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Making battleship razors class 9 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Making battleship razors class 9 (/showthread.php?tid=113238) |
RE: Making battleship razors class 9 - SnakeLancerHaven - 05-23-2014 Battleship Snipers, GO FOR IT! Definitly yes. RE: Making battleship razors class 9 - Antonio - 05-29-2014 I'm up for it aswell, someone would actually start to use them. RE: Making battleship razors class 9 - bormos3 - 08-12-2014 Yeah , we just have to wait another year till they release the new update RE: Making battleship razors class 9 - larzac - 08-12-2014 +1!!! RE: Making battleship razors class 9 - Pinko - 08-12-2014 Yuuup. RE: Making battleship razors class 9 - An'shur - 08-12-2014 Yes. Also, more weapons. More types of weapons for different combat situations. Keep current missiles as they are, but add one more type. I would love to click on ~17k away enemy capship (If possible in fl engine) and fire fast (~400m/s), high yield, slow turning torpedo from slow turning turret. Refire rate.. maybe one torpedo per thirty seconds. Slow turning turret? For making this weapon useless in short range combat. I believe some long range artillery is missing in Disco. |