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IDEA: New Projectile-based Machine Gun for Battleships? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: IDEA: New Projectile-based Machine Gun for Battleships? (/showthread.php?tid=124486) |
RE: IDEA: New Projectile-based Machine Gun for Battleships? - Haste - 01-09-2015 The 'nerf' isn't so much intended to actually negatively affect the performance of capitals. The concept behind it is to make capitals about as useful as they are now, but at the same time allowing those 8 versus 8 capital ship brawls to actually run smoothly, rather than crashing the server four times before they end. RE: IDEA: New Projectile-based Machine Gun for Battleships? - SystemsFailing - 01-09-2015 1.[Force Persuade/Repair]You don't hunt NPCs on this server. ►2.[Persuade/Lie]Sure, lets hunt NPCs, lets die to NPCs, lets even gather player groups in order to have PvE with NPCs! 3.No, this is retarded, stop it. 4.I'm out of this, make me unseen, please. RE: IDEA: New Projectile-based Machine Gun for Battleships? - Sath - 01-09-2015 (01-09-2015, 01:35 PM)Toris James Gray Wrote: 1) Systems are not empty as hell. Not sure if serious or not. All these things can be done in Single Player. You can enjoy the game even if you are not subtly good in PvP. Group fights, caps, trading and RP'ing exist for a reason. RE: IDEA: New Projectile-based Machine Gun for Battleships? - Fluffyball - 01-09-2015 (01-09-2015, 02:49 PM)Moriarty. Wrote:(01-09-2015, 01:35 PM)Toris James Gray Wrote: 1) Systems are not empty as hell. 2) You can PvE with folks. I meant actual PvE with other players, not going solo. I just pointed having less NPC is useless, as you already barely can hunt down NPCs as server reaches more than 100 player. We (me + two other guys) literally spent 5 minutes waiting for even single NPC spawn, as pirates, at the highest server peak. This is RP server, with PvP as optional addition. I want to roleplay with lads against NPC vessels, because sometimes I do not feel really going into actual PvP. For us, giving less NPCs in game is forcing PvP on the roleplay server, while we should have option to play purely PvE. You want PvP? Go to Conn. Or hunt us down out of it, but don't force us into PvP by making less or removing NPCs, because this doesn't work that way. I can agree that NPCs are annoying sometimes, but only for one reason: CD on NPC gunboats. Without CD on these vessels, you can simply cruise away from the threat. RE: IDEA: New Projectile-based Machine Gun for Battleships? - Moberg - 01-09-2015 (01-09-2015, 01:36 PM)Carlos De La Cruz Wrote: AnotherCapNerf? Alley, please, say that was a joke..It is not exactly a nerf. You are going to fire less shots in total, but in return hit (especially moving) targets more often. The capital ship performance will remain similar to what it is now but it will heavily reduce the performance impact capital ship combat has on the server. This counts especially for NPC capital ships that can fire about 2 razors per gun per second with a large raid nearby. Hypothetical scenario: You fire 100 shots per minute. Out of these hundred, you miss 75 (75%). Now imagine you fire 50 shots per minute, but as compensation you miss only 25 (50%) of your shots. In both scenarios you are going to hit the enemy 25 times, meaning that hypothetically, you will perform on a similar level as you do now, and most likely even better against faster enemies. Meanwhile, the server has to use resources for only half the projectiles that would originally be there. RE: IDEA: New Projectile-based Machine Gun for Battleships? - Mímir - 01-09-2015 Honestly Toris, I think you are the only person who does 'PVE' in this game. The AI is so incredibly daft, battleship NPC's picking snubs as priority targets over other capital ships, pursuers not knowing to pursue if you engine kill and point the front of your ship towards them while going backwards, NPC snubs flying in close formation against missile spamming cap players, NPC's crashing into planets and so on and so forth. Except for their comms chatter, they offer nothing more than mild annoyance to most players - hardly even immersion. I'm not sure if Disco did anything at all at any point to tweak NPC AI (or if it is even possible), it's not really a focus for the mod, I'd say. PVP, on the other hand, is. RE: IDEA: New Projectile-based Machine Gun for Battleships? - Fluffyball - 01-09-2015 If NPCs would be removed, we quit the game then and move into Hamburg. This is roleplay server and we don't want PvE possibility erased from the game. You want PvP? Good, but don't force us to do PvP as well. RE: IDEA: New Projectile-based Machine Gun for Battleships? - Mímir - 01-09-2015 How do you roleplay with an NPC? This being a roleplay server supports the fact that PVP is and should be the focus. PVP and roleplay go hand in hand. RE: IDEA: New Projectile-based Machine Gun for Battleships? - Fluffyball - 01-09-2015 (01-09-2015, 04:12 PM)Mímir Wrote: How do you roleplay with an NPC?PvE roleplay also exist, if you don't know that. Banding up with players against NPCs and roleplaying that. Think of being BHG and hunting NPC pirates. Think of being Order and hunting down Nomad NPCs in the Omicrons. I never spoke about roleplaying with NPC, but in some places players are so rare that you must go PvE, because people fuck other sectors, like Kusari for example. Or Gallia, Gallia is empty, so is inner-Gallic relations, so PvE is only way. Not that not all players prioritize PvP, but rather more like flying around, hunting NPCs and roleplay this out - that is PvE, because how many Samura or Kishiro players are there? How many GRP? Solar? Unione Corse? Huh? Council? Farmers Alliance? We like one house, but we do not want to be forced to be in the other house, because there's more players. We are fine hunting down NPCs and going PvP time to time. Let it be and mind your own fucking business. I have a feeling the problem with Kusari isn't Kusari itself. The players are usually too dumb to play in Kusari, because players want fucking pew pew pew all over the place, instead of cool RP at the (relative) peace time. Guess what? Fuck you in this matter. I was expecting fights in Kyushu, between KNF and Exiles. But there are none? Why? Great RP opportunity, even great PvP opportunity, but fuck no! You are sticking to the fucking Liberty, Gallia and Rheinland. No, really, come on? No Exiles? I'm done here. Either you are stupid of fucking lazy to try roleplay Kusari civil war, to even try something different than cap pews. No, okay then, stay to your fights there. Don't mind me, but that's why Kusari is dead - players are plainly lazy and dumb to even try Kusari, something a bit more different, more oriental. No wonder Kusari is dead. TL;DR: Players here are too lazy to move their butts out of Lolberty and try Kusari Civil War between Exiles and KNF, despite perfect background. RE: IDEA: New Projectile-based Machine Gun for Battleships? - Mímir - 01-09-2015 If you'd been around for longer (I guess?), Disco was quite a different place where admins did a lot to let people understand that PVP is at the core of the experience and not something to fear or shun away from. That has changed a lot, so that PVP for a lot of people is connoted with something negative that is in opposition to roleplay. I still don't see how trimming the number of NPC's affect roleplay - other than making it a whole lot easier for people to actually roleplay without having to worry that an NPC gunboat patrol will show out of the blue and insta-kill you while typing. |