![]() |
|
Discovery Power Creep and MK III Ships - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Discovery Power Creep and MK III Ships (/showthread.php?tid=136767) |
RE: Discovery Power Creep and MK III Ships - Garrett Jax - 03-07-2016 (03-07-2016, 06:03 PM)Wesker Wrote: Whoever has the largest armor wins in cap fights? Isn't that the case now? RE: Discovery Power Creep and MK III Ships - sindroms - 03-07-2016 Wesker is the local cap elite. He is simply quoting it to remind it that it is not the case for 4 people on the server and as such it is not a valid point for me to bring up. RE: Discovery Power Creep and MK III Ships - Lythrilux - 03-07-2016 (03-07-2016, 06:18 PM)Garrett Jax Wrote:(03-07-2016, 06:03 PM)Wesker Wrote: Whoever has the largest armor wins in cap fights? Not necessarily. Really depends on the armour and the pilot. A au8 cruiser will definitely lose to a cap6 cruiser, but a cap6 or even a cap5 cruiser can take on cap7 and cap8 cruisers depending on the pilot. RE: Discovery Power Creep and MK III Ships - Jack_Henderson - 03-07-2016 (03-07-2016, 03:33 PM)Garrett Jax Wrote: Cool ideas, but as Spazzy said it would take a lot of work. And, how long would it take before this burst of activity dies back down. Probably too short a time to make it worth the effort. Let's have something like this. RE: Discovery Power Creep and MK III Ships - Corile - 03-07-2016 I would welcome cosmetics. Any sort of additional cosmetic upgrade would be great. Perhaps some "construction kit" to make your own engine effects - not sure how it can be coded but maybe something like having several engine equipment slots for "modifiers": colour, particle type, trail, etc. Maybe an equipment slot in civilian ships for textures (that would only be bought on the capital planets for a lot of monies). Also more light colours and maybe adding an "enhanced" pimpship plugin that would put in three light hardpoints in one place allowing you to manipulate the light colour a bit more easily. I dunno, just a few suggestions. RE: Discovery Power Creep and MK III Ships - Lythrilux - 03-07-2016 Imagine that. If we had a player maintained market of custom engines with custom effects. RE: Discovery Power Creep and MK III Ships - Traxit - 03-07-2016 (03-07-2016, 06:41 PM)Protégé Wrote: I would welcome cosmetics. Any sort of additional cosmetic upgrade would be great. Perhaps some "construction kit" to make your own engine effects - not sure how it can be coded but maybe something like having several engine equipment slots for "modifiers": colour, particle type, trail, etc. Maybe an equipment slot in civilian ships for textures (that would only be bought on the capital planets for a lot of monies). Also more light colours and maybe adding an "enhanced" pimpship plugin that would put in three light hardpoints in one place allowing you to manipulate the light colour a bit more easily. and then server would lag and crash to hell. Don't get me wrong, the concept is cool but I think that would tax the server if a bunch of these ships with their pimped up polygons would be in a single place. RE: Discovery Power Creep and MK III Ships - Skorak - 03-07-2016 The server doesn't care so much about an increase polygon count which also doesn't have much to do with engines. RE: Discovery Power Creep and MK III Ships - Wesker - 03-07-2016 (03-07-2016, 06:19 PM)sindroms Wrote: Wesker is the local cap elite. He is simply quoting it to remind it that it is not the case for 4 people on the server and as such it is not a valid point for me to bring up. A lot more than 4 people actually. RE: Discovery Power Creep and MK III Ships - Wesker - 03-07-2016 (03-07-2016, 06:18 PM)Garrett Jax Wrote:(03-07-2016, 06:03 PM)Wesker Wrote: Whoever has the largest armor wins in cap fights? Not for most. Loadouts and ship types play the largest role and even then 50% of the time skill determines the win. |