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Help about faction? - Printable Version

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RE: Help about faction? - Lythrilux - 02-07-2018

You can never be too sure.


RE: Help about faction? - Slavik - 02-07-2018

quick tip here from an old hand. New factions are always fun and exciting, at first. and then you figure out that no one knows you as you've got no direct connection to any existing NPC factions and stuff gets difficult from there. Honestly the NPC factions need more loving. You see plenty of freelancers out there

if you want to play a mercenary band faction I'd go with the bounty hunter guild as a base. Just play it as if your part of the guild itself but a separate unit doing other stuff instead of just bounties like escorting or other sorts of missions for money etc. You've got a base history to work on and build your RP and story line from.


RE: Help about faction? - Valord Staffel - 02-07-2018

(02-07-2018, 10:05 PM)Slavik Wrote: quick tip here from an old hand. New factions are always fun and exciting, at first. and then you figure out that no one knows you as you've got no direct connection to any existing NPC factions and stuff gets difficult from there. Honestly the NPC factions need more loving. You see plenty of freelancers out there

if you want to play a mercenary band faction I'd go with the bounty hunter guild as a base. Just play it as if your part of the guild itself but a separate unit doing other stuff instead of just bounties like escorting or other sorts of missions for money etc. You've got a base history to work on and build your RP and story line from.

Hey brother thanks for advice can i ask you question can Bounty Hunters be something like escort or some researches?


RE: Help about faction? - Valord Staffel - 02-07-2018

Because i wanted to make faction who can Escort, research and fight nomads something like that, and of corse i am asking what ID to use.


RE: Help about faction? - Slavik - 02-07-2018

as far as I know you can atleast do escort missions so thats a start. But its best to check the ID in-game. nearest bases are sheffield in manchester. Manitoba in Hudson or Deshima in shikoku.

Alternatively Interspace commerce is also an option if you want to go more into the lawfull security type of business. Its a trade faction but so you can do escorting of other traders and would fit in with the RP as they "insure and finance projects".

easy to find out just look at the ID on newark station in manhattan or any other Interspace base


RE: Help about faction? - Valord Staffel - 02-07-2018

(02-07-2018, 10:19 PM)Slavik Wrote: as far as I know you can atleast do escort missions so thats a start. But its best to check the ID in-game. nearest bases are sheffield in manchester. Manitoba in Hudson or Deshima in shikoku.

Alternatively Interspace commerce is also an option if you want to go more into the lawfull security type of business. Its a trade faction but so you can do escorting of other traders and would fit in with the RP as they "insure and finance projects".

easy to find out just look at the ID on newark station in manhattan or any other Interspace base

Well no no you dont understand we are some kinda Mercenary faction and now i wanted something like that escorting bountys killing nomads do you think we can use Core ID it is suit for that?!


RE: Help about faction? - Slavik - 02-07-2018

I've never played as core. you'll have to look in game at their ID as the wiki isnt updated but as far as I know they're focussed on the omicrons and not the inner systems


RE: Help about faction? - Valord Staffel - 02-07-2018

(02-07-2018, 10:23 PM)Slavik Wrote: I've never played as core. you'll have to look in game at their ID as the wiki isnt updated but as far as I know they're focussed on the omicrons and not the inner systems

Oh okey because i have seen something they are okey with Bretonia but thanks for info mate, Well i can eject that escorting and bountys, we can do some researches for core tehnology.


RE: Help about faction? - Lythrilux - 02-07-2018

Core iD for reference.

Quote:The pilot carrying this lawful ID is a member of The Core who:

Can attack lawfuls, unlawfuls and quasi-lawfuls in self-defence, to protect an allied or neutral ship, or in defence of allied or neutral bases.
Can attack lawfuls, unlawfuls, quasi-lawfuls, and ships which belong to a house or organization considered hostile by the the Core within their zone of influence.
Can demand contraband, levy fines, and attack ships which are in violation of Core laws systems containing a Core base.
Can attack Wild, Nomad, Order, and any ships carrying Nomad remains, or equipped with Nomad, Order equipment anywhere.
Can demand Alien Artifacts, Nomad equipment, Nomad remains, Cardamine, Liquid Cardamine and Slaves within their Zone of Influence, and attack ships if they refuse to comply.
Cannot bring Cruisers or Battleships outside of their Zone of Influence.
Cannot use transports with more than 4,300 cargo.

Zone of Influence: Omicrons, Omegas, Sigma-15, Sigma-17, Sigma-19
Allowed ships: Fighters, Bombers, Freighters, Transports, Gunboats, Cruisers, Battleships



RE: Help about faction? - Valord Staffel - 02-07-2018

(02-07-2018, 10:30 PM)Lythrilux Wrote: Core iD for reference.

Quote:The pilot carrying this lawful ID is a member of The Core who:

Can attack lawfuls, unlawfuls and quasi-lawfuls in self-defence, to protect an allied or neutral ship, or in defence of allied or neutral bases.
Can attack lawfuls, unlawfuls, quasi-lawfuls, and ships which belong to a house or organization considered hostile by the the Core within their zone of influence.
Can demand contraband, levy fines, and attack ships which are in violation of Core laws systems containing a Core base.
Can attack Wild, Nomad, Order, and any ships carrying Nomad remains, or equipped with Nomad, Order equipment anywhere.
Can demand Alien Artifacts, Nomad equipment, Nomad remains, Cardamine, Liquid Cardamine and Slaves within their Zone of Influence, and attack ships if they refuse to comply.
Cannot bring Cruisers or Battleships outside of their Zone of Influence.
Cannot use transports with more than 4,300 cargo.

Zone of Influence: Omicrons, Omegas, Sigma-15, Sigma-17, Sigma-19
Allowed ships: Fighters, Bombers, Freighters, Transports, Gunboats, Cruisers, Battleships

Welll yea Core are good we can do researches killing nomads and all stuff!!