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Money making balance - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Money making balance (/showthread.php?tid=181020) |
RE: Money making balance - Groshyr - 06-26-2020 Stork's ass is thick, Pachyderme or go home RE: Money making balance - Jeuge - 06-26-2020 Euro Truck Simulator Ok RE: Money making balance - Hubjump - 06-26-2020 (06-20-2020, 06:14 AM)Champ Wrote: to drive piracy, to drive lawful activity and escalation of force. Straight up. Piracy is unprofitable and no one does it for real gain. Loosen the rules a bit to let pirates actually profit. But that would hurt trading. You've got a problem here with nearly no solution as lawfuls gain nothing from killing pirates other than doing it out of spite. Also if I remember : (06-16-2020, 05:34 AM)Markam Wrote: Missions are a complicated beast. Essentially making activity and conflict generate from missions is in the works. And I'm much more for it than ever sitting behind a transport again. Edit: That was from here and also mission profit balancing is still being ironed out. RE: Money making balance - Hubjump - 06-26-2020 A massive elephant to overcome is that it's hard to make something that is profitable jab into something people do for fun. That overlap is extremely hard to do properly without harming anyone or everyone involved. |