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Missile request - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Missile request (/showthread.php?tid=17759) |
Missile request - zeinstruktor - 03-18-2009 What he's saying... Is that the Cannonballs are now much harder to see when they are launched, and I agree. Now, it's a guessing game when to fire your CD if you hear an "INCOMING MISSILE", whereas before you could see the missile and tell what it is. Also, when someone fires a cball at me, it's blue-ish white... Not red. Must be like the PROMETHEUS codename bug. Missile request - Enrico_B - 03-18-2009 ' Wrote:What he's saying... Is that the Cannonballs are now much harder to see when they are launched, and I agree. Now, it's a guessing game when to fire your CD if you hear an "INCOMING MISSILE", whereas before you could see the missile and tell what it is. Fog of war :crazy: Missile request - darthbeck - 03-21-2009 again. they are blue untill they get about 200m out. unless the server is strained. in which case the server drops the fighter missile trail effects Missile request - Cellulanus - 03-21-2009 ' Wrote:again. they are blue untill they get about 200m out. unless the server is strained. in which case the server drops the fighter missile trail effects Wait- aren't missile effects client side? The server has nothing to do with the missile save for tracking the actual projectile. |