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Give pirate transport and train mine slots - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Give pirate transport and train mine slots (/showthread.php?tid=140592) |
RE: Give pirate transport and train mine slots - mayu20 - 06-26-2016 Or, to make it more risky and profitable, move sell points of illegal cargo on capital planets and buff just a bit the price, also, the lack of illegal cargo on New London, New Berlin and New Tokyo is bad. I mean why does Liberty has the best selling points for both Cardamine and Artifacts ? RE: Give pirate transport and train mine slots - nOmnomnOm - 06-26-2016 (06-26-2016, 03:35 PM)mayu20 Wrote: Or, to make it more risky and profitable, move sell points of illegal cargo on capital planets and buff just a bit the price, also, the lack of illegal cargo on New London, New Berlin and New Tokyo is bad. You answered your own question. You also should do some more research before posting as well. I Suggest using FLStat The prices for smuggling has already been buffed. Ex: Artifacts on manhattan used to be 5000. now it is 7000 RE: Give pirate transport and train mine slots - n00bl3t - 06-26-2016 (06-26-2016, 06:01 AM)Durandal Wrote:(06-25-2016, 06:44 PM)Impyness Wrote: tbh smuggling is problematic in general ![]() I am oh so keen to hear the logic for keeping Gallia. RE: Give pirate transport and train mine slots - mayu20 - 06-26-2016 Ah, sorry, I don't use FLStat and I haven't smuggled in a year or so, but still, Liberty is the only place where you can smuggle and make profit, right? I would love to get a smuggle point for artifacts on New Tokyo and another point for card or something else. RE: Give pirate transport and train mine slots - Alent - 06-26-2016 smugling= transport ilegal things= avoid public places= avoid trade lanes or am i wrong, and smugling is transporting ilegal things on trade lanes, then complain cause the police saw RE: Give pirate transport and train mine slots - Durandal - 06-26-2016 (06-26-2016, 03:48 PM)n00bl3t Wrote:(06-26-2016, 06:01 AM)Durandal Wrote:(06-25-2016, 06:44 PM)Impyness Wrote: tbh smuggling is problematic in general How about "It's not within my power to remove it"? RE: Give pirate transport and train mine slots - Shalo - 06-26-2016 I don't see how smuggling lowers interaction. While smuggling i believe you can still be pirated, have encounters with Police or Navy and actually have allot of people after you as some bounty boards say that you can demand smugglers to drop some kinds of contraband such as Cardamine. The argument that many smugglers play when there are 20players online doesn't look like that much of an argument as sometimes during the morning or the afternoon you only have 30-40players, i have also seen some people smuggle while with lots of police and navy using the lanes, it just depends if the player is looking for interaction or not. A ore trader can also not use lanes and just avoid interaction all together soo that he won't have to be pirated or stopped by lawfull forces and if they use the lanes they make much more profit as an average PoB sells ore for 3-4k and you easly get another 4-6k per unit depending on the ore you are selling. Please correct me if i'm wrong RE: Give pirate transport and train mine slots - Petitioner - 06-26-2016 Rather than buff the average Cp/s of smuggling routes or buff smuggling ships, why not just diversify smuggling by making it more worthwhile to smuggle in places besides Liberty? Every house capital should buy artifacts and cardamine (and maybe even nox while we're at it!) for appropriately-balanced prices. Currently, it's entirely pointless to smuggle anything besides cardamine (with Manhattan or Rochester or Allentown as the destination) or one of the Black Market Munitions routes (which are fun but eh). RE: Give pirate transport and train mine slots - Morigan - 06-26-2016 (06-26-2016, 03:01 PM)Pavel Wrote: But Jack, so can people fly at 20-player online times with ore. yes Pav , but in the evening 50 players online , and all other time 20 players online on the disco ( When i have come here it was 200 in the evening and ~ 150 in the any other time . Why this ? Coz , i think, need to finish any stuff if something already started . Was maded official factions - must be to made limitations for use official faction's rights for not be possible to to destroy the original's ingame atmosphere and to made OORP situetions in any case via abusive other players and factions via using official faction's rights. Was maded 'house governmants' , also must be this based not just on Skype , but on server rules and also must be to bring positive in the ingame atmosphere. But nop , all this stuff was not finished and as result this : in the evening 50 player online , and all other time 20 player online. :-) RE: Give pirate transport and train mine slots - n00bl3t - 06-27-2016 (06-26-2016, 04:16 PM)Durandal Wrote:(06-26-2016, 03:48 PM)n00bl3t Wrote:(06-26-2016, 06:01 AM)Durandal Wrote:(06-25-2016, 06:44 PM)Impyness Wrote: tbh smuggling is problematic in general I'm not fussed on Gallia since it's a powertrading showground at the moment. I think sometime the developers probably need to get together and work out a consistent logic for "we want more interaction" and apply it to everything, which will probably result in Gallia's removal. (If that is their driving focus.) |