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XA - Bowing out gracefully - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: XA - Bowing out gracefully (/showthread.php?tid=133066) |
RE: XA - Bowing out gracefully - nOmnomnOm - 11-18-2015 (11-18-2015, 07:23 PM)Evo Wrote:(11-18-2015, 08:12 AM)nOmnomnOm Wrote: I think you guys are being a little too emo here odd becasue the xeno ID literally screams pvp and chaos... RE: XA - Bowing out gracefully - Evo - 11-18-2015 (11-18-2015, 08:57 PM)The Archangels Fighter Club Wrote:(11-18-2015, 07:23 PM)Evo Wrote:(11-18-2015, 08:12 AM)nOmnomnOm Wrote: I think you guys are being a little too emo here Oddly enough we didn't really attract many pvpwhores. Probably because no sabrus or outcast ships. RE: XA - Bowing out gracefully - Swifty - 11-18-2015 (11-18-2015, 12:33 PM)sindroms Wrote: Remember when people traded rice instead of buffed commodities? And took Helium to Kusari? You could pester those. Those were the days indeed... RIP Xenos, you will remain in the history book of Disco. I tried to be active for you, kickin' the ball out of congress and other stuff, but couldn't really make a difference on my own. Love you guys. ~XA-Nigel RE: XA - Bowing out gracefully - Arbs - 11-18-2015 Really saddens me to see XA- go :/ awesome faction. RE: XA - Bowing out gracefully - Alley - 11-18-2015 (11-18-2015, 08:17 PM)Lythrilux Wrote: Yeah, how will depots work exactly? As the leader of a faction with a POB, I'm greatly interested in how much a depot could work in comparison. Very little upkeep, can't build advanced facilities, slightly easier to destroy. You'll be able to evolve them into specialized bases though. RE: XA - Bowing out gracefully - SystemsFailing - 11-19-2015 (11-18-2015, 09:24 PM)Evo Wrote: Oddly enough we didn't really attract many pvpwhores. Probably because no sabrus or outcast ships.Naive conclusion. It's more about reputation issues: why preferring Xeno ID over LH/LR/OC/FL/P ? Lacks flexibility, if in short. In addition, no worthy exclusive tech to go for as well. It's not a red-is-dead ID either to cover up the costs. RE: XA - Bowing out gracefully - |nfrared - 11-19-2015 (11-19-2015, 12:47 AM)SystemsFailing Wrote:(11-18-2015, 09:24 PM)Evo Wrote: Oddly enough we didn't really attract many pvpwhores. Probably because no sabrus or outcast ships.Naive conclusion. The main reason I joined the XA is for the exact reasons you have described. I have always enjoyed being an underequipped and outgunned underdog, it makes those rare victories all the much sweeter. It doesn't matter how big the enemy's pixels are, it's how you use your pixels that counts. Good times In terms of being able to attack targets, the XA ID offers the most flexibility of them all, where even transports were not safe from being treated as combat targets, though I think the lack of gunships put alot of PvP orientated people off. However I'm pretty sure if any of us had been able to fly a roll of duct tape, we would have. RE: XA - Bowing out gracefully - SystemsFailing - 11-19-2015 (11-19-2015, 12:56 AM)|nfrared Wrote: The main reason I joined the XA is for the exact reasons you have described. I have always enjoyed being an underequipped and outgunned underdog, it makes those rare victories all the much sweeter. It doesn't matter how big the enemy's pixels are, it's how you use your pixels that counts. Don't get me wrong: it's not about civtech being anyhow underpowered nor being outnumbered is a huge problem, it's about having heavily restricted docking rights and overall geotactic00l possibilities. Duct tape-talks would better fit nomad/LR tech ;-) Transports are not of any competition in terms of combat. RE: XA - Bowing out gracefully - Lythrilux - 11-19-2015 (11-18-2015, 08:57 PM)nOmnomnOm Wrote: odd becasue the xeno ID literally screams pvp and chaos... The issue is other IDs (not just Liberty IDs) can do that more and have access to a wider and better spectrum of ships. From a gameplay perspective the Xeno ID is sub par to other unlawful IDs. Shooting Liberty Lawfuls, especially DiscoveryGC Liberty Lawfuls, becomes a tedious and droning exercise after a while. Same applies for fighting unlawfuls too. Xenos are an interesting faction with very interesting RP, unfortunately there's too many negative factors that prevent it from being as attractive as it's peers to the average player. Attempts have been made to improve the situation, but they haven't really lead anywhere. tl;dr Xeno RP is fun but people don't enjoy being constantly out gunned and out numbered when they could have an easier and potentially more enjoyable time on i.e the Rogue ID. (11-18-2015, 11:16 PM)Alley Wrote: Very little upkeep, can't build advanced facilities, slightly easier to destroy. You'll be able to evolve them into specialized bases though. What sort of specialised bases are possible? Would it be like an RPG skill tree where a character is lead down the path into a specialised role? |