![]() |
|
Pilgrim Liner and Freelancers - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Pilgrim Liner and Freelancers (/showthread.php?tid=134025) |
RE: Pilgrim Liner and Freelancers - nOmnomnOm - 12-19-2015 it is more like a nerf tbh. RE: Pilgrim Liner and Freelancers - The Savage - 12-19-2015 So why taking away FL ID roleplay opportunities with that ship? It used to be Junker techcell ship, with Slavery purpose. It was changed into Civilian tech, them legalized withing all four houses, making it an alternative to Serenity for Freelancers - with adequatly higher price. And then, they expand cargo space, making it unable to be used by FL ID. Make up your mind, devs. RE: Pilgrim Liner and Freelancers - nOmnomnOm - 12-19-2015 (12-19-2015, 03:40 PM)FluffReborn Wrote: So why taking away FL ID roleplay opportunities with that ship? It used to be Junker ID ship, with Slavery purpose. It was changed into Civilian tech, them legalized withing all four houses, making it an alternative to Serenity for FL ID - with decent price barrier. used to be used for slaver ID back in the day too. OH WELL guess the slavers union wont have the ship that makes sense for them to fly~ Guess I'll loose RP opportunities with that ship being my party boat too
RE: Pilgrim Liner and Freelancers - The Savage - 12-19-2015 (12-19-2015, 03:44 PM)nOmnomnOm Wrote: used to be used for slaver ID back in the day too. Slaver ID would be pretty useless, because you'd be already valiable for being hunted down everywhere. RE: Pilgrim Liner and Freelancers - nOmnomnOm - 12-19-2015 (12-19-2015, 03:48 PM)FluffReborn Wrote:(12-19-2015, 03:44 PM)nOmnomnOm Wrote: used to be used for slaver ID back in the day too. back in the day a cop was not allowed to catch a slaver only based on his ID RE: Pilgrim Liner and Freelancers - The Savage - 12-19-2015 (12-19-2015, 03:51 PM)nOmnomnOm Wrote:(12-19-2015, 03:48 PM)FluffReborn Wrote:(12-19-2015, 03:44 PM)nOmnomnOm Wrote: used to be used for slaver ID back in the day too. Take into account nowadays you can be killed for having Pirate ID. Because, duh, you are Pirate ID and it is an RP item. RE: Pilgrim Liner and Freelancers - nOmnomnOm - 12-19-2015 (12-19-2015, 03:52 PM)FluffReborn Wrote:(12-19-2015, 03:51 PM)nOmnomnOm Wrote:(12-19-2015, 03:48 PM)FluffReborn Wrote:(12-19-2015, 03:44 PM)nOmnomnOm Wrote: used to be used for slaver ID back in the day too. are you arguing about something you were not there to see? RE: Pilgrim Liner and Freelancers - jammi - 12-19-2015 Except as one of the co-leaders of the old SU, I can confirm that what you're saying isn't correct and Slavers being hunted for their ID did in fact happen rather often. That's before you even get into the bounties. Also, good god. Durandal basically said on the first page that this change was made with exceptions for the relevant IDs in mind. All of you, quit your whining and simply submit a player request asking for said IDs to be patched. If the admins say no, you'll then all have something legitimate to cry about. RE: Pilgrim Liner and Freelancers - nOmnomnOm - 12-19-2015 Alright. But I do remember being told when i flew a cop back in the day that the slaver ID itself was not a reason to catch the cop and I needed proof and a reason in RP. That's I guess from my opinion of how I was told to play. RE: Pilgrim Liner and Freelancers - jammi - 12-19-2015 (12-19-2015, 04:05 PM)nOmnomnOm Wrote: But I do remember being told when i flew a cop back in the day that the slaver ID itself was not a reason to catch the cop and I needed proof and a reason in RP.Highly advisable yes, but different people held themselves to different standards. Plus that didn't stop Bounty Hunters attempting to scalp us because of blanket bounties on Slaver IDs. |