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Mortar/Missile Buff - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Mortar/Missile Buff (/showthread.php?tid=132633) |
RE: Mortar/Missile Buff - Titan* - 08-18-2015 (08-17-2015, 09:28 PM)Antonio Wrote: Yeah but you never aim for destroying the guns with torpedo anyways. Only thing that you would consider destroying is the thruster, which should be unchanged then. It's actually not a bad idea. Missiles-Torpedo have explosion radius, you don't need to lock on weapons. Like I said I tried this buff on Singleplayer, 1 Battleship missile hit the central of the hostile cruiser and nearly every weapon destroyed also thruster too. Nova torpedo also can damage cruiser turrets, last time 6 or 7 Nova torpedo hit my LABC and I lost all of my turrets except for the heavy cruiser turrets and battleship turrets, I lost thruster when third torpedo hit my labc. If you add Explosive Ressistance to every turret, even 20 or 30 torpedo cant destroy the turrets. Actually thats a good thing ![]() How to fix this issue? -Reduce explosin radius -Add more explosive ressistance(of course this affect nova torpedo too) |