 PM)Spud Wrote: 5 Rules of engagementc) fine either way Engagement rules exist because without them the server would be even further from an RP server. However, especially for indies, I believe that silent engaging is a good thing - it's definitely better than poor Nomad speak. RE: Opinion Poll: Discovery Nomad ***~"RP"~*** - NonSequitor - 02-13-2014 My opinions as someone who plays an indy Nomad: 1 a) I think nomad RP as it is on disco is fine and doesn't need improvement. 2 a) I have RPed as a nomad and have never wished to RP in any other form than the current telepathic nomad RP. 3 K'Hara ZOI a) should be unlimited. 4 Indy nomad ZOI b) should not enter house space but can go anywhere else. (House space as defined by server rules) 5 Rules of engagement a) must ***RP*** before engagement, everywhere. RE: Opinion Poll: Discovery Nomad ***~"RP"~*** - Treewyrm - 02-13-2014 Can RP be improved? Sure, but then I'd say my preference would mean going back to older style we had back at Keepers. But there was a problem with it - over time it became complicated for other players to figure out. It was lot more into wordplay of allusions and metaphors, layers of different meanings entwined, it was also lot more into third-person narrative mode as well. I loved it myself because it was a bit of a challenge to come up with all that and to improvise along the way, that was the essence of fun RP for me here. I suppose it became too complicated both for other non-nomad players as well those who wanted to join the faction. At the same time community overall level of RP complexity was going down as well. It was a change that plenty had noticed too. As a result over the time it became necessary to gradually decrease complexity to remain accessible to players. I cringed at that, to me it was like butchering the original concept we built the faction upon, but given the tendencies in community there wasn't much choice: either the faction would adapt to this more "accessible RP" or they'd dwindle in numbers till it was just two-three capale players left. Would it possible to go back to 'old style' complexity now? As much as I'd want to the answer would be negative. It's just admission of times now. So I resort to that older style RP and into visions stuff when I know the player(s) I'm interacting with would be able to figure it out, or at very least they'd try to. But that wordplay and puzzles wouldn't work with majority - they wouldn't bother trying even, quickly dismissing and then complaining that I'm playing nomads wrong and that I should play them much simpler. "We must be more friendly to newcomers" - various folks here kept repeating all the time. So what you'd typically encounter these days in terms of nomad RP is a very bastardized version of what was before. RE: Opinion Poll: Discovery Nomad ***~"RP"~*** - Arbs - 02-16-2014 1 a) I think nomad RP as it is on disco is fine and doenst need improvement b) I think nomad RP as it is on disco needs a change c) no opinion The actual can be much improved, the nomad RP should be focused in rather indoctrinating your mind with visions, of lets say a beautiful world, which they make you think they want, or so.. and the telepathic messages shoulld be correct sentences written with delays like " *whispers* We want peace... *shocked* He can stop death.." or something simple, besides it still sounds and looks kinda cool. 2 a) I have RPed as a nomad and have never wished to RP in any other form than the current telepathic nomad RP b) I am generaly interested in playing as nomad, but have found the current nomad RP directives to be too constraining and impractical c) I never had the desire to play as nomad and probably never will 3 K'Hara ZOI a) should be unlimited b) should not enter house space but can go anywhere else c) should stay in the omicrons d) dont care 4 Indy nomad ZOI a) should be unlimited b) should not enter house space but can go anywhere else c) should stay in the omicrons d) shouldnt exist e) dont care Or at least cant engage outside them. So they can hang around cloaked. Although it makes you wanna get rid of the damn thing, its still a fun thing to do. As long as they stay within RP of course. 5 Rules of engagement a) must ***RP*** before engagement, everywhere b) should be allowed to engage without ***RP*** in the omicrons, because often no RP is better than ***RP*** c) fine either way Server rules are same for everyone. RE: Opinion Poll: Discovery Nomad ***~"RP"~*** - Jaika - 02-18-2014 (02-13-2014, 11:51 AM)Treewyrm Wrote:(02-13-2014, 01:35 AM)Jaika Wrote: Sometimes thigs have to go crazy. Give unlimited ZOI for the officials so they can organize raids to any system, these raids can be fun for the indies too because officials can bring them too for more firepower and more fun fun fun.If you're suggesting that nomad indies could leave Omicrons with officials then it would need a modification in their ID. It is a bit of can'o'worms as then a question of responsibility arises, and a bit of ambiguity - like for instance what happens when 'official' one dies in a fight or disconnected? Can indies wander on their own around or they are required to return back to Omicrons? I'm open to having this feature added - but some ambiguities should be hammered down first before admins even get to consider this proposition. This can be sorted out somehow like this: When the official jelly dies the other have to return becaus of this: Nomad raid groups are composed from many different ships. These groups are often used to teach the younger ones how to hunt effectively. They may have a fully grown body but they lack the experience to enter in to a new stage of being. The best tactic against a group like this is taking out their leader(s) this makes them confused or even scared because their connection with the mindshare becomes week and they eventually flee back to the Omicrons where this connection is much stonger. (Mind that this is just some raw and random idea so don't judge it too hard.) So i think something like this can prevent the "we had an official with us, but he was killed when on the way here". RE: Opinion Poll: Discovery Nomad ***~"RP"~*** - Cælumaresh - 02-18-2014 1 a) I think nomad RP as it is on disco is fine and doenst need improvement b) I think nomad RP as it is on disco needs a change c) no opinion Its fairly easy to learn to write it, and its fairly cryptic as telepathy should be. No need for any changes on this point. 2 a) I have RPed as a nomad and have never wished to RP in any other form than the current telepathic nomad RP b) I am generaly interested in playing as nomad, but have found the current nomad RP directives to be too constraining and impractical c) I never had the desire to play as nomad and probably never will Its fairly easy to learn to write it, and its fairly cryptic as telepathy should be. No need for any changes on this point. 3 K'Hara ZOI a) should be unlimited b) should not enter house space but can go anywhere else c) should stay in the omicrons d) dont care Space is dangerous, so are Khara. Khara hate humans so why not allow them to hit them where it hurts most: In their homes. Khara do this already and it should have no changes. 4 Indy nomad ZOI a) should be unlimited b) should not enter house space but can go anywhere else c) should stay in the omicrons d) shouldnt exist e) dont care Nomad Indies are dead because the omicrons are dead. If we would allow them into NY for example, they could create some fun interactions with other people. As long as they dont go 'Human udai now' but actually work on RPing i see no problems with this. 5 Rules of engagement a) must ***RP*** before engagement, everywhere b) should be allowed to engage without ***RP*** in the omicrons, because often no RP is better than ***RP*** c) fine either way RP has always be an important aspect of Disco in recent years. So the focus should always be in that direction, not just pure 'Udai Nao cuz human, pewpewpew'. |