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Capital Missile/Torpedo Launchers - Printable Version

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+----- Thread: Capital Missile/Torpedo Launchers (/showthread.php?tid=149528)

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RE: Capital Missile/Torpedo Launchers - HanCloudstone - 04-19-2017

Actually, an we have anti-battleship torpedos for gunboats, too? Pretty please?
Torpedo boats are a historical class, after all. And those torpedo boats could be comfortably engaged by "torpedo boat destroyers" - or destroyers, as we know them.


RE: Capital Missile/Torpedo Launchers - Norael - 04-19-2017

(04-19-2017, 01:17 AM)casualty Wrote: Besides the fact the parabolic ballistic trajectory makes exactly zero sense in outer space, it looks amazing.

It's useful for the simple fact alone that in most capital ship battles, your flaks tend to be distracted by snubcraft nearby instead of missiles overhead.


RE: Capital Missile/Torpedo Launchers - Titan* - 04-19-2017

(04-19-2017, 05:55 AM)sindroms Wrote: I highly suggest you forward the actual code to either @Teerin @Xalrok or @Durandal
Might be fun to throw something in for the upcoming patchfix.

I sent msg to Durandal about this 5-6 day ago, he didn't respond

(04-19-2017, 06:20 AM)HanCloudstone Wrote: Actually, an we have anti-battleship torpedos for gunboats, too? Pretty please?
Torpedo boats are a historical class, after all. And those torpedo boats could be comfortably engaged by "torpedo boat destroyers" - or destroyers, as we know them.

No need to make gunboats even more better against capitalships
2 Gunboat already enough to kill single battleship


RE: Capital Missile/Torpedo Launchers - Chills - 04-19-2017

When are they being implemented? Smile


RE: Capital Missile/Torpedo Launchers - sindroms - 04-19-2017

(04-19-2017, 01:17 PM)Titan* Wrote:
(04-19-2017, 05:55 AM)sindroms Wrote: I highly suggest you forward the actual code to either @Teerin @Xalrok or @Durandal
Might be fun to throw something in for the upcoming patchfix.

I sent msg to Durandal about this 5-6 day ago, he didn't respond

(04-19-2017, 06:20 AM)HanCloudstone Wrote: Actually, an we have anti-battleship torpedos for gunboats, too? Pretty please?
Torpedo boats are a historical class, after all. And those torpedo boats could be comfortably engaged by "torpedo boat destroyers" - or destroyers, as we know them.

No need to make gunboats even more better against capitalships
2 Gunboat already enough to kill single battleship

Send it to Cameron, please.


RE: Capital Missile/Torpedo Launchers - Titan* - 04-19-2017

(04-19-2017, 01:57 PM)sindroms Wrote:
(04-19-2017, 01:17 PM)Titan* Wrote:
(04-19-2017, 05:55 AM)sindroms Wrote: I highly suggest you forward the actual code to either @Teerin @Xalrok or @Durandal
Might be fun to throw something in for the upcoming patchfix.

I sent msg to Durandal about this 5-6 day ago, he didn't respond

(04-19-2017, 06:20 AM)HanCloudstone Wrote: Actually, an we have anti-battleship torpedos for gunboats, too? Pretty please?
Torpedo boats are a historical class, after all. And those torpedo boats could be comfortably engaged by "torpedo boat destroyers" - or destroyers, as we know them.

No need to make gunboats even more better against capitalships
2 Gunboat already enough to kill single battleship

Send it to Cameron, please.

allright.

also lightning missile;




RE: Capital Missile/Torpedo Launchers - Titan* - 05-01-2017

all missiles/torps are completed

here hammer torpedo


medium-heavy cruiser and battlecruisers can use this weapon

hmm turret looks lil too big right?


RE: Capital Missile/Torpedo Launchers - HanCloudstone - 05-01-2017

You need a huge impact for a turret that big o-o
Nice torps tho.


RE: Capital Missile/Torpedo Launchers - Titan* - 05-01-2017

(05-01-2017, 03:17 AM)HanCloudstone Wrote: You need a huge impact for a turret that big o-o
Nice torps tho.

bigger explosion will cause fps drop because its launching 3 torps


RE: Capital Missile/Torpedo Launchers - diamond1 - 05-01-2017

Implemention of torpedo's or missiles that do not work within a 4.5k radius is interesting