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Forlorn Hope - Forlorn|- - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Player Requests (https://discoverygc.com/forums/forumdisplay.php?fid=244) +---- Forum: Official Faction Requests (https://discoverygc.com/forums/forumdisplay.php?fid=245) +----- Forum: Official Faction Creation Requests (https://discoverygc.com/forums/forumdisplay.php?fid=134) +------ Forum: Approved Faction Creation Requests (https://discoverygc.com/forums/forumdisplay.php?fid=136) +------ Thread: Forlorn Hope - Forlorn|- (/showthread.php?tid=153114) |
RE: Forlorn Hope - Forlorn|- - Backo - 10-15-2017 (10-15-2017, 06:25 PM)Thyrzul Wrote:(10-15-2017, 06:07 PM)Backo Wrote: https://en.wikipedia.org/wiki/Assassin%27s_Creed:_BrotherhoodOf course we can then say [TBH] is an import of The Brotherhood of Steel: I think TBH is older than AC: Brotherhood though so Ubisoft used Discovery import!!!! Meanwhile BoS is actually from the 90's. EDIT: Oldest discovery wiki entry for [TBH] is 2009: https://discoverygc.com/wiki/index.php?title=The_Brotherhood&oldid=9576 RE: Forlorn Hope - Forlorn|- - Foxglove - 10-15-2017 (10-15-2017, 06:25 PM)Thyrzul Wrote:(10-15-2017, 06:07 PM)Backo Wrote: Of course we can then say [TBH] is an import of The Brotherhood of Steel: Nope https://en.wikipedia.org/wiki/Aryan_Brotherhood In all seriousness, I personally don't share Shelco's concerns. The alternative would be the Auxesian approach in trying to be everywhere, which people also didn't like. So what's it gonna be? You can't please people, so just do what you think your faction should be doing. RE: Forlorn Hope - Forlorn|- - Forlorn Hope Command - 10-15-2017 (10-15-2017, 04:53 PM)Shelco Wrote: In the year in which Forlorn has been existing there basically has never been a complaint or real criticism. Feels bad to be the first one to do so. First of all, thanks for the feedback Shelco. While it’s not entirely true that we haven’t been criticized in the past, it constricted itself to being rather subliminal. We are glad about any kind of feedback we can get, may it be good or bad. We thank you for the kind words, and will definitely consider your pieces of advice. However, we want to make an own statement about how things you have spoken about are from our point of view. Without further ado, let’s get to the raised points. To a): Official Factions are granted additional perks that they can make use of. While you are correct in assuming that we don’t have any guard system for the Forlorn Hope, we are currently working on putting RP around one of the Derelict Stations to establish it as a Forlorn Hope Base. Our own ID will insofar help us representing the faction as its pilots are flying Crayterian ships rather often, where the 75% Core hurts quite drastically. Also, it will help us to ingame show a deal the Forlorn Hope struck with CR some time ago pivoting on Coronado. Also, while we can’t make use of all the FRs, there will be a few we will be able to (namely 3, 4, 5 and 7). That is already a handful of additions that make striving for officialdom lucrative. But even if it was less we get, we would still view it as a challenge and attempt to master it. However, there is stuff for us to achieve, as I have pointed out above. To b): As Sombra has pointed out, life as indeed stacked the deck against some of our members, may it be through personal complications or unpleasantly timed schedules (e.g. long working hours or school stress). The Forlorn Hope, similar to any other faction out there, is going through ups and downs, depending on how things are for the people in the faction. We still do try to get ingame as often as possible, and pursue our inRP profession given the opportunity. We had and still have a number of extra deals with second parties that distinguish themselves from usual bounty hunting, however those contracts lie a bit idle currently – something we will try to fix again in the near future. To c): First of all, let me address your initial point. “Are the characters really Forlorn?” – for that, we need to define what the Forlorn Hope is: what has started out as a “group of Freelancers who have banded together […]” has by now turned into a Paramilitareque corporation, and thus you can find all kinds of people in its ranks. Mechanics, diplomats, the combat pilots, the list goes on quite long. What connects them is that they are being freelancers (somebody has once used the term “patchwork freelancers”, a term I think is quite fitting for the basic idea of our faction). Now that this is resolved, I think it’s quite obvious that the range of RP possibilities for our members is very wide, not least exactly because they are, above all, Freelancers with, as you said, nigh infinite possibilities. Additionally, we are encouraging our members to put effort into their characters, flesh them out and develop them and their personal story. As long as they act as a member of the Forlorn Hope – which means being a member of a PMC -, we don’t have any concerns about characters not being Forlorn in the sense of not representing the faction. Characters with own personalities and quirks is what we value highly, instead of “running things by the rule book” when it comes to character creation and development. Second of all, it is definitely not deniable that one source of our activity has consistently stemmed from being around Manhattan orbit. However, this doesn’t have to be a bad thing. When we aren’t able to fulfil our primal purpose (giving unlawfuls a thumping – however, I wanted to quickly mention that we are not a purely anti-unlawful faction – diversification is the name of the game) due to the current server activity, things will boil down to either logging off or staying for a talk. Whether this talk will be near Trenton or somewhere else doesn’t have much to do with it in the first place. However, Trenton is a chokepoint when it comes to finding interaction with other people, so the chance of doing RP near Trenton will be higher than near, for example, California Minor. The Forlorn Hope’s main area of operation lays in Liberty and Bretonia, which explains why we are usually found around there. However, I would like to point out that as of late, several members of ours have actively tried to fight off the preconception of us being a “Trenton Boy-/Girlgroup” by actively visiting places that don’t fall under our usual operational area. However, trying to be anywhere anytime would be an absurd goal, and one we do not want to achieve. In some places there just is not much to do for us, or to word it differently: In some places, the possibilities to fulfil our primal purpose (giving unlawfuls a thumping) are severely limited due to server activity. To d): As I have already pointed out, the primary role of the Forlorn Hope is giving unlawfuls a thumping. Liberty is, as you stated, by far the most active place, which in turn implies that there is also the largest amount of unlawfuls around. To fulfil our primary role ingame, primarily staying in Liberty most of the time is logical. I agree with you that there is more RP to be had outside of Liberty as well, often one of higher quality as well, but it would not necessarily serve the purpose of our faction, or at least in a lesser way than remaining in Liberty would do. Standing-by near Trenton to wait for something to happen serves this purpose. Comparing Forlorn Hope and its behavior to sit on Trenton to DWR is like comparing apples with oranges, however. For the Forlorn Hope, sitting there serves the purpose of staying up-to-date about what is happening in Liberty and elsewhere (chokepoint again is the keyword here) and being on stand-by in case something happens. For Bundschuh activists on the other hand, I don’t see a reason to stay in Manhattan orbit. Their attention lies in Rheinland, not Liberty – different to the Forlorn Hope. As a small side note, I wanted to point out that you already had the pleasure of meeting Forlorn ships in the past, on numerous occasions with various of your characters. More diversity in people is something you can hardly demand from factions these days. There are only so many people our faction has to offer, we cannot conjure up more than we have currently. In any way, we will take your pieces of criticism serious, since there are indeed a few points you have mentioned that could use some more tweaking from our side. We are however optimistic that this should not be too much of a difficulty. Once again, thanks for the feedback. -Forlorn Hope HC RE: Forlorn Hope - Forlorn|- - The Sovereign - 10-18-2017 I came here looking to see if there were any blanks I'd need to fill in. Seems it's all taken care of. Byron and Faby are both my 2iC's, and they have more than proved themselves up for the task. That said, can we please keep discussions over what may or may not be an import from different games out of it, especially on such shaky grounds as coincidental names, that have no relevance to the factions attached to them. RE: Forlorn Hope - Forlorn|- - The Sovereign - 11-06-2017 Dear admins, please put me out of my misery and lemme know what the verdict is. I waited a few days in case votes are on going, but I feel like its time for a gentle bump just in case this has been overlooked by some chance. (08-27-2017, 11:20 AM)Forlorn Hope Command Wrote: snip I'm filled with a mix of anticipation and dread. RE: Forlorn Hope - Forlorn|- - Forlorn Hope Command - 11-21-2017 Changed the wording on the tech request due to a misunderstanding of how techcells worked. Should be correct now. RE: Forlorn Hope - Forlorn|- - Banned player t202085 - 12-02-2017 Looks really well put together, I like how you aren't going for too much too soon and I can see this growing into a really important part of Discos future, Kudos for the nice write up, can't wait to meet you ingame where I will judge your play style
RE: Forlorn Hope - Forlorn|- - Dimon - 12-05-2017 Oh wow, this seems to be stuck. Maybe poke admins.. I seen there's "Remind admin" thread somewhere. RE: Forlorn Hope - Forlorn|- - Skorak - 12-12-2017 Now this one is a tad more difficult. Officialdom granted. This is the ID we propose: The Forlorn Hope is a paramilitary corporation which is based out of the Independent Worlds. The Forlorn Hope relies on a carefully maintained network of contacts to sanction and fund their operations across the sector.
Pilot carrying this quasi-lawful ID is a member of the Forlorn Hope, who: - Can attack ships belonging to houses or organizations considered hostile by the Forlorn Hope within their Zone of Influence. - Can attack ships in self-defense, to protect an allied or neutral lawful ship, or in defense of allied bases within their Zone of Influence. - Can fulfill lawful bounty and escort contracts, and treat transports as combat targets when executing a bounty or escort contract against them, even outside of their Zone of Influence. - Cannot post bounties. - Cannot use any transports with more than 3,600 cargo, except for the Pirate Train. Zone of Influence: Baffin, Coronado, Cortez, Magellan, Liberty. Allowed ships: Fighters, Freighters, Transports, Gunboats As usual, if this is being abused or such we'll have to amend it, but the whole reason we grant it is because we trust that you don't. Have fun, contact me about details and forums. RE: Forlorn Hope - Forlorn|- - Sombs - 12-12-2017 Good job, Trenton|! |