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Development Notice: Hellfire Rocket Pods - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Development Notice: Hellfire Rocket Pods (/showthread.php?tid=134360) |
RE: Development Notice: Hellfire Rocket Pods - FallenKnight - 12-29-2015 @Thyrzul, I understood it right with my first assumption. I just wanted to be sure. Overall its an interesting approach. RE: Development Notice: Hellfire Rocket Pods - Titan* - 12-29-2015 (12-29-2015, 10:08 PM)Nyx Wrote:(12-29-2015, 09:59 PM)Titan Wrote: 480x5065= 2.431.200 DMG nope flaks doesnt deflecting the hellfire pods RE: Development Notice: Hellfire Rocket Pods - Rebirth - 12-29-2015 /del post RE: Development Notice: Hellfire Rocket Pods - Antonio - 12-29-2015 (12-29-2015, 09:53 PM)Snoopy Wrote: Oh god. Another move to making caps more useless :| Oh the irony. Anyways, a nice change that adds versatility to bombers. Will be good for double nova suicide squads. RE: Development Notice: Hellfire Rocket Pods - Haste - 12-29-2015 (12-29-2015, 09:51 PM)The Kitty Wrote: This ... is experimental. Guys pls. It's an experiment. If the flhook side of things works well and we can get everything working as intended we can start looking at fine-tuning the balance of things. By changing the ammo-per-launcher, for example. RE: Development Notice: Hellfire Rocket Pods - Jack_Henderson - 12-29-2015 Bomber deserve a buff and mainly to be made more interesting. Their guns are ridiculously useless. Let's experiment and see whether it is too much. I love the change and I am keen on trying it. Ammo based weaponry is damn cool anyway. RE: Development Notice: Hellfire Rocket Pods - Antonio - 12-29-2015 (12-29-2015, 10:42 PM)Haste Wrote:(12-29-2015, 09:51 PM)The Kitty Wrote: This ... is experimental. I have a feeling that'd have to be reduced to ~80 per launcher, but as you've said - it's in an experimental phase. RE: Development Notice: Hellfire Rocket Pods - Dawson Base - 12-29-2015 So we can now dish out 2.4 mil damage without any energy drain? A very...eh...interesting choice, but fine, let it run for a few days and see what happens. Though I can already see two bombers flying up to a gunboat and wasting it while one of them just tank the solaris damage being dealt at them. EDIT: Pretty sure that this also negates any real reason to waste your money for armor on transports against pirate bombers. Especially while your energy recharges for another snack while you are firing the hellfires. RE: Development Notice: Hellfire Rocket Pods - Jack_Henderson - 12-29-2015 Go pirate. In bombers. Come one, why is everybody going "Nuuuu!!!!" at a new feature that finally works? Ammo-stacking is cool news, as it will likely work for other types of ammo based stuff as well. Specialisation can be taken to new levels. Yelling "NERF IT!" before most have even logged in is... something that I cannot understand. RE: Development Notice: Hellfire Rocket Pods - Dawson Base - 12-29-2015 True. We might have a chance against IMG convoys now! |