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Enforcement of Roleplay Consequences(TM) and cloaks - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +--- Thread: Enforcement of Roleplay Consequences(TM) and cloaks (/showthread.php?tid=146460) |
RE: Enforcement of Roleplay Consequences(TM) and cloaks - Sombs - 12-22-2016 (12-22-2016, 03:38 PM)Laura C. Wrote:(12-22-2016, 03:24 PM)Sombra Hookier Wrote: Also, instead of trying to nerf cloakers - and those attempts happen often - why don't people invest into Cloak Disruptors when they don't want cloakers around. There is so much potential in renting a Anti-Cloak-capital for secret meetings. You even can configure yourself how far your talking range should be, by selecting a smaller scanner. The range of your own sentences is just as far as your scanner range goes, so even if the cloaked ship is 15k away and has battleship scanners, they can't listen to you. I believe the capital cloak can uncloak people in a 9k radius. That is, if I'm correct here, also the radius of other people hearing a cloaked ship. To be fair, the smaller versions are really a joke, however AWACs carriers/battleships are a thing, if you don't stay still all the time. That paired with cargo scanners instead of deep scanners would ensure not every bypasser can listen to your talks. However, you can just group up or greenchat things, now that we know that the sanction was not about grouping for talks but for grouping for fights. RE: Enforcement of Roleplay Consequences(TM) and cloaks - Engel - 12-22-2016 (12-22-2016, 03:41 PM)Divine Wrote: Raises the question how a character, who is supposed to be the same character, can suddenly have its original affiliation change so much, when the Oracles and NC aren't supposed to be that much different? Person can visit a church and have a job at the same time? Oracles are religious cult that is actually having for a cause to have it's adepts in different organizations. As for the other things, intel factions are using different IDs to gather intel since ages I guess. RE: Enforcement of Roleplay Consequences(TM) and cloaks - Laura C. - 12-22-2016 (12-22-2016, 03:46 PM)Engel Wrote:That´s long gone, intel factions are now obliged to use only their own ID by rules as they are restricted to one ID same way as every other faction.(12-22-2016, 03:41 PM)Divine Wrote: Raises the question how a character, who is supposed to be the same character, can suddenly have its original affiliation change so much, when the Oracles and NC aren't supposed to be that much different? RE: Enforcement of Roleplay Consequences(TM) and cloaks - Zelot - 12-22-2016 (12-22-2016, 03:46 PM)Engel Wrote:(12-22-2016, 03:41 PM)Divine Wrote: Raises the question how a character, who is supposed to be the same character, can suddenly have its original affiliation change so much, when the Oracles and NC aren't supposed to be that much different? That's bull and just an excuse for metagaming, especially now that I hear the Oracales have a different cloak from everyone else. You could say a character was part of any faction and then be able to get access to all the rp info that faction has,just to be able to share it. This argument is crap. Excuse for meta/power gaming. There used to be a rule on it. I don't know when it was removed, but I would be interested to know the logic behind the change from the admins. RE: Enforcement of Roleplay Consequences(TM) and cloaks - Sombs - 12-22-2016 There is no rule that states a character can't be in two factions. Otherwise, infected characters and intelligence characters would have a problem. That's like saying "A player can onle be leader of one faction". RE: Enforcement of Roleplay Consequences(TM) and cloaks - Engel - 12-22-2016 @Laura C. For tagged faction ships of crouse. But BDM| is using untagged FL ID ships ( http://discoverygc.com/forums/showthread.php?tid=123689&pid=1719676#pid1719676 ), so Wild players are using different IDs within char's RP for the sake of making RP and not get shot at on the spot. Even though yeah, there is no Wild ID BDM| ship anymore. @Zelot It's just not being said that char is part of the faction, as far as I know @Foxglove have pages of RP behind this char and it's participation in both organizations. Including one SRP. Would be nice for you to dive a bit deeper into a subject before making posts that will make you look bad. RE: Enforcement of Roleplay Consequences(TM) and cloaks - Laura C. - 12-22-2016 (12-22-2016, 04:36 PM)Engel Wrote: @Laura C. Nope, no longer happens. Intel factions are not allowed to do that even on untagged characters anymore. Wilde is the only exception as far as I know. (03-18-2016, 06:44 PM)Arioch Wrote: So let's clear it up officially - RE: Enforcement of Roleplay Consequences(TM) and cloaks - Engel - 12-22-2016 (12-22-2016, 04:49 PM)Laura C. Wrote: Wilde is the only exception as far as I know. And where it's written? RE: Enforcement of Roleplay Consequences(TM) and cloaks - Divine - 12-22-2016 (12-22-2016, 04:49 PM)Laura C. Wrote:Does that now tell us the character Mercante should've used the NC-ID?(03-18-2016, 06:44 PM)Arioch Wrote: So let's clear it up officially - I know characters of an official faction where once allowed to also fly around as Freelancers with a Freelancer-ID, yet they were needed to fly untagged (which included not representing an other faction). RE: Enforcement of Roleplay Consequences(TM) and cloaks - Zelot - 12-22-2016 (12-22-2016, 04:36 PM)Engel Wrote: @Laura C. So I guess I'll just make my IND char a member of all the police factions so that I can sit and use the TGSLnet to make sure the lanes are clear for the IND. The beniefits of the Oracles are for that faction, not for the NC. Aside from that, once we go down this road, people will continue to go further and further with it. The idea of traders also being part of a police faction to help their trading faction is not such a wild idea. Each faction has balanced benefits and detrements. One faction should not be able to get around this balance by just having the same characters also join another faction. |