![]() |
|
Making Good Money From Start in 4.87 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Making Good Money From Start in 4.87 (/showthread.php?tid=123292) |
RE: Making Good Money From Start in 4.87 - Bojangles - 12-16-2014 As Loki said, your trade information is incomplete like your map is when you first start out. When you visit new bases, you discover the prices they buy things for and what commodities they sell. I think most people who trade seriously get a program called FL Companion, which gives you more complete trade information as well as a breakdown of credits per unit per second for routes. I had no idea where to begin trading when I started playing and the program was suggested to me. It helped a lot. RE: Making Good Money From Start in 4.87 - red devil - 05-07-2015 Well, just caught up on replies and everyone has different ideas, one post noticed was a bit harsh on me but saying no more; and I am not DUMB. Also, you assume I am playing online - nope! And have no intention of. RE: Making Good Money From Start in 4.87 - oZoneRanger - 05-07-2015 Man...yall is all a bunch of Poopy Cack.....giving away what took me 5 years to learn...... This kinda post makes me wanna join the darkside and learn to nova torp like SpazzyDragon and cull the herd of Battleship owning dudes feeling big and important after a month of grinding. Na...not really... about the Poopy Cack moment...Ill probably have no choice but to join the Darkside...(Read with HUMOR) RE: Making Good Money From Start in 4.87 - ... - 05-07-2015 (11-30-2014, 07:44 PM)red devil Wrote: Tip. When starting off you want as much money as possible as soon as possible. I have figured out this route to make good money and, when you can afford an Armd Tpt, rake it in. Then maybe a Mammoth? Actually, the best way (if you're new to the server) is ask a friend for a loan for a good ship, then do X (when either X is mining or trading), which should based on your personal preference. If you don't have any friends - make friends. If anyone has ever analytically determined the fastest way to make credits, the results are not known to me. RE: Making Good Money From Start in 4.87 - red devil - 03-19-2016 (12-02-2014, 06:59 AM)nOmnomnOm Wrote: why not just take black market munitions to the corsairs and return with artifacts. agreed, but my route is shorter and it makes big money at each stop. Mhattan buy, London sell/buy - berlin/sell/buy - Manhattan sell - your way profit is only 2 bases. RE: Making Good Money From Start in 4.87 - red devil - 03-19-2016 (05-07-2015, 12:49 AM)... Wrote: [quote='red devil' pid='1607685' dateline='1417373041'] Actually, the best way (if you're new to the server) is ask a friend for a loan for a good ship, then do X (when either X is mining or trading), which should based on your personal preference. If you don't have any friends - make friends. Ah I see a bit of confoosion here, I am not talking about online, I never play this online. RE: Making Good Money From Start in 4.87 - The Savage - 03-19-2016 The best start up is mining in Penny, given you know hours during which JohnyWalker is active. Why? He's mining for newbies - and giving A LOT of tips. When he's not online, it is a pretty rare but not uncommon practice to see e.g. IC ID players shipping Helium with 5kers and paying around 1-2 millions per filling up. BUT, once you get FL ID and Serenity, you earn circa 15 millions on common commodities per run, knowing where from and where to. Even more, if you know specific routes. (03-19-2016, 08:11 PM)red devil Wrote: Ah I see a bit of confoosion here, I am not talking about online, I never play this online. Singleplayer is not for playing, it is for testing things out, that's why you have CASH 100000000, SHOW, REP = 1 commands. The saves are eridicated nonetheless, since mod is not a singleplayer mod anyway. RE: Making Good Money From Start in 4.87 - nOmnomnOm - 03-19-2016 (12-05-2014, 04:37 AM)Zigeris Wrote: Just RP as a girl, and be extra flirty and loose. +1 good strategy yis :| escorting is also nice to do. just pure scouting. You wont be stuck in one place, you will explore and learn trade route, you will get some cash, you will interact with others. RE: Making Good Money From Start in 4.87 - red devil - 03-20-2016 I have edited post 1 to show details for newbies to go and make some safe millions. As I say in the text at the end, now your on your own baby!! RE: Making Good Money From Start in 4.87 - red devil - 03-20-2016 (03-19-2016, 08:11 PM)red devil Wrote: Ah I see a bit of confoosion here, I am not talking about online, I never play this online. Quote:= 'member' Singleplayer is not for playing, it is for testing things out, that's why you have CASH 100000000, SHOW, REP = 1 commands. The saves are eradicated nonetheless, since mod is not a singleplayer mod anyway. It is, I play it offline, have never played it online. Discovery 4.87 overwrites basic Freelancer install and runs offline. I also (had) loads of saves but lost game on pc as it refused to run in win 10, but I have full mod running on my laptop still, and on win 10. Weird. |