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Transport regens - Printable Version

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RE: Transport regens - R.I.P. - 12-12-2014

(12-10-2014, 02:21 AM)nOmnomnOm Wrote: This idea is just fueled by wanting more blue messages.

so no. Bad idea. Thumbs DOWN!

+1 i agree. This makes no sense who will want to fly a transport that is an easy target. Sure that is going to increase activity and interactions. Just means they will try harder to avoid people or just quit playing all together.


RE: Transport regens - Mímir - 12-13-2014

(12-12-2014, 05:52 PM)R.I.P. Wrote: This makes no sense who will want to fly a transport that is an easy target.

Anyone who wants to make heaps of credits, which is more or less everyone.


RE: Transport regens - Hidamari - 12-13-2014

If you think about it, removing transport regens would actually decrease the amount of possible interaction by an incredibly substantial margin.

making the only actions possible from the transport pay-die, no grey areas, no chance to do anything else, 0 options, 0 freedom. arent people tired of having 0 options yet?


RE: Transport regens - Exploration - 12-13-2014

I'd say i probably agree with that. If i had no Transport Regens, frankly, i'd fly 30k above the plain well out of range from said Pirate or not bother trading at all. Eventually i'd probably run outta cash and leave the game. My guess as to what 'I'd' do. But i suppose people will always find a way


RE: Transport regens - Alestone - 12-13-2014

Quote:I play this game for some time now and i am wondering about Transport balance. We all like to have more interactions on the tradelanes with pirates.

Incorrect premise from the start. Most pirates arrgh of the, "Paymeordie, seeyabai!!1!" school, which is not really interaction. That is the EXACT same behavior as the NPCs.
The dreaded word, interaction, to me, means an actual RP. Your entire argument is founded on making it easier to KILL the transport. That is PvP, not RP.

Quote:2. Cau8 armors
3. Big loadouts on battletransports (if properly flown you can even kill cruisers with 2 or more battletransports with cau 8)

This part is multiple conflicting issues.

Again, PvP as opposed to RP.

Second, battle transports are not normally flown in trade routes where making money legally is the going concern. If you can EXPECT to encounter warships as pirates (Hessians, Corsairs, etc), and you cannot depend on having an escort response, it is reasonable to design a ship that has a chance to fight back.

I had a Gateway Stork, no armor, encounter a Hessian cruiser right after a jump hole. He was less than 500m from the front of the ship. His "RP" was, 10M or die, 10, 9, 8, 7 (at which point I was finally through with the jump animation)... Needless to say, I never got to say anything, nor actually had time to pay. More armor only would have made him shoot twice. Yes, it was "interaction", and I am sure he enjoyed snapping up what he could of my cargo, but, if that qualifies as RP to you... >shakes head<

On the other hand, people that are trying to make money in a legal fashion are less likely to be running battle transports since they by definition carry less cargo, having less cargo units to make money. Those are, by definition, softer targets. They are also, by definition, more defended by LEOs and the military.

It seems to me that what you are really saying is that you don't want to have to take risks or work for your piracy.