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Managing Crew/Society/Culture on PoBs or generic in Game - Printable Version

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+--- Thread: Managing Crew/Society/Culture on PoBs or generic in Game (/showthread.php?tid=129628)

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RE: Managing Crew/Society/Culture on PoBs or generic in Game - Tarator - 05-20-2015

Console Wrote:Welcome to the year 822 A.S. on Discovery Freelancer 24/7 RP server!
Console Wrote:Discovery Freelancer is a role-playing server. All attacks must be the result of some form of role play. Shouting "Engaging" or "Halt" is not sufficient.

RP should be on top of pvp, and this is why the server name contains "RP" and not "pvp".

But anyway, what Highland suggested would make a lot more sense imo, if something has to spawn NPC's, it should be carriers.


RE: Managing Crew/Society/Culture on PoBs or generic in Game - nOmnomnOm - 05-20-2015

I was thinking more along the lines of gunboats....
carriers is a bit too much...

Also the server is pvp u noob. Look at the server . See the skull and cross bones? Kek


RE: Managing Crew/Society/Culture on PoBs or generic in Game - Tarator - 05-20-2015

(05-20-2015, 09:11 PM)nOmnomnOm Wrote: Also the server is pvp u noob. Look at the server . See the skull and cross bones? Kek

Don't feel like arguing with a "broken CD" over obvious stuff.


RE: Managing Crew/Society/Culture on PoBs or generic in Game - Black Widow - 05-21-2015

(05-20-2015, 11:15 AM)Snake Wrote:
I know... This is kinda, well a little too much requested, but however. What I meant by this thread is that would it be possible to implement a system inside the PoBs, to run things like "Society/Crew's wealth". Something like having your own people on the Station and you as the Leader/Emperor would have to deal with their improvement, Cultural development and so on.

I know this sounds strictly something that could be also done via RP, no need for huge Game Mechanic implements. However.

I wonder if it is possible to somehow build in interaction with NPCs inside Freelancer. With this I'm also talking about Wingmen. Of course talking with them and recieving a answer to your question ain't possible (dunno). But beeing able to 'raise' NPCs on a PoB so that if you undock from it, they'd constantly follow you and you could command them? Like "attack this", "attack target".

Not to mention, having Military PoB's, like West Point Academy, so you could open a "Recruitment Module" and thus virtually train Marines (Training would be complete once the Module is finished) and then beeing able to have said 1 - 5 NPCs that would Guard the PoB together with you. You could give the command "Launch Defense Force" and then NPCs would launch from the PoBs.

I'm not sure if actually making NPCs able to follow you all the time is possible, but Guarding your PoB and beeing able to launch them in danger would be nice. You could then switch "Launch Manually" or "Launch Auto", Auto would mean once the PoB would get shot and Shield would be up, NPCs launch for Defense.

About the Crew managing Society/Culture. As you may have seen, the PoB base are pretty much EMPTY. With a Module, is it possible to bring in Crew members, to appear on Bar or Ship Dealers section? Together with that, having an automated system of "Information". Like when you forget to supply FOW, suddenly on the Bar one of them would be saying something bad about the Maintainer of the Base like "The Food supply was rather low, haven't eat something since morning, what the hell is BaseOwnerName thinking!?"

[Image: freelancerMini7.JPG]

This is some realy new thing that popped into my mind after the "Shipyard Module" thread I did long ago (sadly can't find it somewhere).

An active interaction with NPCs would be required here and you could maybe enhance the peoples "Wealth" with entertainments or bringing in Luxury Food instead of usual Food. This way the Culture would be on high Level and it would give you different ways to suit your Crew inside the base (or in a future case, if we can maintain Planets, your own People/Society/Culture.).

You probably gonna ask if this is realy necessary, but I just think it would give us a cool time inside the Game to kill off time while interacting with your Base and it's crew.

Messages could be set and connected with the ammount of supplies, like if X Commodity (FOW) is under 500, the messages you will get from the People on the Bar would be in a bad mood (to avoid a too complicated command, it could be always the same message but changing due to ammount of supply). Discuss please.

OORP Note: I guess this is more for nerds like me that like to play Strategy games Tongue

West Point is not a POB also dont make FL more complicated than it is


RE: Managing Crew/Society/Culture on PoBs or generic in Game - SnakeLancerHaven - 05-21-2015

(05-20-2015, 09:03 PM)nOmnomnOm Wrote: Its an rp and pvp server.
If it were only an rp server then we would be saying:
"suddenly guns were shot and it killed the trader!"
'ok trader plz die now or it is oorp'


Also think of the lags :S

XD haha,that mad e me laugh xd

Anyway, Black Widow I was mentioning West Point because of it s name and purpose (facepalm) ofc its not a PoB.

Back to that, yea well in Vanilla FL, once you shot a base until red, NPCs started to launch from the base, if i remember right(might ve been a mod).

But it gave the feeling yea at least the base is somehow populated and beeing secured by actualy "people".

I agree most of what I brought up at first post was a little too much lol but i think some of them could be discussed here.


RE: Managing Crew/Society/Culture on PoBs or generic in Game - SnakeLancerHaven - 07-27-2019

Kinda would like to bump this up (I know gravedig but dude look at the stuffs written)


RE: Managing Crew/Society/Culture on PoBs or generic in Game - LaWey - 07-27-2019

Change color of text in OP, please.

About idea - probably its really overcomplicated for already not best PoB eco model.

Idea is good itself, but what you suggest is basically creating tycoon game inside freelancer, and even if that could be ok (for example, discovery/hacking minigames in EvE), pushing it on top of already screwed thing will screw it only more.


RE: Managing Crew/Society/Culture on PoBs or generic in Game - SnakeLancerHaven - 07-31-2019

Colors changed. keep em ideas coming.