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What is the amount of RP needed to destroy a base? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: What is the amount of RP needed to destroy a base? (/showthread.php?tid=115913) |
RE: What is the amount of RP needed to destroy a base? - Garrett Jax - 05-27-2014 (05-27-2014, 08:52 PM)Lord.MacRae Wrote: Hello, The Admin have discussed this at length, and at the moment, have decided not to set strict parameters as to the quantity of RP prior to attacking POB's. If we set the amount of RP to one line or two lines, that is all the RP anybody would ever provide. Instead, we have left it open ended so as to not stifle the RP of others in this regard. How do you know if you have sufficient RP? Good question, Bob. Allow me to answer that. Some questions to consider regarding roleplay: Have you identified yourself clearly? Why are you interested in this POB? Is it causing specific harm to you or your faction? Is there any way the POB owner can preserve his base from your attack? Have you given them time to respond to your demands? These are a few of the questions that you may wish to involve in your RP. There are most certainly more. In most cases, the Admins will not get involved in the roleplay of others. It is only when an individual/s conduct is discovered to be harmful to server gameplay that we will step in. Occasionally, I have intervened in a base siege to prevent players from making a mistake and getting sanctioned, as I did for the Ilfracombe Base in New London just now. But as a rule, we stay away from the RP of others. RE: What is the amount of RP needed to destroy a base? - |nfrared - 05-27-2014 I agree, in particular with lawful entities, allowing more time before sieging a base that is not only registered in their database but is also allegedly owned by one of the very citizens they are sworn to protect. This is pure "EXPLOSHUNS!!!!!!!!" token RP in this case. I feel sorry for the guy that built this. The problem is there is no rule to regulate the time given before a seige commences. From certain points of view (unlawfuls, warring factions) this makes complete sense to attack as soon as possible. My opinion is that the person who authorised the siege should be busted down to Private. The lack of forethought (for example the strategic advantage that would be gained by a little patience in that you are gaining a ressupply post in your worn-torn Kingdom) and abruptness of the seige is absurd. RE: What is the amount of RP needed to destroy a base? - Lord.MacRae - 05-27-2014 (05-27-2014, 11:19 PM)Garrett Jax Wrote: The Admin have discussed this at length, and at the moment, have decided not to set strict parameters as to the quantity of RP prior to attacking POB's. Thank you Garret for your detailed answer and that you admins even care about. I totally understand that to extensive restrictions and intervenings from admins may harm the RP on this server. I agree that that bases can be destroyed and I did not ask you to stop them. The only thing I wanted to bring back in everyones mind is the balance of time to create something and to destroy something. Normally destruction is much easier and faster. I am not involved in the Ilfracombe Base administration (as some still believe) and I never docked there and I would not have put any thought about it, would there not have been these 2 days, the weak reason no docking rights and the 3 fast posts and then boom. Perhaps a unofficial agreement of about 5-7 days would be not too long for the attackers to wait and not too quick for the base owners to be able to react. For the RP it would be better I think, as the result could be a big fight or many conversations. At Ilfracombe Base it was just 5 caps shooting at a base having no chance and that did not even shoot at supposed "allies". Cincerely, Lord Duncan MacRae RE: What is the amount of RP needed to destroy a base? - |nfrared - 05-28-2014 After some further thought about the time consuming business of base building, bearing in mind that there are restrictions on how fast you can upgrade a base anyway, do the construction materials need to remain at the point they are now where they are requiring some hours of hauling, in some cases that is just for one commodity? Could it be perhaps that the initial strategy of requiring many thousands of units of base material to keep bases from becoming too strong too fast has been superceeded by the core upgrade request thread and time periods outlined there for upgrade modules? This would certainly bring the create/destroy time ratio closer. RE: What is the amount of RP needed to destroy a base? - NOVA-5 - 05-28-2014 The RP was fair enough but the hard line methods used to have it torn down wasn't, when i asked, no one even knew if it ever had granted the authorities permissions to dock. poor policing & corruption if you ask me, taking the building rights fee & not even bothering to find out if they're cleared to land there. Someone wants sacking for this. RE: What is the amount of RP needed to destroy a base? - Jack_Henderson - 05-28-2014 Roleplay never should be "cheap". If you can add that "cheap, meh" label to roleplay, it is not enough to apply for a faction, not for docking permission on a PoB and it should of course also not be sufficient for a base siege. The only instance to judge the appropriateness are the Admins, and I would report any base siege roleplay that I find "cheap" on exactly that count and let then decide. Admins have proven that they care for quality and to uphold minium standards, which is an important step. We should trust them to keep going that path, and I bet if you can explain in a well-written report why you think that this is not sufficient, it will be read. However, reality check: There will always be people who just want to give the bare minimum of what is necessary. This will not change. With these people you just have to deal, sadly. RE: What is the amount of RP needed to destroy a base? - Thyrzul - 05-28-2014 (05-27-2014, 11:59 PM)Lord.MacRae Wrote: I am not involved in the Ilfracombe Base administration (as some still believe) Many thought you are, because you are posted in a comms thread directed at the owner of the base. With this you admit you posted in a thread you shouldn't have. If I'd have done the same, I'd shut my mouth tight. Two days are way enough already for a base owner to reinforce a core4 to invincibility, and you ask for a week? You clearly have no idea what you are talking about.
RE: What is the amount of RP needed to destroy a base? - |nfrared - 05-28-2014 (05-28-2014, 07:32 AM)Thyrzul Wrote: ...Two days are way enough already for a base owner to reinforce a core4 to invincibility... This is the problem right here. This should never be allowed to happen, or what is the point of striving for Official status and a Core 5? Balance is the issue here, not players. RE: What is the amount of RP needed to destroy a base? - Sath - 05-28-2014 What is that brings happiness to you guys, shooting at a thing for hours together, and that doesnt even shoot you back. Speaking from the perspective of a base owner, it does take lot of days, lot of RL time to build one, upgrade one and so on. Don't argue with your RP reasoning here. Be a bit human and think about it. The game is built for fun with a set of reasonable restrictions. That said, the base seige gives any advantage to your RP? Shooting at that for hours, yes, hours without even moving, is not fun tbt. And it completely destroys the fun of the base owner, and frustration builds up leading them to quit. So, indirectly, you are making a said player ragequit by performing something that isnt even fun for you. I do believe that PoBs and the way it is being practised in Disco is a mistake. But already enough damage is done, and there isn't a peaceful solution to revert back that. It is something that involves a lot of time, supplying on a timely basis(which is very boring) and such. So people get emotionally attached with it and siege of said fully built base would just make them rage, whoever be it, since it is a pixel representation of all their RL effort. As, someone said already, bases are one reason some people quit. Either because their base was destroyed, or it isn't fun supplying a base alone after partners have left. When the destruction of months of hardwork involves, there should be something more than just a lolwut thread of 2 posts, a group of similar minded players and 3/4 hours required to blow it into spacedust. People may argue that it is sufficient RP provided and no one can defend it apart from the base owner. PoB is a mistake, dont further make it big and into something that one day, this community will regret. RE: What is the amount of RP needed to destroy a base? - SnakThree - 05-28-2014 PoBs are bad for your health. PoB toys should be buyable from NPC stations to create money sink. PoBs used for defending gates/holes is bad, as it doesn't promote further interactions. PoBs inside a mining field is alright, as the transports will be heading in and out of it. PoBs as trading centers are the best as they do not inhibit anyone but rather create more routes and interaction possibilities. |