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PvP rules and wars not supported by in game descriptions. - Printable Version

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+--- Thread: PvP rules and wars not supported by in game descriptions. (/showthread.php?tid=152473)

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RE: PvP rules and wars not supported by in game descriptions. - Jack_Henderson - 08-04-2017

It is an interesting problem: "old" conflicts (altering the standard-playing experience / lore expectations) that however have died down to a degree that one really cannot expect players to pick up on their existence any more.

2 Options to deal with this: I'd suggest reverting to a "status quo ante" (lore-wise status) after some time, or put the clash firmly into lore / ID / Infocards, so that there is a chance for new players to get the information, even though they have not been around to be part of the real events that led to the conflict.


RE: PvP rules and wars not supported by in game descriptions. - Enkidu - 08-04-2017

Infocard changes don't take very long. This is easy to fix. Core and Zoners should just submit infocards on the subject and the devs can CP them in. Easy peasy.


RE: PvP rules and wars not supported by in game descriptions. - Wrong_Way_Finnagan - 08-05-2017

Well, I had two Zoner ID characters, I cashed out and deleted one, and put a freelancer ID on the other, so problem solved.

I have only seen three other players in that system in a week or so, one Nomad (who blew my transport up in seconds), one Gammu AI who helped me in one anti-nomad mission, and the Core player who saw me doing missions in a gunboat so he brought his cruiser over and informed me of the war by killing me.

Have not seen any Zoner players yet.

Freeport 11 seemed, at first, like a good place to do anti-nomad missions that could almost keep up in time/$ with trading, but obviously it isn't. Back to trading.


RE: PvP rules and wars not supported by in game descriptions. - sasapinjic - 08-05-2017

First of all, you have to know there are players here who are , well there is no better word for it, bullies, Just like in real world. They will attack you even when you are in ship that cant match their, or when you are weaken from NPC, or especially if you are newbie , simply becouse they care for nobody and nothing except next "i kill somebady" message.
Since such things are sometimes tolerated, there is no specific rule against that, but there is rule that server arministrators can imposee sanctions to safeguard comunity/server, so you may try to report that guy, he may get a warning couse :
He attack obvius newbie , equiped with weak armor,
He attack you in powerful Cruiser against clearly outclassed Corvo Explorer,
He attack ship that was already engaged by NPC.


Second, alwais be on guard, especially if you do Missions, check who is in system or close on player list frequently . If somebady is aproaching very fast , in silent mode, and looks like treath to you, prepare to run or fight, depends on treath, but abandon Mission in any case.

Third, players who only play for next blue message are mostly
recognized by either first CD you without any previus word, or trowing 2 attack message as soon they show up, if you think you cant handle them, counter them by docking at closest base you find at all cost. You will be most likley pvp dead that way, but you will denie them blue, and teach them lession:
You troll, you loose.


RE: PvP rules and wars not supported by in game descriptions. - nOmnomnOm - 08-05-2017

waaaaait... Did you just say it takes a lot of time to afford a fully loaded ship?
You , my friend, need to stop mining helium and go mine or trade better things Tongue


RE: PvP rules and wars not supported by in game descriptions. - blksti - 08-09-2017

IMO, If two official factions want to have an RP-only war, that makes sense. But INDEPENDENT characters who are not a part of those official factions should not be included in them. Indies are your newer players that won't know about this war, have not skin in the game, and are essentially griever-bait.

Bottom line is, there's not enough people to go around, the server most of the time has less than 50 characters, and a good portion are in Connecticut. So something like this which only damages new people who might not read through every section of the forum to find out that the ID they picked is at war with another faction that appears neutral to them is highly detrimental to fixing that.

You have to ask yourself, what are the positives to something like this? People who probably aren't even playing characters in those factions most of the time are making decisions "in RP" that are affecting people completely uninvolved with it. It scares off new people and leaves a bad taste in their mouth because someone decided that "by god, their RP is to kill this person". Your character really hating a group isn't going to be much fun to RP if you're the only one on the server.

Now if the Devs decide that a war is going to be legit, then the reps and IDs should be altered. If the IFF and Reps are altered to be red, then it's fair for Indies to be brought in to the war. That's storyline development, and a part of life.

Here's the other, really huge glaring issue with it, and the issue that makes me think that this isn't innocent RP, this is griefing. He was neutral to the Zoner. That means, this "in RP war" only included the victim player. The Core pilot had a neutral rep with Zoners, and hadn't been shooting up NPC Zoners as part of the RP. You can't say that your RP is you hate Zoners and at war with them if you're not blowing up NPCs to the point that you're hostile with them. IMO, if you're not shooting up the NPCs first and foremost, because that's what you will encounter more than players, you're not really RPing.

Just my thoughts as a relatively new player that recently returned. People just need to realize, that they're not going to have any fun if nobody wants to play with them.


RE: PvP rules and wars not supported by in game descriptions. - Datamind - 08-09-2017

(08-09-2017, 05:17 AM)blksti Wrote: IMO, If two official factions want to have an RP-only war, that makes sense. But INDEPENDENT characters who are not a part of those official factions should not be included in them. Indies are your newer players that won't know about this war, have not skin in the game, and are essentially griever-bait.

Bottom line is, there's not enough people to go around, the server most of the time has less than 50 characters, and a good portion are in Connecticut. So something like this which only damages new people who might not read through every section of the forum to find out that the ID they picked is at war with another faction that appears neutral to them is highly detrimental to fixing that.

You have to ask yourself, what are the positives to something like this? People who probably aren't even playing characters in those factions most of the time are making decisions "in RP" that are affecting people completely uninvolved with it. It scares off new people and leaves a bad taste in their mouth because someone decided that "by god, their RP is to kill this person". Your character really hating a group isn't going to be much fun to RP if you're the only one on the server.

Now if the Devs decide that a war is going to be legit, then the reps and IDs should be altered. If the IFF and Reps are altered to be red, then it's fair for Indies to be brought in to the war. That's storyline development, and a part of life.

Here's the other, really huge glaring issue with it, and the issue that makes me think that this isn't innocent RP, this is griefing. He was neutral to the Zoner. That means, this "in RP war" only included the victim player. The Core pilot had a neutral rep with Zoners, and hadn't been shooting up NPC Zoners as part of the RP. You can't say that your RP is you hate Zoners and at war with them if you're not blowing up NPCs to the point that you're hostile with them. IMO, if you're not shooting up the NPCs first and foremost, because that's what you will encounter more than players, you're not really RPing.

Just my thoughts as a relatively new player that recently returned. People just need to realize, that they're not going to have any fun if nobody wants to play with them.

Just a FYI Npcs are really like background pieces not really there, So for example my Corsair likes to kill everyone who isnt a sair but I dont waste my time shooting Npcs.


RE: PvP rules and wars not supported by in game descriptions. - Domino.Harvy - 08-09-2017

Stop lying Zoner.
That was me, and I wasn't shoot on mission. I was wait in range 3k for you complete it. Then I started RP in chat. When you was on a mission I type only single message in chat:
Operator: Hostile activity on scanners! Got a visual, it Zoners! (or some like that)
Then I stop and watching how you pew NPC.
After you complete mission I proceed to RP.
Then you sad: "What you want"?
And I sad you in pm that our factions at war, and you should try to rp.
That was taking more than 10 minutes before I start shooting you.


RE: PvP rules and wars not supported by in game descriptions. - blksti - 08-09-2017

Maybe you play at some magical tell when there are tons of people on? But for me, if you don't interact with NPC, you're not really interacting hardly at all.

Let's have an example. I'm new, I play a new miner with the Miner ID. A guy in a Freelancer ID (neutral to me) blows me up since he says that his faction or club is at war with Miners. Do we still think that's ok?

At the end of the day what we are discussing is if RP that isn't in the game and isn't easily accessed by a new player should count towards them. Obviously if devoted factions want to have a war, those official factions should have that perogatove (within reason). But when we are issuing people a license to kill new players, who aren't involved with the supposed RP, stay neutral to them, and we say it's ok... that's what keeps new players from sticking around and kills the server.


RE: PvP rules and wars not supported by in game descriptions. - Techpriest - 08-09-2017

(08-09-2017, 04:02 PM)blksti Wrote: Let's have an example. I'm new, I play a new miner with the Miner ID. A guy in a Freelancer ID (neutral to me) blows me up since he says that his faction or club is at war with Miners. Do we still think that's ok?

No because that's against the RP violation. Freelancer ID can't exactly blow you up if their "faction" is at war with the miners since Miner ID are just Freelancer Miners. Now if it's a bounty on your head that the Freelancer is claiming, that's ok as well.

If it was an IMG ID however and you were in their ZOI, that's a different story which most of us would agree then it is ok.