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Capital Missile/Torpedo Launchers - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +---- Forum: Discovery Unofficial Development (https://discoverygc.com/forums/forumdisplay.php?fid=389) +----- Forum: Discovery Mod Content Submissions (https://discoverygc.com/forums/forumdisplay.php?fid=33) +----- Thread: Capital Missile/Torpedo Launchers (/showthread.php?tid=149528) |
RE: Capital Missile/Torpedo Launchers - HanCloudstone - 04-19-2017 Actually, an we have anti-battleship torpedos for gunboats, too? Pretty please? Torpedo boats are a historical class, after all. And those torpedo boats could be comfortably engaged by "torpedo boat destroyers" - or destroyers, as we know them. RE: Capital Missile/Torpedo Launchers - Norael - 04-19-2017 (04-19-2017, 01:17 AM)casualty Wrote: Besides the fact the parabolic ballistic trajectory makes exactly zero sense in outer space, it looks amazing. It's useful for the simple fact alone that in most capital ship battles, your flaks tend to be distracted by snubcraft nearby instead of missiles overhead. RE: Capital Missile/Torpedo Launchers - Titan* - 04-19-2017 (04-19-2017, 05:55 AM)sindroms Wrote: I highly suggest you forward the actual code to either @Teerin @Xalrok or @Durandal I sent msg to Durandal about this 5-6 day ago, he didn't respond (04-19-2017, 06:20 AM)HanCloudstone Wrote: Actually, an we have anti-battleship torpedos for gunboats, too? Pretty please? No need to make gunboats even more better against capitalships 2 Gunboat already enough to kill single battleship RE: Capital Missile/Torpedo Launchers - Chills - 04-19-2017 When are they being implemented?
RE: Capital Missile/Torpedo Launchers - sindroms - 04-19-2017 (04-19-2017, 01:17 PM)Titan* Wrote:(04-19-2017, 05:55 AM)sindroms Wrote: I highly suggest you forward the actual code to either @Teerin @Xalrok or @Durandal Send it to Cameron, please. RE: Capital Missile/Torpedo Launchers - Titan* - 04-19-2017 (04-19-2017, 01:57 PM)sindroms Wrote:(04-19-2017, 01:17 PM)Titan* Wrote:(04-19-2017, 05:55 AM)sindroms Wrote: I highly suggest you forward the actual code to either @Teerin @Xalrok or @Durandal allright. also lightning missile; RE: Capital Missile/Torpedo Launchers - Titan* - 05-01-2017 all missiles/torps are completed here hammer torpedo medium-heavy cruiser and battlecruisers can use this weapon hmm turret looks lil too big right? RE: Capital Missile/Torpedo Launchers - HanCloudstone - 05-01-2017 You need a huge impact for a turret that big o-o Nice torps tho. RE: Capital Missile/Torpedo Launchers - Titan* - 05-01-2017 (05-01-2017, 03:17 AM)HanCloudstone Wrote: You need a huge impact for a turret that big o-o bigger explosion will cause fps drop because its launching 3 torps RE: Capital Missile/Torpedo Launchers - diamond1 - 05-01-2017 Implemention of torpedo's or missiles that do not work within a 4.5k radius is interesting |