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K'hara and Indie Nomad ID changes - Printable Version

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RE: K'hara and Indie Nomad ID changes - pillow - 01-02-2016

(01-02-2016, 09:06 AM)Swallow Wrote: That actually gives some thrill knowing that major forces are about to gank your system.

Too bad it didn't happen/won't happen anytime soon, huh?


RE: K'hara and Indie Nomad ID changes - The Savage - 01-02-2016

Consindering I don't have any other ideas at the moment on how to comment it, I must borrow the @"Freedom Phantom"'s signature:
[Image: logo.png]


RE: K'hara and Indie Nomad ID changes - Antonio - 01-02-2016

While the change is alright, it'd be better to allow them to RP while cloaked. This essentially ruins the whole cloak ambush plan, as now the nomad has to uncloak, RP first (which is gonna take time as nomspeak isn't as easy), and then shoot, giving way too much time to the target to react. Nomads are supposed to be a constant threat and force you to always be on your guard while they're in the same system. Now, even if you hear the cloaking sound you can just sit afk and wait for him to uncloak because you know he can't do anything to you.

Edit: My point was if all other IDs can RP while cloaked (for at least 30 seconds, giving the target sufficient time) and then uncloak + open fire immediately, why couldn't the Nomads too? After all, they are supposed to be more advance and all that.


RE: K'hara and Indie Nomad ID changes - pillow - 01-02-2016

(01-02-2016, 11:13 AM)FluffReborn Wrote: Consindering I don't have any other ideas at the moment on how to comment it, I must borrow the @"Freedom Phantom"'s signature:
[Image: logo.png]

hell yeah dude


RE: K'hara and Indie Nomad ID changes - Swallow - 01-02-2016

I think the cloaked RP is not prohibited when done solely for RP purpose. Besides, disruptors.


RE: K'hara and Indie Nomad ID changes - Moberg - 01-02-2016

(01-02-2016, 11:26 AM)Swallow Wrote: I think the cloaked RP is not prohibited when done solely for RP purpose. Besides, disruptors.

Nah, what he meant is that ambushes via cloaks now give even more reaction time to the victims than there already is. Considering the sanction cases of "sufficient time to react" and the cloak noise you hear when a Nomad is approaching, human players now have at least 30 seconds of reaction time before the Nomad can attack. So offensive uses of the Nomad cloak have been nerfed heavily while the defensive uses are already at an extreme low due to the charge time. The only thing the Nomad cloak is good at then would be stalking on people from a distance (cloak disruptors) or avoiding them altogether, which would make them less useful overall than human ones. Kind of strange for an advanced civilization that mastered this technology and makes the equipment more situational than it already was.


RE: K'hara and Indie Nomad ID changes - Antonio - 01-02-2016

Yeah edited my post to make it more clear what I meant.


RE: K'hara and Indie Nomad ID changes - Swallow - 01-02-2016

Can't please everyone, sadly.


RE: K'hara and Indie Nomad ID changes - Yber - 01-02-2016

hilarious considering they themselves complained about how rubbish their roleplay is.

a simple "The nomad silently engages" in local chat fullfils your dreams about how nomads should be played and stays in roleplay.

such bad excuses and victimizing, it's embarrasing


RE: K'hara and Indie Nomad ID changes - Connor - 01-02-2016

Removing the freely engage bit was all that had to be done imo. That was the bit that was causing major problems that's to someone abusing it.