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Remove thrusters from 5kers? - Printable Version

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RE: Remove thrusters from 5kers? - Deep Space Engineering - 06-09-2016

I have been a trader most of my time here but I've also done a lot of piracy. Storks and 5kers in general are so easy to pirate is not funny. Jayce is right if you can't catch a stork you are doing -something- very wrong. Hell a well armed VHF can beat a stork anyday. And about mounting CAUs, any pilot who actually gives half a damn about their profits wont mount armor.

sl;dr please keep thrusters thank


RE: Remove thrusters from 5kers? - n00bl3t - 06-09-2016

(06-09-2016, 09:33 AM)Sombra Hookier Wrote: Why nerf them even more? They are sitting ducks already.

(06-09-2016, 09:57 AM)Croft Wrote: Surely its not the thrusters causing the issue but the armour in that scenario? Why not limit transports to HAU's only and leave the capital stuff to capitals?

(06-09-2016, 11:06 AM)Jayce Wrote: But you only have two options when youre in a 5k already. Pay or die.

If 5ks are thrusting away from you, you're pirating in the wrong ship. Get a small transport.

+1

Pavel, what are you pirating in?


RE: Remove thrusters from 5kers? - sasapinjic - 06-09-2016

(06-09-2016, 10:28 AM)Pavel Wrote: Armor limitation is one thing, thrusters making it easier to escape to closest dockable station is another.
Armor is not problem , nor the truster , BOMBER pirates are problem ! What choice transport has except dock to nearest station attempt ?
No trader will stay and fight against bomber , no mater what armor , shield , weapon or truster it has equipped , becouse it don't have 1 in 1000 chance of win !
So remove bomber pirating and allowe fighter pirating only ( or nerf bombers ) , and traders will stay and fight , isn't PEW better than pay , die or dock ?


RE: Remove thrusters from 5kers? - Cælumaresh - 06-09-2016

(06-09-2016, 12:25 PM)sasapinjic Wrote:
(06-09-2016, 10:28 AM)Pavel Wrote: Armor limitation is one thing, thrusters making it easier to escape to closest dockable station is another.
Armor is not problem , nor the truster , BOMBER pirates are problem ! What choice transport has except dock to nearest station attempt ?
No trader will stay and fight against bomber , no mater what armor , shield , weapon or truster it has equipped , becouse it don't have 1 in 1000 chance of win !
So remove bomber pirating and allowe fighter pirating only ( or nerf bombers ) , and traders will stay and fight , isn't PEW better than pay , die or dock ?

I believe pavel just said a healthy dose of Pirate bias is necessary. This is just a recipe for killing pirate activity as a whole.
If you cant stand the heat of a bomber pirate, hire a gunboat freelancer or something, fly in a convoy.


RE: Remove thrusters from 5kers? - Croft - 06-09-2016

There should be no bias what so ever, each side must be given the chance to succeed in equal measure.


RE: Remove thrusters from 5kers? - Shiki - 06-09-2016

(06-09-2016, 09:37 AM)Pavel Wrote: CAU8 5kers are definitely not sitting ducks.

I've barely seen cau8 5kers in my life. I think if you got cau8 on your transport, then you are deserved to live anyway.


RE: Remove thrusters from 5kers? - Jack_Henderson - 06-09-2016

Once the Stork is remodelled to a suitably sized 5ker, it's a non-issue, imo.
The hull nerf on all 5kers already took care of most issues.


RE: Remove thrusters from 5kers? - Epo - 06-09-2016

The serious problem with Pirate - Trader interactions is that pirates are separated into cool pirates who demand REASONABLE monies and RP, and (bad word (sun) ) pirates who demand 50% of the profit. Maybe adding back sirius credit cards to NPC traders would be a good compromise as pirates would make money by killing NPCs when there are no players around. Nowdays being a pirate isn't really profitable and fact that some of them are (bad) discourages traders to interact with pirates as a whole

Just give 2mil sirius credit card for NPC transports and pirates will demand lower monies --> traders will want to speak with them


RE: Remove thrusters from 5kers? - Stoner_Steve - 06-09-2016

(06-09-2016, 09:57 AM)Croft Wrote: Surely its not the thrusters causing the issue but the armour in that scenario? Why not limit transports to HAU's only and leave the capital stuff to capitals?

I agree with Croft on this one, most of my OSC fleet is outfitted with Cap 8 armor, 400 units of cargo is more than a worthy compromise that gives me the ability to make it to safety in just about any situation. Its not the Thruster that is letting me get away, its the battleship-like armor that I have.


RE: Remove thrusters from 5kers? - n00bl3t - 06-09-2016

(06-09-2016, 01:06 PM)Epo Wrote: The serious problem with Pirate - Trader interactions is that pirates are separated into cool pirates who demand REASONABLE monies and RP, and (bad word (sun) ) pirates who demand 50% of the profit. Maybe adding back sirius credit cards to NPC traders would be a good compromise as pirates would make money by killing NPCs when there are no players around. Nowdays being a pirate isn't really profitable and fact that some of them are (bad) discourages traders to interact with pirates as a whole

Just give 2mil sirius credit card for NPC transports and pirates will demand lower monies --> traders will want to speak with them

Is there any good NPC cargo piracy spots in the mod now anyway for a Pirate Transport?