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Development Notice: Cloak Disruptors - Printable Version

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RE: Development Notice: Cloak Disruptors - Nerva - 07-01-2015

Oops. Looks like I ruined it for everyone.
Building base shields and jump drives in Gallia just got a good bit harder.


RE: Development Notice: Cloak Disruptors - Alley - 07-01-2015

(07-01-2015, 05:26 PM)Corundum Wrote: Oops. Looks like I ruined it for everyone.
Building base shields and jump drives in Gallia just got a good bit harder.

Are you sure? I heard the Unione Corse still has a sizeable smuggled stock stashed somewhere.


RE: Development Notice: Cloak Disruptors - Alley - 07-13-2015

Core 4 bases can now build the Cloak Disruptor Factory.


RE: Development Notice: Cloak Disruptors - Morigan - 07-24-2015

Hello, were CD needed for Cloak Disruptor i can get , Item Dummy ?


RE: Development Notice: Cloak Disruptors - Alley - 07-24-2015

(07-24-2015, 08:55 PM)Morigan Wrote: Hello, were CD needed for Cloak Disruptor i can get , Item Dummy ?

Cloak Disruptors use light cloak batteries. The dummy item is here due to a game limitation.


RE: Development Notice: Cloak Disruptors - Krmloo - 07-24-2015

(07-24-2015, 08:55 PM)Morigan Wrote: Hello, were CD needed for Cloak Disruptor i can get , Item Dummy ?

Dummy is sold only on Admin base for testing purpose. As Cloak Disruptor is technically a CM, it needs ammo (to be a Disruptor only, not a valid CM). You don't need it anyway.


RE: Development Notice: Cloak Disruptors - St.Denis - 08-01-2015

(06-29-2015, 09:00 PM)Alley Wrote: Later today, Cloak Disruptors will become available ingame, but with a twist. A small experiment will be run at the same time.

For the time being, only Core 5 bases will be allowed to build the Cloak Disruptor factory. Core 4 bases will be allowed to build it in two weeks and Core 3 bases in four weeks. We do not plan to allow Core 1 and 2 bases to build this factory. Groups and Factions that worked together and spent a lot of time expanding these bases had little reward until now and our intention is to integrate something akin to progression/unlocks/perks with POBs in different ways.

With respects to the above announcement, isn't the date for Core 3 Bases, to be allowed to build these Factories, overdue?


RE: Development Notice: Cloak Disruptors - Alley - 08-01-2015

(08-01-2015, 11:07 PM)St.Denis Wrote:
(06-29-2015, 09:00 PM)Alley Wrote: Later today, Cloak Disruptors will become available ingame, but with a twist. A small experiment will be run at the same time.

For the time being, only Core 5 bases will be allowed to build the Cloak Disruptor factory. Core 4 bases will be allowed to build it in two weeks and Core 3 bases in four weeks. We do not plan to allow Core 1 and 2 bases to build this factory. Groups and Factions that worked together and spent a lot of time expanding these bases had little reward until now and our intention is to integrate something akin to progression/unlocks/perks with POBs in different ways.

With respects to the above announcement, isn't the date for Core 3 Bases, to be allowed to build these Factories, overdue?

Quite so, yes.
Done.


RE: Development Notice: Cloak Disruptors - Morigan - 08-11-2015

[11.08.2015 04:21:31] ERR you can't undock with Cloak Disruptor MK3 mounted. This item can't be mounted on a Liner.


RE: Development Notice: Cloak Disruptors - Alley - 08-11-2015

(08-11-2015, 05:24 AM)Morigan Wrote: [11.08.2015 04:21:31] ERR you can't undock with Cloak Disruptor MK3 mounted. This item can't be mounted on a Liner.

Liners are transports. They can only use the MK1.