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How to be Nomad - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: How to be Nomad (/showthread.php?tid=124914) |
RE: How to be Nomad - MÃmir - 01-21-2015 Interesting... I like your ideas. RE: How to be Nomad - Doria - 01-21-2015 How to be Nomad: Fly around cloaked all the time, then single out a lone ship, uncloak right in front of it, blast it into pieces 5 seconds later, then cloak again and fly off... There you have it, that's 100% of nomad RP... RE: How to be Nomad - boxcartenant - 01-21-2015 (01-20-2015, 05:21 PM)Nacho Wrote:Quote:This kind of closed-mindedness is probably the reason they've been at war with humans for so long without even a cease-fire. Awesome replies; arguably most reasonable perspective in the thread..... and banned. Quote:Especially that your Nomad ID specifically says that you cannot dock anywhere except on Nomad bases and cannot leave the Omicrons.Well, if I were a nomad trying to do this, I would probably try to integrate somehow, and that could lead me to get another license. There would probably be a long period of time where I flew around with either a recruit or freelancer license. On the other hand, if a pirate got ahold of a nomad ship somehow, he'd have to first develop a relationship with nomads (in order to get access to the base) and then undergo some sort of RP stuff to facilitate him flying the biological ship. Obviously, still being a pirate, he'd keep his pirate ID. Of course, that kind of relationship developing is impossible, because the devs have spoken and there are no missions available which develop relations with Nomads. It seems that the popular rule here is that you can't really create any character that pushes the boundaries of his respective culture. That means that outlaws are always lawfuls pretending, lawfuls are always right, and there's no room for an actual minority group (or any mutating subculture for that matter). Don't you guys think this is limiting? RE: How to be Nomad - baivan - 01-21-2015 (01-21-2015, 02:08 PM)boxcartenant Wrote:(01-20-2015, 05:21 PM)Nacho Wrote:Quote:This kind of closed-mindedness is probably the reason they've been at war with humans for so long without even a cease-fire. One more time. Nomads do not fly spaceships. Nomads ARE spaceships. Because of "i wanna fly nomad ship...." there was no indie nomads back in time,and it was good!!! RE: How to be Nomad - boxcartenant - 01-22-2015 (01-21-2015, 04:47 PM)baivan Wrote: One more time. Are ALL Nomads ships, or is it just some of them? Does anyone even know? If it's all of them, then a) Nomads should *definitely* start with enough money to buy a ship, and b) This doesn't rule out the possibility of someone developing enough relationship with a Nomad to cooperate with it. Plus, since we don't know much about nomad science, and they may as well know a lot about our biology and technology, they could potentially assimilate a pilot -- especially if they're programmed to "evolve" via "continual service improvement". If it's not all of them, then who's flying the Nomad ship? It's a nomad that's not a ship who's flying it. If that's the case, then it's conceivable that someone could, possibly needing extensive genetic re-engineering, (likely attainable via strong positive relationship), fly a Nomad ship. Quote:Because of "i wanna fly nomad ship...." there was no indie nomads back in time,and it was good!!! First of all, this sentence doesn't make sense; but if I'm interpreting you correctly, you're wrong about lack of individuality being a good thing in any case, even for [especially for] role play. Also, aren't you part of The Order? If so, it makes sense that you would want the Nomads to be impossibly lame. I'm restarting as a Legionnaire, because I think the leadership here is incompetent and should be replaced. RE: How to be Nomad - Shizune - 01-22-2015 Nomad vessels belong to the Nomads only. No interchangeable ID's or anything. Humans are not allowed to have nomad ships, ooRP or inRP Nomad stuff belongs to 3 sub types 1: Morph Trial ID: For those that want to try nomads out and their RP 2: Nomad ID: A terror ID allowing players to silent engage anyone in the Omicrons only and not leave the Omicrons (You can get sanctioned if ya do) and finally K'Hara ID which is only allowed for the primary faction players Seeing as you got access denied, I'm guessing you tried to by the cruiser or battleship, which only K'Hara can have, and nomad indies can't tractor cargo in either, only the Morph and K'Hara can. Again however, regardless of the RP, nomad vessels are flown by nomad players only, humans cannot get them in any way, shape or form, even with a maxed out RP attempt, being allies to them and stuff like that. I say if you really want to try nomad RP anyways, try the K'Hara, sure its hard to get into but their RP is fun! RE: How to be Nomad - Remnant - 01-22-2015 Hey there. -->Read This <-- This is who the Nomads are. This is who the Nomads will be. If you don't like it, you're more than welcome to play another part back on the human race. RE: How to be Nomad - boxcartenant - 01-22-2015 Thanks for the link. I get it, I get it. Nomads have at least 56 pages worth of established lore. All the more reason they should be able to buy their own ships without foreign help. I'll not be a nomad, but thanks all for your replies. RE: How to be Nomad - Pancakes - 01-22-2015 (01-22-2015, 06:36 AM)boxcartenant Wrote: Thanks for the link. I get it, I get it. Nomads have at least 56 pages worth of established lore. All the more reason they should be able to buy their own ships without foreign help. I'll not be a nomad, but thanks all for your replies. It's not about foreign help. That cash transfer doesn't exist "in-RP", it's there for certain sakes of balance. Why if you restart as a Navy officer you need to get "foreign help" to buy your navy ship? That doesn't make sense, the navy would fit you with it! (getting where I am going) @Shizune I don't know if it actually counts as a nomad ship, but the scorpion is definitely SRP-able for humans (though that might be because it falls more into the Wilde spectrum). RE: How to be Nomad - baivan - 01-22-2015 (01-22-2015, 03:10 AM)boxcartenant Wrote: Are ALL Nomads ships, or is it just some of them? Does anyone even know?See nomad lore. (01-22-2015, 03:10 AM)boxcartenant Wrote: If it's all of them, then a) Nomads should *definitely* start with enough money to buy a ship, and b) This doesn't rule out the possibility of someone developing enough relationship with a Nomad to cooperate with it. Plus, since we don't know much about nomad science, and they may as well know a lot about our biology and technology, they could potentially assimilate a pilot -- especially if they're programmed to "evolve" via "continual service improvement". See nomad lore. (01-22-2015, 03:10 AM)boxcartenant Wrote: If it's not all of them, then who's flying the Nomad ship? It's a nomad that's not a ship who's flying it. If that's the case, then it's conceivable that someone could, possibly needing extensive genetic re-engineering, (likely attainable via strong positive relationship), fly a Nomad ship. Again,see nomad lore. (01-22-2015, 03:10 AM)boxcartenant Wrote:Quote:Because of "i wanna fly nomad ship...." there was no indie nomads back in time,and it was good!!! Ill paraphrase: Playing as nomad is not recommended for new players at all!Nomads ships used to be given via admins only. No,im not order. |