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Suggestion: Remove nanobots from battleships - Printable Version

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+--- Thread: Suggestion: Remove nanobots from battleships (/showthread.php?tid=136544)

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RE: Suggestion: Remove nanobots from heavy caps - Traxit - 02-29-2016

(02-28-2016, 10:59 PM)Findarato Veneanar Wrote: Can we also remove the recharging of shields on snubs? It's pointless and just makes fights take ages.
[Image: himZD0M.gif]


RE: Suggestion: Remove nanobots from heavy caps - nOmnomnOm - 02-29-2016

(02-28-2016, 10:59 PM)Findarato Veneanar Wrote: Can we also remove the recharging of shields on snubs? It's pointless and just makes fights take ages.

What i dislike most about this argument is that later on the same people complain that things are overpowered and fights are too quick.
just
stop
please


RE: Suggestion: Remove nanobots from heavy caps - Findarato Veneanar - 02-29-2016

@nOmnomnOm Shh, don't tell them that, it's a secret...

Everyone else, ignore him and look at this!
[Image: pxt8Tdq.gif]

Honestly i just hate all freelancer combat, eve combat is better


Off with the flood and trial by forum though, would the op suggestion actually be a capnerf?


RE: Suggestion: Remove nanobots from heavy caps - Titan* - 02-29-2016

if they remove regens from capships nothing will change but insta'in cruisers with 3 hm

it is already impossbru to insta a battlecruiser or battleships unless they have au1 au2

i say dont remove regens from cruiser
remove regens from battleship and trust me nothing will change about the capship pvp

just add 3x more hp to battleships and 2x more hp to shields


RE: Suggestion: Remove nanobots from heavy caps - nOmnomnOm - 02-29-2016

(02-29-2016, 07:50 AM)Titan Wrote: just add 3x more hp to battleships and 2x more hp to shields

no y just LEAVE IT >.<


RE: Suggestion: Remove nanobots from heavy caps - Epo - 02-29-2016

Would like to see it implemented withno multiplying shields or hull first. It's more likely to push removing bots withno further changing armour - except from one added by removed bots. If the community finds it necessary, then sure.


RE: Suggestion: Remove nanobots from heavy caps - nOmnomnOm - 02-29-2016

Make an event first that is a cap battle with repair ships and not bots bats and if you want then no shields too.
See how it goes.
Don't let it only be based on what you THINK will work.


RE: Suggestion: Remove nanobots from heavy caps - Epo - 02-29-2016

(02-29-2016, 08:06 AM)nOmnomnOm Wrote: Make an event first that is a cap battle with repair ships and not bots bats and if you want then no shields too.
See how it goes.
Don't let it only be based on what you THINK will work.

Yep it needs testing. But we literally can't do anything withno changing ini files and estabilishing a local server. Or a test on disco server implemented for a weak or two. It would help to gather more opinions in practice.


RE: Suggestion: Remove nanobots from heavy caps - Titan* - 02-29-2016

are you guys serious
capital ships have 2.7m to 6.6m hp
cruisers have 750k to 1.5m

removing nanos and not giving 2 or 3x more hp = massive nerfs to caps

watch this video stage 2 and 3 is without regens
see how bombers and cruisers kiling a bs easly and how they dying very fast but ofc that video contains old cerbs



RE: Suggestion: Remove nanobots from heavy caps - Skorak - 02-29-2016

Depending on which nanobot value (Using nanobots on CAU8 is obviously worth more than CAU6) we would add to the hull and if we leave shields and shieldbats alone, mostly nothing would change to the general combat. Except that even an unarmored Battleship can't be instantly killed anymore.
It will add another role though. If it is played out is left to be seen. I saw about 4 players attempting it and I am not including myself. But they quickly realized that there was absolutely no use to that right now.

Easy example so people understand better what I actually wanted:

Now. The made up Battleship USS-Disharmony:
Hull 1.000.000
Can reload whole hull 1.5 times.
So 2.500.00 Hull actually.

I want it so it always is at 2.500.000 Hull. No nanobots. This way every bit of damage is total damage. Since the BS itself cannot push it's health to 100% anymore, the usage of a repair ship actually makes sense for the most part. I guess we need to balance repair ships later on since they are very vulnerable right now but maybe that is even a good thing! Who knows.