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CF| - Crimson Fangs || Info Page and Feedback - Printable Version

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+--- Thread: CF| - Crimson Fangs || Info Page and Feedback (/showthread.php?tid=144179)

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RE: KoL| - Knights of Labor | Info page and Feedback - Crimson Fangs - 10-14-2016

(10-14-2016, 12:21 PM)Gulryz Wrote: Nice write up, what I am looking forward to is how your members do in-game , playing as a Xeno is not that easy task as most people around are enemies

We'll manage. A little challenge is never a bad thing. Wink


RE: KoL| - Knights of Labor | Info page and Feedback - Snoflek - 10-14-2016

So....This?




RE: KoL| - Knights of Labor | Info page and Feedback - Crimson Fangs - 10-14-2016

(10-14-2016, 12:39 PM)Snoflek Wrote: So....This?


Heh, we found our theme Big Grin


RE: KoL| - Knights of Labor | Info page and Feedback - Shiki - 10-30-2016

I don't really like this. Xenos are so far away from knight aestheticism, which disturbs me everytime I see this name or tag. I don't like this sudden desire to be nice with IMG for pretty much no reason, since it's the same foreign corporation. I also feel a pain in my eyes when I read your pages, because of it's design.

I have not encounter you in-game yet, let's see how it goes.


RE: KoL| - Knights of Labor | Info page and Feedback - Shelco - 10-30-2016

IMG is neutral with Xenos in general and we inRP don't need unnecessary amounts of enemies while we could simply have a few allies that provide equipment etc, the IMG also does inRP not steal Liberty's workplaces and is rarely seen anyway.
About the design, it simply is a thing about willing to read, imagine the whole thing in pure white, i find that boring and Xeno colors are black and red so this will most likely not change, also i don't have problems reading this so i was assuming others wouldn't too, look at Auzari writing in dark blue, i find that okay.
I appreciate your feedback though, it can never be perfect Smile

(this text was written in white just for you Big Grin)


RE: KoL| - Knights of Labor | Info page and Feedback - Shiki - 10-30-2016

(10-30-2016, 04:15 PM)Shelco Wrote: don't need unnecessary amounts of enemie

Having literally everything as enemies is one of the charming thing in playing Xenos (as well as only few other factions). They do have some understanding with Libertorian corporations and I can't really see how IMG being friendly is necessary. Physically no one will every stop you to play "friendly xeno" card, but not sure if it will be considered as a good thing.


RE: KoL| - Knights of Labor | Info page and Feedback - Shelco - 10-30-2016

It is not about being friendly it is about survival, we are smaller than the Xenos inRP, every failure is more fatal and thus, having stronger business partners is nothing but smart, we found that the Xenos were simple terrorists without any thinking behind their actions.


RE: KoL| - Knights of Labor | Info page and Feedback - Shiki - 10-30-2016

(10-30-2016, 04:39 PM)Shelco Wrote: Xenos were simple terrorists without any thinking behind their actions.

And this was one of the few unique things about them?


RE: KoL| - Knights of Labor | Info page and Feedback - Shelco - 10-30-2016

(10-30-2016, 04:44 PM)Sanja Wrote:
(10-30-2016, 04:39 PM)Shelco Wrote: Xenos were simple terrorists without any thinking behind their actions.

And this was one of the few unique things behind them?

But it's also kinda boring to us and requires no skill in roleplaying except for "give or die"?


RE: KoL| - Knights of Labor | Info page and Feedback - Shiki - 10-30-2016

(10-30-2016, 04:45 PM)Shelco Wrote:
(10-30-2016, 04:44 PM)Sanja Wrote:
(10-30-2016, 04:39 PM)Shelco Wrote: Xenos were simple terrorists without any thinking behind their actions.

And this was one of the few unique things about them?

But it's also kinda boring to us and requires no skill in roleplaying except for "give or die"?

I see quite a bit of RP, such as propaganda and inrp terrorist actions. I mean yes, terrorism have a lot of RP behind it, describe terrorists point of view, that's A LOT of rp. Making friends is something that is apparently requires a lot of RP skills? Please.