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Capship weapons - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Capship weapons (/showthread.php?tid=17131) |
Capship weapons - Cellulanus - 03-02-2009 ' Wrote:What about primary and secondary turrets, are treated the same as basic and considered universal? Your primary and secondary turrets will always be linked to a house, so they are restricted to said house and its allies. Capship weapons - atm999 - 03-02-2009 ' Wrote:Your primary and secondary turrets will always be linked to a house, so they are restricted to said house and its allies.So what turrets does this leave for the Blood Dragon gunboats? No house turrets, no order, only missile, cebs, other high-energy turrets, and the weak basic turrets. That doesn't seem fair.......... Capship weapons - Cellulanus - 03-02-2009 ' Wrote:So what turrets does this leave for the Blood Dragon gunboats? No house turrets, no order, only missile, cebs, other high-energy turrets, and the weak basic turrets. That doesn't seem fair.......... Life isn't fair, I fly a Rheinland Gunboat and that isn't a very good gunboat in the slightest. You learn to make due with what you have. Capship weapons - JakeSG - 03-02-2009 Outcast turrets, Reaver. Besides, Dragonflys are nasty enough to take down a flotilla of bombers/fighters. |